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this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this}equals(t){return t.x===this.x&&t.y===this.y}fromArray(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this}rotateAround(t,e){const n=Math.cos(e),i=Math.sin(e),r=this.x-t.x,s=this.y-t.y;return this.x=r*n-s*i+t.x,this.y=r*i+s*n+t.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}}class A{constructor(){Object.defineProperty(this,"isMatrix3",{value:!0}),this.elements=[1,0,0,0,1,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,o,a,l){const c=this.elements;return c[0]=t,c[1]=i,c[2]=o,c[3]=e,c[4]=r,c[5]=a,c[6]=n,c[7]=s,c[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}clone(){return(new this.constructor).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this}extractBasis(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(t){const e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],o=n[3],a=n[6],l=n[1],c=n[4],h=n[7],u=n[2],d=n[5],p=n[8],m=i[0],f=i[3],g=i[6],v=i[1],y=i[4],x=i[7],b=i[2],w=i[5],_=i[8];return r[0]=s*m+o*v+a*b,r[3]=s*f+o*y+a*w,r[6]=s*g+o*x+a*_,r[1]=l*m+c*v+h*b,r[4]=l*f+c*y+h*w,r[7]=l*g+c*x+h*_,r[2]=u*m+d*v+p*b,r[5]=u*f+d*y+p*w,r[8]=u*g+d*x+p*_,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],s=t[4],o=t[5],a=t[6],l=t[7],c=t[8];return e*s*c-e*o*l-n*r*c+n*o*a+i*r*l-i*s*a}getInverse(t,e){void 0!==e&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");const n=t.elements,i=this.elements,r=n[0],s=n[1],o=n[2],a=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],p=d*l-c*u,m=c*h-d*a,f=u*a-l*h,g=r*p+s*m+o*f;if(0===g)return this.set(0,0,0,0,0,0,0,0,0);const v=1/g;return i[0]=p*v,i[1]=(o*u-d*s)*v,i[2]=(c*s-o*l)*v,i[3]=m*v,i[4]=(d*r-o*h)*v,i[5]=(o*a-c*r)*v,i[6]=f*v,i[7]=(s*h-u*r)*v,i[8]=(l*r-s*a)*v,this}transpose(){let t;const e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this}getNormalMatrix(t){return this.setFromMatrix4(t).getInverse(this).transpose()}transposeIntoArray(t){const e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this}setUvTransform(t,e,n,i,r,s,o){const a=Math.cos(r),l=Math.sin(r);this.set(n*a,n*l,-n*(a*s+l*o)+s+t,-i*l,i*a,-i*(-l*s+a*o)+o+e,0,0,1)}scale(t,e){const n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this}rotate(t){const e=Math.cos(t),n=Math.sin(t),i=this.elements,r=i[0],s=i[3],o=i[6],a=i[1],l=i[4],c=i[7];return i[0]=e*r+n*a,i[3]=e*s+n*l,i[6]=e*o+n*c,i[1]=-n*r+e*a,i[4]=-n*s+e*l,i[7]=-n*o+e*c,this}translate(t,e){const n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<9;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e){void 0===e&&(e=0);for(let n=0;n<9;n++)this.elements[n]=t[n+e];return this}toArray(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t}}let L;const R={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;let e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===L&&(L=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),L.width=t.width,L.height=t.height;const n=L.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=L}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}};let C=0;function P(t,e,n,i,r,s,o,a,l,c){Object.defineProperty(this,"id",{value:C++}),this.uuid=T.generateUUID(),this.name="",this.image=void 0!==t?t:P.DEFAULT_IMAGE,this.mipmaps=[],this.mapping=void 0!==e?e:P.DEFAULT_MAPPING,this.wrapS=void 0!==n?n:1001,this.wrapT=void 0!==i?i:1001,this.magFilter=void 0!==r?r:1006,this.minFilter=void 0!==s?s:1008,this.anisotropy=void 0!==l?l:1,this.format=void 0!==o?o:1023,this.internalFormat=null,this.type=void 0!==a?a:1009,this.offset=new E(0,0),this.repeat=new E(1,1),this.center=new E(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new A,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=void 0!==c?c:3e3,this.version=0,this.onUpdate=null}P.DEFAULT_IMAGE=void 0,P.DEFAULT_MAPPING=300,P.prototype=Object.assign(Object.create(_.prototype),{constructor:P,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){const e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){const i=this.image;if(void 0===i.uuid&&(i.uuid=T.generateUUID()),!e&&void 0===t.images[i.uuid]){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t1)switch(this.wrapS){case 1e3:t.x=t.x-Math.floor(t.x);break;case 1001:t.x=t.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case 1e3:t.y=t.y-Math.floor(t.y);break;case 1001:t.y=t.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(P.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});class O{constructor(t=0,e=0,n=0,i=1){Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=i}get width(){return this.z}set width(t){this.z=t}get height(){return this.w}set height(t){this.w=t}set(t,e,n,i){return this.x=t,this.y=e,this.z=n,this.w=i,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this.w=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setW(t){return this.w=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=this.w,s=t.elements;return this.x=s[0]*e+s[4]*n+s[8]*i+s[12]*r,this.y=s[1]*e+s[5]*n+s[9]*i+s[13]*r,this.z=s[2]*e+s[6]*n+s[10]*i+s[14]*r,this.w=s[3]*e+s[7]*n+s[11]*i+s[15]*r,this}divideScalar(t){return this.multiplyScalar(1/t)}setAxisAngleFromQuaternion(t){this.w=2*Math.acos(t.w);const e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this}setAxisAngleFromRotationMatrix(t){let e,n,i,r;const s=.01,o=.1,a=t.elements,l=a[0],c=a[4],h=a[8],u=a[1],d=a[5],p=a[9],m=a[2],f=a[6],g=a[10];if(Math.abs(c-u)a&&t>v?tv?a=0?1:-1,i=1-e*e;if(i>Number.EPSILON){const r=Math.sqrt(i),s=Math.atan2(r,e*n);t=Math.sin(t*s)/r,o=Math.sin(o*s)/r}const r=o*n;if(a=a*t+u*r,l=l*t+d*r,c=c*t+p*r,h=h*t+m*r,t===1-o){const t=1/Math.sqrt(a*a+l*l+c*c+h*h);a*=t,l*=t,c*=t,h*=t}}t[e]=a,t[e+1]=l,t[e+2]=c,t[e+3]=h}static multiplyQuaternionsFlat(t,e,n,i,r,s){const o=n[i],a=n[i+1],l=n[i+2],c=n[i+3],h=r[s],u=r[s+1],d=r[s+2],p=r[s+3];return t[e]=o*p+c*h+a*d-l*u,t[e+1]=a*p+c*u+l*h-o*d,t[e+2]=l*p+c*d+o*u-a*h,t[e+3]=c*p-o*h-a*u-l*d,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=t._x,i=t._y,r=t._z,s=t._order,o=Math.cos,a=Math.sin,l=o(n/2),c=o(i/2),h=o(r/2),u=a(n/2),d=a(i/2),p=a(r/2);switch(s){case"XYZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"YXZ":this._x=u*c*h+l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"ZXY":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h-u*d*p;break;case"ZYX":this._x=u*c*h-l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h+u*d*p;break;case"YZX":this._x=u*c*h+l*d*p,this._y=l*d*h+u*c*p,this._z=l*c*p-u*d*h,this._w=l*c*h-u*d*p;break;case"XZY":this._x=u*c*h-l*d*p,this._y=l*d*h-u*c*p,this._z=l*c*p+u*d*h,this._w=l*c*h+u*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+s)}return!1!==e&&this._onChangeCallback(),this}setFromAxisAngle(t,e){const n=e/2,i=Math.sin(n);return this._x=t.x*i,this._y=t.y*i,this._z=t.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(t){const e=t.elements,n=e[0],i=e[4],r=e[8],s=e[1],o=e[5],a=e[9],l=e[2],c=e[6],h=e[10],u=n+o+h;if(u>0){const t=.5/Math.sqrt(u+1);this._w=.25/t,this._x=(c-a)*t,this._y=(r-l)*t,this._z=(s-i)*t}else if(n>o&&n>h){const t=2*Math.sqrt(1+n-o-h);this._w=(c-a)/t,this._x=.25*t,this._y=(i+s)/t,this._z=(r+l)/t}else if(o>h){const t=2*Math.sqrt(1+o-n-h);this._w=(r-l)/t,this._x=(i+s)/t,this._y=.25*t,this._z=(a+c)/t}else{const t=2*Math.sqrt(1+h-n-o);this._w=(s-i)/t,this._x=(r+l)/t,this._y=(a+c)/t,this._z=.25*t}return this._onChangeCallback(),this}setFromUnitVectors(t,e){let n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()}angleTo(t){return 2*Math.acos(Math.abs(T.clamp(this.dot(t),-1,1)))}rotateTowards(t,e){const n=this.angleTo(t);if(0===n)return this;const i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}inverse(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){const n=t._x,i=t._y,r=t._z,s=t._w,o=e._x,a=e._y,l=e._z,c=e._w;return this._x=n*c+s*o+i*l-r*a,this._y=i*c+s*a+r*o-n*l,this._z=r*c+s*l+n*a-i*o,this._w=s*c-n*o-i*a-r*l,this._onChangeCallback(),this}slerp(t,e){if(0===e)return this;if(1===e)return this.copy(t);const n=this._x,i=this._y,r=this._z,s=this._w;let o=s*t._w+n*t._x+i*t._y+r*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=s,this._x=n,this._y=i,this._z=r,this;const a=1-o*o;if(a<=Number.EPSILON){const t=1-e;return this._w=t*s+e*this._w,this._x=t*n+e*this._x,this._y=t*i+e*this._y,this._z=t*r+e*this._z,this.normalize(),this._onChangeCallback(),this}const l=Math.sqrt(a),c=Math.atan2(l,o),h=Math.sin((1-e)*c)/l,u=Math.sin(e*c)/l;return this._w=s*h+this._w*u,this._x=n*h+this._x*u,this._y=i*h+this._y*u,this._z=r*h+this._z*u,this._onChangeCallback(),this}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}class F{constructor(t=0,e=0,n=0){Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}set(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this}getComponent(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(t){return this.x=t.x,this.y=t.y,this.z=t.z,this}add(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)}addScalar(t){return this.x+=t,this.y+=t,this.z+=t,this}addVectors(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this}addScaledVector(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this}sub(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)}subScalar(t){return this.x-=t,this.y-=t,this.z-=t,this}subVectors(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)}multiplyScalar(t){return this.x*=t,this.y*=t,this.z*=t,this}multiplyVectors(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this}applyEuler(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(z.setFromEuler(t))}applyAxisAngle(t,e){return this.applyQuaternion(z.setFromAxisAngle(t,e))}applyMatrix3(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[3]*n+r[6]*i,this.y=r[1]*e+r[4]*n+r[7]*i,this.z=r[2]*e+r[5]*n+r[8]*i,this}applyNormalMatrix(t){return this.applyMatrix3(t).normalize()}applyMatrix4(t){const e=this.x,n=this.y,i=this.z,r=t.elements,s=1/(r[3]*e+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*e+r[4]*n+r[8]*i+r[12])*s,this.y=(r[1]*e+r[5]*n+r[9]*i+r[13])*s,this.z=(r[2]*e+r[6]*n+r[10]*i+r[14])*s,this}applyQuaternion(t){const e=this.x,n=this.y,i=this.z,r=t.x,s=t.y,o=t.z,a=t.w,l=a*e+s*i-o*n,c=a*n+o*e-r*i,h=a*i+r*n-s*e,u=-r*e-s*n-o*i;return this.x=l*a+u*-r+c*-o-h*-s,this.y=c*a+u*-s+h*-r-l*-o,this.z=h*a+u*-o+l*-s-c*-r,this}project(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)}unproject(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)}transformDirection(t){const e=this.x,n=this.y,i=this.z,r=t.elements;return this.x=r[0]*e+r[4]*n+r[8]*i,this.y=r[1]*e+r[5]*n+r[9]*i,this.z=r[2]*e+r[6]*n+r[10]*i,this.normalize()}divide(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this}divideScalar(t){return this.multiplyScalar(1/t)}min(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this}max(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this}clamp(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this}clampScalar(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this}clampLength(t,e){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(t){return this.x*t.x+this.y*t.y+this.z*t.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(t){return this.normalize().multiplyScalar(t)}lerp(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this}lerpVectors(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this}cross(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)}crossVectors(t,e){const n=t.x,i=t.y,r=t.z,s=e.x,o=e.y,a=e.z;return this.x=i*a-r*o,this.y=r*s-n*a,this.z=n*o-i*s,this}projectOnVector(t){const e=t.lengthSq();if(0===e)return this.set(0,0,0);const n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)}projectOnPlane(t){return U.copy(this).projectOnVector(t),this.sub(U)}reflect(t){return this.sub(U.copy(t).multiplyScalar(2*this.dot(t)))}angleTo(t){const e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;const n=this.dot(t)/e;return Math.acos(T.clamp(n,-1,1))}distanceTo(t){return Math.sqrt(this.distanceToSquared(t))}distanceToSquared(t){const e=this.x-t.x,n=this.y-t.y,i=this.z-t.z;return e*e+n*n+i*i}manhattanDistanceTo(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)}setFromSpherical(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){const i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){const e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){const e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,4*e)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,3*e)}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}}const U=new F,z=new N;class k{constructor(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new F(1/0,1/0,1/0),this.max=void 0!==e?e:new F(-1/0,-1/0,-1/0)}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=t.length;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(e,n,i),this.max.set(r,s,o),this}setFromBufferAttribute(t){let e=1/0,n=1/0,i=1/0,r=-1/0,s=-1/0,o=-1/0;for(let a=0,l=t.count;ar&&(r=l),c>s&&(s=c),h>o&&(o=h)}return this.min.set(e,n,i),this.max.set(r,s,o),this}setFromPoints(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new F),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,G),G.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(Z),K.subVectors(this.max,Z),j.subVectors(t.a,Z),W.subVectors(t.b,Z),q.subVectors(t.c,Z),X.subVectors(W,j),Y.subVectors(q,W),J.subVectors(j,q);let e=[0,-X.z,X.y,0,-Y.z,Y.y,0,-J.z,J.y,X.z,0,-X.x,Y.z,0,-Y.x,J.z,0,-J.x,-X.y,X.x,0,-Y.y,Y.x,0,-J.y,J.x,0];return!!B(e,j,W,q,K)&&(e=[1,0,0,0,1,0,0,0,1],!!B(e,j,W,q,K)&&(Q.crossVectors(X,Y),e=[Q.x,Q.y,Q.z],B(e,j,W,q,K)))}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new F),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return G.copy(t).clamp(this.min,this.max).sub(t).length()}getBoundingSphere(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(G).length(),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()||(H[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),H[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),H[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),H[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),H[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),H[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),H[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),H[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(H)),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}function B(t,e,n,i,r){for(let s=0,o=t.length-3;s<=o;s+=3){$.fromArray(t,s);const o=r.x*Math.abs($.x)+r.y*Math.abs($.y)+r.z*Math.abs($.z),a=e.dot($),l=n.dot($),c=i.dot($);if(Math.max(-Math.max(a,l,c),Math.min(a,l,c))>o)return!1}return!0}const H=[new F,new F,new F,new F,new F,new F,new F,new F],G=new F,V=new k,j=new F,W=new F,q=new F,X=new F,Y=new F,J=new F,Z=new F,K=new F,Q=new F,$=new F,tt=new k;class et{constructor(t,e){this.center=void 0!==t?t:new F,this.radius=void 0!==e?e:-1}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){const n=this.center;void 0!==e?n.copy(e):tt.setFromPoints(t).getCenter(n);let i=0;for(let e=0,r=t.length;ethis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new k),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}}const nt=new F,it=new F,rt=new F,st=new F,ot=new F,at=new F,lt=new F;class ct{constructor(t,e){this.origin=void 0!==t?t:new F,this.direction=void 0!==e?e:new F(0,0,-1)}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new F),e.copy(this.direction).multiplyScalar(t).add(this.origin)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,nt)),this}closestPointToPoint(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new F),e.subVectors(t,this.origin);const n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){const e=nt.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(nt.copy(this.direction).multiplyScalar(e).add(this.origin),nt.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){it.copy(t).add(e).multiplyScalar(.5),rt.copy(e).sub(t).normalize(),st.copy(this.origin).sub(it);const r=.5*t.distanceTo(e),s=-this.direction.dot(rt),o=st.dot(this.direction),a=-st.dot(rt),l=st.lengthSq(),c=Math.abs(1-s*s);let h,u,d,p;if(c>0)if(h=s*a-o,u=s*o-a,p=r*c,h>=0)if(u>=-p)if(u<=p){const t=1/c;h*=t,u*=t,d=h*(h+s*u+2*o)+u*(s*h+u+2*a)+l}else u=r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u=-r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;else u<=-p?(h=Math.max(0,-(-s*r+o)),u=h>0?-r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l):u<=p?(h=0,u=Math.min(Math.max(-r,-a),r),d=u*(u+2*a)+l):(h=Math.max(0,-(s*r+o)),u=h>0?r:Math.min(Math.max(-r,-a),r),d=-h*h+u*(u+2*a)+l);else u=s>0?-r:r,h=Math.max(0,-(s*u+o)),d=-h*h+u*(u+2*a)+l;return n&&n.copy(this.direction).multiplyScalar(h).add(this.origin),i&&i.copy(rt).multiplyScalar(u).add(it),d}intersectSphere(t,e){nt.subVectors(t.center,this.origin);const n=nt.dot(this.direction),i=nt.dot(nt)-n*n,r=t.radius*t.radius;if(i>r)return null;const s=Math.sqrt(r-i),o=n-s,a=n+s;return o<0&&a<0?null:o<0?this.at(a,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){const e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;const n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){const n=this.distanceToPlane(t);return null===n?null:this.at(n,e)}intersectsPlane(t){const e=t.distanceToPoint(this.origin);if(0===e)return!0;return t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,s,o,a;const l=1/this.direction.x,c=1/this.direction.y,h=1/this.direction.z,u=this.origin;return l>=0?(n=(t.min.x-u.x)*l,i=(t.max.x-u.x)*l):(n=(t.max.x-u.x)*l,i=(t.min.x-u.x)*l),c>=0?(r=(t.min.y-u.y)*c,s=(t.max.y-u.y)*c):(r=(t.max.y-u.y)*c,s=(t.min.y-u.y)*c),n>s||r>i?null:((r>n||n!=n)&&(n=r),(s=0?(o=(t.min.z-u.z)*h,a=(t.max.z-u.z)*h):(o=(t.max.z-u.z)*h,a=(t.min.z-u.z)*h),n>a||o>i?null:((o>n||n!=n)&&(n=o),(a=0?n:i,e)))}intersectsBox(t){return null!==this.intersectBox(t,nt)}intersectTriangle(t,e,n,i,r){ot.subVectors(e,t),at.subVectors(n,t),lt.crossVectors(ot,at);let s,o=this.direction.dot(lt);if(o>0){if(i)return null;s=1}else{if(!(o<0))return null;s=-1,o=-o}st.subVectors(this.origin,t);const a=s*this.direction.dot(at.crossVectors(st,at));if(a<0)return null;const l=s*this.direction.dot(ot.cross(st));if(l<0)return null;if(a+l>o)return null;const c=-s*st.dot(lt);return c<0?null:this.at(c/o,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}}class ht{constructor(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(t,e,n,i,r,s,o,a,l,c,h,u,d,p,m,f){const g=this.elements;return g[0]=t,g[4]=e,g[8]=n,g[12]=i,g[1]=r,g[5]=s,g[9]=o,g[13]=a,g[2]=l,g[6]=c,g[10]=h,g[14]=u,g[3]=d,g[7]=p,g[11]=m,g[15]=f,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return(new ht).fromArray(this.elements)}copy(t){const e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){const e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){const e=this.elements,n=t.elements,i=1/ut.setFromMatrixColumn(t,0).length(),r=1/ut.setFromMatrixColumn(t,1).length(),s=1/ut.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*s,e[9]=n[9]*s,e[10]=n[10]*s,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const e=this.elements,n=t.x,i=t.y,r=t.z,s=Math.cos(n),o=Math.sin(n),a=Math.cos(i),l=Math.sin(i),c=Math.cos(r),h=Math.sin(r);if("XYZ"===t.order){const t=s*c,n=s*h,i=o*c,r=o*h;e[0]=a*c,e[4]=-a*h,e[8]=l,e[1]=n+i*l,e[5]=t-r*l,e[9]=-o*a,e[2]=r-t*l,e[6]=i+n*l,e[10]=s*a}else if("YXZ"===t.order){const t=a*c,n=a*h,i=l*c,r=l*h;e[0]=t+r*o,e[4]=i*o-n,e[8]=s*l,e[1]=s*h,e[5]=s*c,e[9]=-o,e[2]=n*o-i,e[6]=r+t*o,e[10]=s*a}else if("ZXY"===t.order){const t=a*c,n=a*h,i=l*c,r=l*h;e[0]=t-r*o,e[4]=-s*h,e[8]=i+n*o,e[1]=n+i*o,e[5]=s*c,e[9]=r-t*o,e[2]=-s*l,e[6]=o,e[10]=s*a}else if("ZYX"===t.order){const t=s*c,n=s*h,i=o*c,r=o*h;e[0]=a*c,e[4]=i*l-n,e[8]=t*l+r,e[1]=a*h,e[5]=r*l+t,e[9]=n*l-i,e[2]=-l,e[6]=o*a,e[10]=s*a}else if("YZX"===t.order){const t=s*a,n=s*l,i=o*a,r=o*l;e[0]=a*c,e[4]=r-t*h,e[8]=i*h+n,e[1]=h,e[5]=s*c,e[9]=-o*c,e[2]=-l*c,e[6]=n*h+i,e[10]=t-r*h}else if("XZY"===t.order){const t=s*a,n=s*l,i=o*a,r=o*l;e[0]=a*c,e[4]=-h,e[8]=l*c,e[1]=t*h+r,e[5]=s*c,e[9]=n*h-i,e[2]=i*h-n,e[6]=o*c,e[10]=r*h+t}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(pt,t,mt)}lookAt(t,e,n){const i=this.elements;return vt.subVectors(t,e),0===vt.lengthSq()&&(vt.z=1),vt.normalize(),ft.crossVectors(n,vt),0===ft.lengthSq()&&(1===Math.abs(n.z)?vt.x+=1e-4:vt.z+=1e-4,vt.normalize(),ft.crossVectors(n,vt)),ft.normalize(),gt.crossVectors(vt,ft),i[0]=ft.x,i[4]=gt.x,i[8]=vt.x,i[1]=ft.y,i[5]=gt.y,i[9]=vt.y,i[2]=ft.z,i[6]=gt.z,i[10]=vt.z,this}multiply(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){const n=t.elements,i=e.elements,r=this.elements,s=n[0],o=n[4],a=n[8],l=n[12],c=n[1],h=n[5],u=n[9],d=n[13],p=n[2],m=n[6],f=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],w=i[0],_=i[4],M=i[8],S=i[12],T=i[1],E=i[5],A=i[9],L=i[13],R=i[2],C=i[6],P=i[10],O=i[14],I=i[3],D=i[7],N=i[11],F=i[15];return r[0]=s*w+o*T+a*R+l*I,r[4]=s*_+o*E+a*C+l*D,r[8]=s*M+o*A+a*P+l*N,r[12]=s*S+o*L+a*O+l*F,r[1]=c*w+h*T+u*R+d*I,r[5]=c*_+h*E+u*C+d*D,r[9]=c*M+h*A+u*P+d*N,r[13]=c*S+h*L+u*O+d*F,r[2]=p*w+m*T+f*R+g*I,r[6]=p*_+m*E+f*C+g*D,r[10]=p*M+m*A+f*P+g*N,r[14]=p*S+m*L+f*O+g*F,r[3]=v*w+y*T+x*R+b*I,r[7]=v*_+y*E+x*C+b*D,r[11]=v*M+y*A+x*P+b*N,r[15]=v*S+y*L+x*O+b*F,this}multiplyScalar(t){const e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){const t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],s=t[1],o=t[5],a=t[9],l=t[13],c=t[2],h=t[6],u=t[10],d=t[14];return t[3]*(+r*a*h-i*l*h-r*o*u+n*l*u+i*o*d-n*a*d)+t[7]*(+e*a*d-e*l*u+r*s*u-i*s*d+i*l*c-r*a*c)+t[11]*(+e*l*h-e*o*d-r*s*h+n*s*d+r*o*c-n*l*c)+t[15]*(-i*o*c-e*a*h+e*o*u+i*s*h-n*s*u+n*a*c)}transpose(){const t=this.elements;let e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){const i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}getInverse(t,e){void 0!==e&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");const n=this.elements,i=t.elements,r=i[0],s=i[1],o=i[2],a=i[3],l=i[4],c=i[5],h=i[6],u=i[7],d=i[8],p=i[9],m=i[10],f=i[11],g=i[12],v=i[13],y=i[14],x=i[15],b=p*y*u-v*m*u+v*h*f-c*y*f-p*h*x+c*m*x,w=g*m*u-d*y*u-g*h*f+l*y*f+d*h*x-l*m*x,_=d*v*u-g*p*u+g*c*f-l*v*f-d*c*x+l*p*x,M=g*p*h-d*v*h-g*c*m+l*v*m+d*c*y-l*p*y,S=r*b+s*w+o*_+a*M;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const T=1/S;return n[0]=b*T,n[1]=(v*m*a-p*y*a-v*o*f+s*y*f+p*o*x-s*m*x)*T,n[2]=(c*y*a-v*h*a+v*o*u-s*y*u-c*o*x+s*h*x)*T,n[3]=(p*h*a-c*m*a-p*o*u+s*m*u+c*o*f-s*h*f)*T,n[4]=w*T,n[5]=(d*y*a-g*m*a+g*o*f-r*y*f-d*o*x+r*m*x)*T,n[6]=(g*h*a-l*y*a-g*o*u+r*y*u+l*o*x-r*h*x)*T,n[7]=(l*m*a-d*h*a+d*o*u-r*m*u-l*o*f+r*h*f)*T,n[8]=_*T,n[9]=(g*p*a-d*v*a-g*s*f+r*v*f+d*s*x-r*p*x)*T,n[10]=(l*v*a-g*c*a+g*s*u-r*v*u-l*s*x+r*c*x)*T,n[11]=(d*c*a-l*p*a-d*s*u+r*p*u+l*s*f-r*c*f)*T,n[12]=M*T,n[13]=(d*v*o-g*p*o+g*s*m-r*v*m-d*s*y+r*p*y)*T,n[14]=(g*c*o-l*v*o-g*s*h+r*v*h+l*s*y-r*c*y)*T,n[15]=(l*p*o-d*c*o+d*s*h-r*p*h-l*s*m+r*c*m)*T,this}scale(t){const e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){const t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this}makeRotationX(t){const e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this}makeRotationY(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this}makeRotationZ(t){const e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(t,e){const n=Math.cos(e),i=Math.sin(e),r=1-n,s=t.x,o=t.y,a=t.z,l=r*s,c=r*o;return this.set(l*s+n,l*o-i*a,l*a+i*o,0,l*o+i*a,c*o+n,c*a-i*s,0,l*a-i*o,c*a+i*s,r*a*a+n,0,0,0,0,1),this}makeScale(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this}makeShear(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this}compose(t,e,n){const i=this.elements,r=e._x,s=e._y,o=e._z,a=e._w,l=r+r,c=s+s,h=o+o,u=r*l,d=r*c,p=r*h,m=s*c,f=s*h,g=o*h,v=a*l,y=a*c,x=a*h,b=n.x,w=n.y,_=n.z;return i[0]=(1-(m+g))*b,i[1]=(d+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(d-x)*w,i[5]=(1-(u+g))*w,i[6]=(f+v)*w,i[7]=0,i[8]=(p+y)*_,i[9]=(f-v)*_,i[10]=(1-(u+m))*_,i[11]=0,i[12]=t.x,i[13]=t.y,i[14]=t.z,i[15]=1,this}decompose(t,e,n){const i=this.elements;let r=ut.set(i[0],i[1],i[2]).length();const s=ut.set(i[4],i[5],i[6]).length(),o=ut.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),t.x=i[12],t.y=i[13],t.z=i[14],dt.copy(this);const a=1/r,l=1/s,c=1/o;return dt.elements[0]*=a,dt.elements[1]*=a,dt.elements[2]*=a,dt.elements[4]*=l,dt.elements[5]*=l,dt.elements[6]*=l,dt.elements[8]*=c,dt.elements[9]*=c,dt.elements[10]*=c,e.setFromRotationMatrix(dt),n.x=r,n.y=s,n.z=o,this}makePerspective(t,e,n,i,r,s){void 0===s&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const o=this.elements,a=2*r/(e-t),l=2*r/(n-i),c=(e+t)/(e-t),h=(n+i)/(n-i),u=-(s+r)/(s-r),d=-2*s*r/(s-r);return o[0]=a,o[4]=0,o[8]=c,o[12]=0,o[1]=0,o[5]=l,o[9]=h,o[13]=0,o[2]=0,o[6]=0,o[10]=u,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this}makeOrthographic(t,e,n,i,r,s){const o=this.elements,a=1/(e-t),l=1/(n-i),c=1/(s-r),h=(e+t)*a,u=(n+i)*l,d=(s+r)*c;return o[0]=2*a,o[4]=0,o[8]=0,o[12]=-h,o[1]=0,o[5]=2*l,o[9]=0,o[13]=-u,o[2]=0,o[6]=0,o[10]=-2*c,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this}equals(t){const e=this.elements,n=t.elements;for(let t=0;t<16;t++)if(e[t]!==n[t])return!1;return!0}fromArray(t,e){void 0===e&&(e=0);for(let n=0;n<16;n++)this.elements[n]=t[n+e];return this}toArray(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);const n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t}}const ut=new F,dt=new ht,pt=new F(0,0,0),mt=new F(1,1,1),ft=new F,gt=new F,vt=new F;class yt{constructor(t=0,e=0,n=0,i=yt.DefaultOrder){Object.defineProperty(this,"isEuler",{value:!0}),this._x=t,this._y=e,this._z=n,this._order=i}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get order(){return this._order}set order(t){this._order=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._order=i||this._order,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this}setFromRotationMatrix(t,e,n){const i=T.clamp,r=t.elements,s=r[0],o=r[4],a=r[8],l=r[1],c=r[5],h=r[9],u=r[2],d=r[6],p=r[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(i(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,p),this._z=Math.atan2(-o,s)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-i(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,p),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(i(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,p),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-i(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(i(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(a,p));break;case"XZY":this._z=Math.asin(-i(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,s)):(this._x=Math.atan2(-h,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this}setFromQuaternion(t,e,n){return xt.makeRotationFromQuaternion(t),this.setFromRotationMatrix(xt,e,n)}setFromVector3(t,e){return this.set(t.x,t.y,t.z,e||this._order)}reorder(t){return bt.setFromEuler(this),this.setFromQuaternion(bt,t)}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order}fromArray(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this}toArray(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t}toVector3(t){return t?t.set(this._x,this._y,this._z):new F(this._x,this._y,this._z)}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}}yt.DefaultOrder="XYZ",yt.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];const xt=new ht,bt=new N;class wt{constructor(){this.mask=1}set(t){this.mask=1<1){for(let t=0;t1){for(let t=0;t0){i.children=[];for(let e=0;e0&&(n.geometries=e),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),o.length>0&&(n.images=o),a.length>0&&(n.shapes=a)}return n.object=i,n;function s(t){const e=[];for(const n in t){const i=t[n];delete i.metadata,e.push(i)}return e}},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(let e=0;e1?void 0:e.copy(n).multiplyScalar(r).add(t.start)}intersectsLine(t){const e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new F),t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){const n=e||zt.getNormalMatrix(t),i=this.coplanarPoint(Ft).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}}const Bt=new F,Ht=new F,Gt=new F,Vt=new F,jt=new F,Wt=new F,qt=new F,Xt=new F,Yt=new F,Jt=new F;class Zt{constructor(t,e,n){this.a=void 0!==t?t:new F,this.b=void 0!==e?e:new F,this.c=void 0!==n?n:new F}static getNormal(t,e,n,i){void 0===i&&(console.warn("THREE.Triangle: .getNormal() target is now required"),i=new F),i.subVectors(n,e),Bt.subVectors(t,e),i.cross(Bt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(t,e,n,i,r){Bt.subVectors(i,e),Ht.subVectors(n,e),Gt.subVectors(t,e);const s=Bt.dot(Bt),o=Bt.dot(Ht),a=Bt.dot(Gt),l=Ht.dot(Ht),c=Ht.dot(Gt),h=s*l-o*o;if(void 0===r&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),r=new F),0===h)return r.set(-2,-1,-1);const u=1/h,d=(l*a-o*c)*u,p=(s*c-o*a)*u;return r.set(1-d-p,p,d)}static containsPoint(t,e,n,i){return this.getBarycoord(t,e,n,i,Vt),Vt.x>=0&&Vt.y>=0&&Vt.x+Vt.y<=1}static getUV(t,e,n,i,r,s,o,a){return this.getBarycoord(t,e,n,i,Vt),a.set(0,0),a.addScaledVector(r,Vt.x),a.addScaledVector(s,Vt.y),a.addScaledVector(o,Vt.z),a}static isFrontFacing(t,e,n,i){return Bt.subVectors(n,e),Ht.subVectors(t,e),Bt.cross(Ht).dot(i)<0}set(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this}setFromPointsAndIndices(t,e,n,i){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[i]),this}clone(){return(new this.constructor).copy(this)}copy(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this}getArea(){return Bt.subVectors(this.c,this.b),Ht.subVectors(this.a,this.b),.5*Bt.cross(Ht).length()}getMidpoint(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() 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this},setFromPoints:function(t){const e=[];for(let n=0,i=t.length;n0){const e=new Float32Array(3*t.normals.length);this.setAttribute("normal",new he(e,3).copyVector3sArray(t.normals))}if(t.colors.length>0){const e=new Float32Array(3*t.colors.length);this.setAttribute("color",new he(e,3).copyColorsArray(t.colors))}if(t.uvs.length>0){const e=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new he(e,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){const e=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new he(e,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(const e in t.morphTargets){const n=[],i=t.morphTargets[e];for(let t=0,e=i.length;t0){const e=new ye(4*t.skinIndices.length,4);this.setAttribute("skinIndex",e.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){const e=new ye(4*t.skinWeights.length,4);this.setAttribute("skinWeight",e.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new k);const t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new F(-1/0,-1/0,-1/0),new F(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(let t=0,n=e.length;t0&&(t.userData=this.userData),void 0!==this.parameters){const e=this.parameters;for(const n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};const e=this.index;null!==e&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});const n=this.attributes;for(const e in n){const i=n[e],r=i.toJSON(t.data);""!==i.name&&(r.name=i.name),t.data.attributes[e]=r}const i={};let r=!1;for(const e in this.morphAttributes){const n=this.morphAttributes[e],s=[];for(let e=0,i=n.length;e0&&(i[e]=s,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);const s=this.groups;s.length>0&&(t.data.groups=JSON.parse(JSON.stringify(s)));const o=this.boundingSphere;return null!==o&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t},clone:function(){return(new Re).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const e={};this.name=t.name;const n=t.index;null!==n&&this.setIndex(n.clone(e));const i=t.attributes;for(const t in i){const n=i[t];this.setAttribute(t,n.clone(e))}const r=t.morphAttributes;for(const t in r){const n=[],i=r[t];for(let t=0,r=i.length;tn.far?null:{distance:c,point:qe.clone(),object:t}}function Je(t,e,n,i,r,s,o,a,l,c,h,u){Ie.fromBufferAttribute(r,c),De.fromBufferAttribute(r,h),Ne.fromBufferAttribute(r,u);const d=t.morphTargetInfluences;if(e.morphTargets&&s&&d){ke.set(0,0,0),Be.set(0,0,0),He.set(0,0,0);for(let t=0,e=s.length;t0){const t=e[n[0]];if(void 0!==t){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,n=t.length;e0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){const n=this.geometry,i=this.material,r=this.matrixWorld;if(void 0===i)return;if(null===n.boundingSphere&&n.computeBoundingSphere(),Oe.copy(n.boundingSphere),Oe.applyMatrix4(r),!1===t.ray.intersectsSphere(Oe))return;if(Ce.getInverse(r),Pe.copy(t.ray).applyMatrix4(Ce),null!==n.boundingBox&&!1===Pe.intersectsBox(n.boundingBox))return;let s;if(n.isBufferGeometry){const r=n.index,o=n.attributes.position,a=n.morphAttributes.position,l=n.morphTargetsRelative,c=n.attributes.uv,h=n.attributes.uv2,u=n.groups,d=n.drawRange;if(null!==r)if(Array.isArray(i))for(let n=0,p=u.length;n0&&(l=c);for(let n=0,c=a.length;n0?1:-1,c.push(A.x,A.y,A.z),h.push(a/f),h.push(1-s/g),T+=1}}for(let t=0;t0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;const n={};for(const t in this.extensions)!0===this.extensions[t]&&(n[t]=!0);return Object.keys(n).length>0&&(e.extensions=n),e},en.prototype=Object.assign(Object.create(Nt.prototype),{constructor:en,isCamera:!0,copy:function(t,e){return Nt.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new F),this.updateMatrixWorld(!0);const e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){Nt.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(t,e){Nt.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.getInverse(this.matrixWorld)},clone:function(){return(new this.constructor).copy(this)}}),nn.prototype=Object.assign(Object.create(en.prototype),{constructor:nn,isPerspectiveCamera:!0,copy:function(t,e){return en.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){const e=.5*this.getFilmHeight()/t;this.fov=2*T.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){const t=Math.tan(.5*T.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*T.RAD2DEG*Math.atan(Math.tan(.5*T.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,i,r,s){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=s,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){const t=this.near;let e=t*Math.tan(.5*T.DEG2RAD*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i;const s=this.view;if(null!==this.view&&this.view.enabled){const t=s.fullWidth,o=s.fullHeight;r+=s.offsetX*i/t,e-=s.offsetY*n/o,i*=s.width/t,n*=s.height/o}const o=this.filmOffset;0!==o&&(r+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far),this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(t){const e=Nt.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});function rn(t,e,n){if(Nt.call(this),this.type="CubeCamera",!0!==n.isWebGLCubeRenderTarget)return void console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");this.renderTarget=n;const i=new nn(90,1,t,e);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new F(1,0,0)),this.add(i);const r=new nn(90,1,t,e);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new F(-1,0,0)),this.add(r);const s=new nn(90,1,t,e);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(new F(0,1,0)),this.add(s);const o=new nn(90,1,t,e);o.layers=this.layers,o.up.set(0,0,-1),o.lookAt(new F(0,-1,0)),this.add(o);const a=new nn(90,1,t,e);a.layers=this.layers,a.up.set(0,-1,0),a.lookAt(new F(0,0,1)),this.add(a);const l=new nn(90,1,t,e);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new F(0,0,-1)),this.add(l),this.update=function(t,e){null===this.parent&&this.updateMatrixWorld();const c=t.xr.enabled,h=t.getRenderTarget();t.xr.enabled=!1;const u=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,s),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,a),n.texture.generateMipmaps=u,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=c},this.clear=function(t,e,i,r){const s=t.getRenderTarget();for(let s=0;s<6;s++)t.setRenderTarget(n,s),t.clear(e,i,r);t.setRenderTarget(s)}}function sn(t,e,n,i,r,s,o,a,l,c){t=void 0!==t?t:[],e=void 0!==e?e:301,o=void 0!==o?o:1022,P.call(this,t,e,n,i,r,s,o,a,l,c),this.flipY=!1,this._needsFlipEnvMap=!0}function on(t,e,n){Number.isInteger(e)&&(console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"),e=n),I.call(this,t,t,e),e=e||{},this.texture=new sn(void 0,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.encoding),this.texture._needsFlipEnvMap=!1}function an(t,e,n,i,r,s,o,a,l,c,h,u){P.call(this,null,s,o,a,l,c,i,r,h,u),this.image={data:t||null,width:e||1,height:n||1},this.magFilter=void 0!==l?l:1003,this.minFilter=void 0!==c?c:1003,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.needsUpdate=!0}rn.prototype=Object.create(Nt.prototype),rn.prototype.constructor=rn,sn.prototype=Object.create(P.prototype),sn.prototype.constructor=sn,sn.prototype.isCubeTexture=!0,Object.defineProperty(sn.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),on.prototype=Object.create(I.prototype),on.prototype.constructor=on,on.prototype.isWebGLCubeRenderTarget=!0,on.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=1023,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},i=new Ze(5,5,5),r=new tn({name:"CubemapFromEquirect",uniforms:Ke(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=e;const s=new Xe(i,r),o=e.minFilter;1008===e.minFilter&&(e.minFilter=1006);return new rn(1,10,this).update(t,s),e.minFilter=o,s.geometry.dispose(),s.material.dispose(),this},an.prototype=Object.create(P.prototype),an.prototype.constructor=an,an.prototype.isDataTexture=!0;const ln=new et,cn=new F;class hn{constructor(t,e,n,i,r,s){this.planes=[void 0!==t?t:new kt,void 0!==e?e:new kt,void 0!==n?n:new kt,void 0!==i?i:new kt,void 0!==r?r:new kt,void 0!==s?s:new kt]}set(t,e,n,i,r,s){const o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(s),this}clone(){return(new this.constructor).copy(this)}copy(t){const e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t){const e=this.planes,n=t.elements,i=n[0],r=n[1],s=n[2],o=n[3],a=n[4],l=n[5],c=n[6],h=n[7],u=n[8],d=n[9],p=n[10],m=n[11],f=n[12],g=n[13],v=n[14],y=n[15];return e[0].setComponents(o-i,h-a,m-u,y-f).normalize(),e[1].setComponents(o+i,h+a,m+u,y+f).normalize(),e[2].setComponents(o+r,h+l,m+d,y+g).normalize(),e[3].setComponents(o-r,h-l,m-d,y-g).normalize(),e[4].setComponents(o-s,h-c,m-p,y-v).normalize(),e[5].setComponents(o+s,h+c,m+p,y+v).normalize(),this}intersectsObject(t){const e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),ln.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(ln)}intersectsSprite(t){return ln.center.set(0,0,0),ln.radius=.7071067811865476,ln.applyMatrix4(t.matrixWorld),this.intersectsSphere(ln)}intersectsSphere(t){const e=this.planes,n=t.center,i=-t.radius;for(let t=0;t<6;t++){if(e[t].distanceToPoint(n)0?t.max.x:t.min.x,cn.y=i.normal.y>0?t.max.y:t.min.y,cn.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(cn)<0)return!1}return!0}containsPoint(t){const e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}}function un(){let t=null,e=!1,n=null,i=null;function r(e,s){n(e,s),i=t.requestAnimationFrame(r)}return{start:function(){!0!==e&&null!==n&&(i=t.requestAnimationFrame(r),e=!0)},stop:function(){t.cancelAnimationFrame(i),e=!1},setAnimationLoop:function(t){n=t},setContext:function(e){t=e}}}function dn(t,e){const n=e.isWebGL2,i=new WeakMap;return{get:function(t){return t.isInterleavedBufferAttribute&&(t=t.data),i.get(t)},remove:function(e){e.isInterleavedBufferAttribute&&(e=e.data);const n=i.get(e);n&&(t.deleteBuffer(n.buffer),i.delete(e))},update:function(e,r){if(e.isGLBufferAttribute){var s=i.get(e);return void((!s||s.version 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor.xyz *= color.xyz;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmissionmap_fragment:"#ifdef USE_TRANSMISSIONMAP\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n#endif",transmissionmap_pars_fragment:"#ifdef USE_TRANSMISSIONMAP\n\tuniform sampler2D transmissionMap;\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include \nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include \n\t#include \n}",cube_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvHighPrecisionZW = gl_Position.zw;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main () {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include \n\t#include \n\t#include \n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include \n\t\t#include \n\t\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition.xyz;\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include \n\t#include \n}",equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}",normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}",points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include \n\t#include \n\t#include \n}",shadow_vert:"#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy 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__THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}function yr(t){vr.call(this,t)}dr.prototype=Object.assign(Object.create(nn.prototype),{constructor:dr,isArrayCamera:!0}),pr.prototype=Object.assign(Object.create(Nt.prototype),{constructor:pr,isGroup:!0}),Object.assign(mr.prototype,{constructor:mr,getHandSpace:function(){if(null===this._hand&&(this._hand=new pr,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(let t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){const t=new pr;t.matrixAutoUpdate=!1,t.visible=!1,this._hand.joints.push(t),this._hand.add(t)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new pr,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new pr,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){let i=null,r=null,s=null;const o=this._targetRay,a=this._grip,l=this._hand;if(t)if(l&&t.hand){s=!0;for(let i=0;i<=window.XRHand.LITTLE_PHALANX_TIP;i++)if(t.hand[i]){const r=e.getJointPose(t.hand[i],n),s=l.joints[i];null!==r&&(s.matrix.fromArray(r.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.jointRadius=r.radius),s.visible=null!==r;const o=l.joints[window.XRHand.INDEX_PHALANX_TIP],a=l.joints[window.XRHand.THUMB_PHALANX_TIP],c=o.position.distanceTo(a.position),h=.02,u=.005;l.inputState.pinching&&c>h+u?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&c<=h-u&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==o&&(i=e.getPose(t.targetRaySpace,n),null!==i&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale))),null!==a&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),null!==r&&(a.matrix.fromArray(r.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale)));return null!==o&&(o.visible=null!==i),null!==a&&(a.visible=null!==r),null!==l&&(l.visible=null!==s),this}}),Object.assign(fr.prototype,_.prototype),yr.prototype=Object.assign(Object.create(vr.prototype),{constructor:yr,isWebGL1Renderer:!0});class xr extends Nt{constructor(){super(),Object.defineProperty(this,"isScene",{value:!0}),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),null!==t.background&&(this.background=t.background.clone()),null!==t.environment&&(this.environment=t.environment.clone()),null!==t.fog&&(this.fog=t.fog.clone()),null!==t.overrideMaterial&&(this.overrideMaterial=t.overrideMaterial.clone()),this.autoUpdate=t.autoUpdate,this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){const e=super.toJSON(t);return null!==this.background&&(e.object.background=this.background.toJSON(t)),null!==this.environment&&(e.object.environment=this.environment.toJSON(t)),null!==this.fog&&(e.object.fog=this.fog.toJSON()),e}}function br(t,e){this.array=t,this.stride=e,this.count=void 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Gr(t,e){t&&t.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. 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0}),To.prototype=Object.assign(Object.create(Mo.prototype),{constructor:To,ValueTypeName:"color"}),Eo.prototype=Object.assign(Object.create(Mo.prototype),{constructor:Eo,ValueTypeName:"number"}),Ao.prototype=Object.assign(Object.create(xo.prototype),{constructor:Ao,interpolate_:function(t,e,n,i){const r=this.resultBuffer,s=this.sampleValues,o=this.valueSize,a=(n-e)/(i-e);let l=t*o;for(let t=l+o;l!==t;l+=4)N.slerpFlat(r,0,s,l-o,s,l,a);return r}}),Lo.prototype=Object.assign(Object.create(Mo.prototype),{constructor:Lo,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(t){return new Ao(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),Ro.prototype=Object.assign(Object.create(Mo.prototype),{constructor:Ro,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),Co.prototype=Object.assign(Object.create(Mo.prototype),{constructor:Co,ValueTypeName:"vector"}),Object.assign(Po,{parse:function(t){const e=[],n=t.tracks,i=1/(t.fps||1);for(let t=0,r=n.length;t!==r;++t)e.push(Oo(n[t]).scale(i));return new Po(t.name,t.duration,e,t.blendMode)},toJSON:function(t){const e=[],n=t.tracks,i={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode};for(let t=0,i=n.length;t!==i;++t)e.push(Mo.toJSON(n[t]));return i},CreateFromMorphTargetSequence:function(t,e,n,i){const r=e.length,s=[];for(let t=0;t1){const t=s[1];let e=i[t];e||(i[t]=e=[]),e.push(n)}}const s=[];for(const t in i)s.push(Po.CreateFromMorphTargetSequence(t,i[t],e,n));return s},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;const n=function(t,e,n,i,r){if(0!==n.length){const s=[],o=[];yo.flattenJSON(n,s,o,i),0!==s.length&&r.push(new t(e,s,o))}},i=[],r=t.name||"default",s=t.fps||30,o=t.blendMode;let a=t.length||-1;const l=t.hierarchy||[];for(let t=0;t0||0===t.search(/^data\:image\/jpeg/);r.format=i?1022:1023,r.needsUpdate=!0,void 0!==e&&e(r)}),n,i),r}}),Object.assign(jo.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){const n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);const e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);const e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){const t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const e=[];let n,i=this.getPoint(0),r=0;e.push(0);for(let s=1;s<=t;s++)n=this.getPoint(s/t),r+=n.distanceTo(i),e.push(r),i=n;return this.cacheArcLengths=e,e},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){const n=this.getLengths();let i=0;const r=n.length;let s;s=e||t*n[r-1];let o,a=0,l=r-1;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),o=n[i]-s,o<0)a=i+1;else{if(!(o>0)){l=i;break}l=i-1}if(i=l,n[i]===s)return i/(r-1);const c=n[i];return(i+(s-c)/(n[i+1]-c))/(r-1)},getTangent:function(t,e){const n=1e-4;let i=t-n,r=t+n;i<0&&(i=0),r>1&&(r=1);const s=this.getPoint(i),o=this.getPoint(r),a=e||(s.isVector2?new E:new F);return a.copy(o).sub(s).normalize(),a},getTangentAt:function(t,e){const n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){const n=new F,i=[],r=[],s=[],o=new F,a=new ht;for(let e=0;e<=t;e++){const n=e/t;i[e]=this.getTangentAt(n,new F),i[e].normalize()}r[0]=new F,s[0]=new F;let l=Number.MAX_VALUE;const c=Math.abs(i[0].x),h=Math.abs(i[0].y),u=Math.abs(i[0].z);c<=l&&(l=c,n.set(1,0,0)),h<=l&&(l=h,n.set(0,1,0)),u<=l&&n.set(0,0,1),o.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],o),s[0].crossVectors(i[0],r[0]);for(let e=1;e<=t;e++){if(r[e]=r[e-1].clone(),s[e]=s[e-1].clone(),o.crossVectors(i[e-1],i[e]),o.length()>Number.EPSILON){o.normalize();const t=Math.acos(T.clamp(i[e-1].dot(i[e]),-1,1));r[e].applyMatrix4(a.makeRotationAxis(o,t))}s[e].crossVectors(i[e],r[e])}if(!0===e){let e=Math.acos(T.clamp(r[0].dot(r[t]),-1,1));e/=t,i[0].dot(o.crossVectors(r[0],r[t]))>0&&(e=-e);for(let n=1;n<=t;n++)r[n].applyMatrix4(a.makeRotationAxis(i[n],e*n)),s[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:s}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){const t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Wo.prototype=Object.create(jo.prototype),Wo.prototype.constructor=Wo,Wo.prototype.isEllipseCurve=!0,Wo.prototype.getPoint=function(t,e){const n=e||new E,i=2*Math.PI;let r=this.aEndAngle-this.aStartAngle;const s=Math.abs(r)i;)r-=i;r0?0:(Math.floor(Math.abs(l)/r)+1)*r:0===c&&l===r-1&&(l=r-2,c=1),this.closed||l>0?o=i[(l-1)%r]:(Yo.subVectors(i[0],i[1]).add(i[0]),o=Yo);const h=i[l%r],u=i[(l+1)%r];if(this.closed||l+2i.length-2?i.length-1:s+1],h=i[s>i.length-3?i.length-1:s+2];return n.set($o(o,a.x,l.x,c.x,h.x),$o(o,a.y,l.y,c.y,h.y)),n},la.prototype.copy=function(t){jo.prototype.copy.call(this,t),this.points=[];for(let e=0,n=t.points.length;e=e){const t=n[i]-e,r=this.curves[i],s=r.getLength(),o=0===s?0:1-t/s;return r.getPointAt(o)}i++}return null},getLength:function(){const t=this.getCurveLengths();return 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ha.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),da.prototype=Object.assign(Object.create(ua.prototype),{constructor:da,getPointsHoles:function(t){const e=[];for(let n=0,i=this.holes.length;n0:i.vertexColors=t.vertexColors),void 0!==t.uniforms)for(const e in t.uniforms){const r=t.uniforms[e];switch(i.uniforms[e]={},r.type){case"t":i.uniforms[e].value=n(r.value);break;case"c":i.uniforms[e].value=(new ie).setHex(r.value);break;case"v2":i.uniforms[e].value=(new E).fromArray(r.value);break;case"v3":i.uniforms[e].value=(new F).fromArray(r.value);break;case"v4":i.uniforms[e].value=(new O).fromArray(r.value);break;case"m3":i.uniforms[e].value=(new A).fromArray(r.value);break;case"m4":i.uniforms[e].value=(new ht).fromArray(r.value);break;default:i.uniforms[e].value=r.value}}if(void 0!==t.defines&&(i.defines=t.defines),void 0!==t.vertexShader&&(i.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(i.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(const e in t.extensions)i.extensions[e]=t.extensions[e];if(void 0!==t.shading&&(i.flatShading=1===t.shading),void 0!==t.size&&(i.size=t.size),void 0!==t.sizeAttenuation&&(i.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(i.map=n(t.map)),void 0!==t.matcap&&(i.matcap=n(t.matcap)),void 0!==t.alphaMap&&(i.alphaMap=n(t.alphaMap)),void 0!==t.bumpMap&&(i.bumpMap=n(t.bumpMap)),void 0!==t.bumpScale&&(i.bumpScale=t.bumpScale),void 0!==t.normalMap&&(i.normalMap=n(t.normalMap)),void 0!==t.normalMapType&&(i.normalMapType=t.normalMapType),void 0!==t.normalScale){let e=t.normalScale;!1===Array.isArray(e)&&(e=[e,e]),i.normalScale=(new E).fromArray(e)}return void 0!==t.displacementMap&&(i.displacementMap=n(t.displacementMap)),void 0!==t.displacementScale&&(i.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(i.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(i.roughnessMap=n(t.roughnessMap)),void 0!==t.metalnessMap&&(i.metalnessMap=n(t.metalnessMap)),void 0!==t.emissiveMap&&(i.emissiveMap=n(t.emissiveMap)),void 0!==t.emissiveIntensity&&(i.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(i.specularMap=n(t.specularMap)),void 0!==t.envMap&&(i.envMap=n(t.envMap)),void 0!==t.envMapIntensity&&(i.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(i.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(i.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(i.lightMap=n(t.lightMap)),void 0!==t.lightMapIntensity&&(i.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(i.aoMap=n(t.aoMap)),void 0!==t.aoMapIntensity&&(i.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(i.gradientMap=n(t.gradientMap)),void 0!==t.clearcoatMap&&(i.clearcoatMap=n(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(i.clearcoatNormalScale=(new E).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(i.transmission=t.transmission),void 0!==t.transmissionMap&&(i.transmissionMap=n(t.transmissionMap)),i},setTextures:function(t){return this.textures=t,this}});const La=function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);let e="";for(let n=0,i=t.length;nNumber.EPSILON){if(l<0&&(n=e[s],a=-a,o=e[r],l=-l),t.yo.y)continue;if(t.y===n.y){if(t.x===n.x)return!0}else{const e=l*(t.x-n.x)-a*(t.y-n.y);if(0===e)return!0;if(e<0)continue;i=!i}}else{if(t.y!==n.y)continue;if(o.x<=t.x&&t.x<=n.x||n.x<=t.x&&t.x<=o.x)return!0}}return i}const r=Zs.isClockWise,s=this.subPaths;if(0===s.length)return[];if(!0===e)return n(s);let o,a,l;const c=[];if(1===s.length)return a=s[0],l=new da,l.curves=a.curves,c.push(l),c;let h=!r(s[0].getPoints());h=t?!h:h;const u=[],d=[];let p,m,f=[],g=0;d[g]=void 0,f[g]=[];for(let e=0,n=s.length;e1){let t=!1;const e=[];for(let 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i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;const n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){const e=this._clip.duration,n=this.loop;let i=this.time+t,r=this._loopCount;const s=2202===n;if(0===t)return-1===r?i:s&&1==(1&r)?e-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else{if(!(i<0)){this.time=i;break t}i=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===r&&(t>=0?(r=0,this._setEndings(!0,0===this.repetitions,s)):this._setEndings(0===this.repetitions,!0,s)),i>=e||i<0){const n=Math.floor(i/e);i-=e*n,r+=Math.abs(n);const o=this.repetitions-r;if(o<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===o){const e=t<0;this._setEndings(e,!e,s)}else this._setEndings(!1,!1,s);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(s&&1==(1&r))return e-i}return i}_setEndings(t,e,n){const i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(i.endingStart=t?this.zeroSlopeAtStart?2401:2400:2402,i.endingEnd=e?this.zeroSlopeAtEnd?2401:2400:2402)}_scheduleFading(t,e,n){const i=this._mixer,r=i.time;let s=this._weightInterpolant;null===s&&(s=i._lendControlInterpolant(),this._weightInterpolant=s);const o=s.parameterPositions,a=s.sampleValues;return o[0]=r,a[0]=e,o[1]=r+t,a[1]=n,this}}function rl(t){this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}rl.prototype=Object.assign(Object.create(_.prototype),{constructor:rl,_bindAction:function(t,e){const n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,s=t._propertyBindings,o=t._interpolants,a=n.uuid,l=this._bindingsByRootAndName;let c=l[a];void 0===c&&(c={},l[a]=c);for(let t=0;t!==r;++t){const r=i[t],l=r.name;let h=c[l];if(void 0!==h)s[t]=h;else{if(h=s[t],void 0!==h){null===h._cacheIndex&&(++h.referenceCount,this._addInactiveBinding(h,a,l));continue}const i=e&&e._propertyBindings[t].binding.parsedPath;h=new qa(nl.create(n,l,i),r.ValueTypeName,r.getValueSize()),++h.referenceCount,this._addInactiveBinding(h,a,l),s[t]=h}o[t].resultBuffer=h.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){const e=(t._localRoot||this._root).uuid,n=t._clip.uuid,i=this._actionsByClip[n];this._bindAction(t,i&&i.knownActions[0]),this._addInactiveAction(t,n,e)}const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){const e=t._propertyBindings;for(let t=0,n=e.length;t!==n;++t){const n=e[t];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){const e=t._cacheIndex;return null!==e&&e=0;--e)t[e].stop();return this},update:function(t){t*=this.timeScale;const e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),s=this._accuIndex^=1;for(let o=0;o!==n;++o){e[o]._update(i,t,r,s)}const o=this._bindings,a=this._nActiveBindings;for(let t=0;t!==a;++t)o[t].apply(s);return this},setTime:function(t){this.time=0;for(let t=0;t\n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}(20),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}fromScene(t,e=0,n=.1,i=100){Al=this._renderer.getRenderTarget();const r=this._allocateTargets();return this._sceneToCubeUV(t,n,i,r),e>0&&this._blur(r,0,0,e),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(t){return this._fromTexture(t)}fromCubemap(t){return this._fromTexture(t)}compileCubemapShader(){null===this._cubemapShader&&(this._cubemapShader=Ul(),this._compileMaterial(this._cubemapShader))}compileEquirectangularShader(){null===this._equirectShader&&(this._equirectShader=Fl(),this._compileMaterial(this._equirectShader))}dispose(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(let t=0;t2?xl:0,xl,xl),a.setRenderTarget(i),a.render(t,r)}a.toneMapping=c,a.outputEncoding=l,a.setClearColor(h,u)}_textureToCubeUV(t,e){const n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Ul()):null==this._equirectShader&&(this._equirectShader=Fl());const i=t.isCubeTexture?this._cubemapShader:this._equirectShader,r=new Xe(Sl[0],i),s=i.uniforms;s.envMap.value=t,t.isCubeTexture||s.texelSize.value.set(1/t.image.width,1/t.image.height),s.inputEncoding.value=_l[t.encoding],s.outputEncoding.value=_l[e.texture.encoding],Nl(e,0,0,3*xl,2*xl),n.setRenderTarget(e),n.render(r,Ml)}_applyPMREM(t){const e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let e=1;e20&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to 20`);const f=[];let g=0;for(let t=0;t<20;++t){const e=t/p,n=Math.exp(-e*e/2);f.push(n),0==t?g+=n:t4?i-8+4:0),3*v,2*v),a.setRenderTarget(e),a.render(c,Ml)}}function Ol(t){return void 0!==t&&1009===t.type&&(3e3===t.encoding||3001===t.encoding||3007===t.encoding)}function Il(){const t=[],e=[],n=[];let i=8;for(let r=0;r4?o=bl[r-8+4-1]:0==r&&(o=0),n.push(o);const a=1/(s-1),l=-a/2,c=1+a/2,h=[l,l,c,l,c,c,l,l,c,c,l,c],u=6,d=6,p=3,m=2,f=1,g=new Float32Array(p*d*u),v=new Float32Array(m*d*u),y=new Float32Array(f*d*u);for(let t=0;t2?0:-1,i=[e,n,0,e+2/3,n,0,e+2/3,n+1,0,e,n,0,e+2/3,n+1,0,e,n+1,0];g.set(i,p*d*t),v.set(h,m*d*t);const r=[t,t,t,t,t,t];y.set(r,f*d*t)}const x=new Re;x.setAttribute("position",new he(g,p)),x.setAttribute("uv",new he(v,m)),x.setAttribute("faceIndex",new he(y,f)),t.push(x),i>4&&i--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}function Dl(t){const e=new I(3*xl,3*xl,t);return e.texture.mapping=306,e.texture.name="PMREM.cubeUv",e.scissorTest=!0,e}function Nl(t,e,n,i,r){t.viewport.set(e,n,i,r),t.scissor.set(e,n,i,r)}function Fl(){return new ao({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new E(1,1)},inputEncoding:{value:_l[3e3]},outputEncoding:{value:_l[3e3]}},vertexShader:zl(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t${kl()}\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function Ul(){return new ao({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:_l[3e3]},outputEncoding:{value:_l[3e3]}},vertexShader:zl(),fragmentShader:`\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform samplerCube envMap;\n\n\t\t\t${kl()}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ).rgb;\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t`,blending:0,depthTest:!1,depthWrite:!1})}function zl(){return"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t"}function kl(){return"\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t"}function Bl(t){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead."),Qo.call(this,t),this.type="catmullrom"}jo.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(jo.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(ha.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");const e=new Ss;for(let n=0,i=t.length;nthis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new E),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new E),e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return dl.copy(t).clamp(this.min,this.max).sub(t).length()}intersect(t){return this.min.max(t.min),this.max.min(t.max),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}}.prototype,{center:function(t){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},size:function(t){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(k.prototype,{center:function(t){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(t)},empty:function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()},isIntersectionBox:function(t){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionSphere:function(t){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)},size:function(t){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(t)}}),Object.assign(et.prototype,{empty:function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()}}),hn.prototype.setFromMatrix=function(t){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(t)},Object.assign(T,{random16:function(){return console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead."),Math.random()},nearestPowerOfTwo:function(t){return console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo()."),T.floorPowerOfTwo(t)},nextPowerOfTwo:function(t){return console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo()."),T.ceilPowerOfTwo(t)}}),Object.assign(A.prototype,{flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},multiplyVector3:function(t){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),t.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}}),Object.assign(ht.prototype,{extractPosition:function(t){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(t)},flattenToArrayOffset:function(t,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(t,e)},getPosition:function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),(new F).setFromMatrixColumn(this,3)},setRotationFromQuaternion:function(t){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(t)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(t){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector4:function(t){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(t){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),t.transformDirection(this)},crossVector:function(t){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(t){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),t.applyMatrix4(this)},applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(t,e,n,i,r,s){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(t,e,i,n,r,s)}}),kt.prototype.isIntersectionLine=function(t){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(t)},N.prototype.multiplyVector3=function(t){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),t.applyQuaternion(this)},Object.assign(ct.prototype,{isIntersectionBox:function(t){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(t)},isIntersectionPlane:function(t){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(t)},isIntersectionSphere:function(t){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(t)}}),Object.assign(Zt.prototype,{area:function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()},barycoordFromPoint:function(t,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(t,e)},midpoint:function(t){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(t)},normal:function(t){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(t)},plane:function(t){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(t)}}),Object.assign(Zt,{barycoordFromPoint:function(t,e,n,i,r){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),Zt.getBarycoord(t,e,n,i,r)},normal:function(t,e,n,i){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),Zt.getNormal(t,e,n,i)}}),Object.assign(da.prototype,{extractAllPoints:function(t){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(t)},extrude:function(t){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new eo(this,t)},makeGeometry:function(t){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new so(this,t)}}),Object.assign(E.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(F.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},getPositionFromMatrix:function(t){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(t)},getScaleFromMatrix:function(t){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(t)},getColumnFromMatrix:function(t,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,t)},applyProjection:function(t){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(t)},fromAttribute:function(t,e,n){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},distanceToManhattan:function(t){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(t)},lengthManhattan:function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(O.prototype,{fromAttribute:function(t,e,n){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(t,e,n)},lengthManhattan:function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()}}),Object.assign(Ss.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},applyMatrix:function(t){return console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.assign(Nt.prototype,{getChildByName:function(t){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(t)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(t,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,t)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(t){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Nt.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(t){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=t}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}}),Object.assign(Xe.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}),Object.defineProperties(Xe.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}}),Object.defineProperties(Hr.prototype,{objects:{get:function(){return console.warn("THREE.LOD: .objects has been renamed to .levels."),this.levels}}}),Object.defineProperty(Wr.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}}),Gr.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")},Object.defineProperty(jo.prototype,"__arcLengthDivisions",{get:function(){return console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions},set:function(t){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions."),this.arcLengthDivisions=t}}),nn.prototype.setLens=function(t,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),void 0!==e&&(this.filmGauge=e),this.setFocalLength(t)},Object.defineProperties(pa.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(t){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=t}},shadowCameraLeft:{set:function(t){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=t}},shadowCameraRight:{set:function(t){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=t}},shadowCameraTop:{set:function(t){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=t}},shadowCameraBottom:{set:function(t){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=t}},shadowCameraNear:{set:function(t){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=t}},shadowCameraFar:{set:function(t){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=t}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(t){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=t}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(t){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=t}},shadowMapHeight:{set:function(t){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=t}}}),Object.defineProperties(he.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(35048)}}}),Object.assign(he.prototype,{setDynamic:function(t){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign(Re.prototype,{addIndex:function(t){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(t)},addAttribute:function(t,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),e&&e.isBufferAttribute||e&&e.isInterleavedBufferAttribute?"index"===t?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(t,e):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(t,new he(arguments[1],arguments[2])))},addDrawCall:function(t,e,n){void 0!==n&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(t,e)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(t){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(t)},applyMatrix:function(t){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(t)}}),Object.defineProperties(Re.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}}),Object.defineProperties(Ca.prototype,{maxInstancedCount:{get:function(){return console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount},set:function(t){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount."),this.instanceCount=t}}}),Object.defineProperties(ll.prototype,{linePrecision:{get:function(){return console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold},set:function(t){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead."),this.params.Line.threshold=t}}}),Object.defineProperties(br.prototype,{dynamic:{get:function(){return console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),35048===this.usage},set:function(t){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead."),this.setUsage(t)}}}),Object.assign(br.prototype,{setDynamic:function(t){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(!0===t?35048:35044),this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}}),Object.assign($s.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}}),Object.assign(xr.prototype,{dispose:function(){console.error("THREE.Scene: .dispose() has been removed.")}}),Object.defineProperties(sl.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this}}}),Object.defineProperties(oe.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ie}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(t){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=1===t}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(t){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=t}}}),Object.defineProperties(ho.prototype,{metal:{get:function(){return console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead."),!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}}),Object.defineProperties(co.prototype,{transparency:{get:function(){return console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission},set:function(t){console.warn("THREE.MeshPhysicalMaterial: .transparency has been renamed to .transmission."),this.transmission=t}}}),Object.defineProperties(tn.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(t){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=t}}}),Object.assign(vr.prototype,{clearTarget:function(t,e,n,i){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(t),this.clear(e,n,i)},animate:function(t){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(t)},getCurrentRenderTarget:function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()},getMaxAnisotropy:function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()},getPrecision:function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision},resetGLState:function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()},supportsFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures},supportsInstancedArrays:function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(t){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(t)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()}}),Object.defineProperties(vr.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=t}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(t){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=t}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(t){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=!0===t?3001:3e3}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}}),Object.defineProperties(lr.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}}),Object.defineProperties(I.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=t}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(t){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=t}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=t}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(t){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=t}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(t){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=t}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(t){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=t}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(t){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=t}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(t){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=t}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(t){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=t}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(t){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=t}}}),Object.defineProperties(class extends Nt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t){if(void 0===t&&(t=0),!0===this.isPlaying)return void console.warn("THREE.Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void console.warn("THREE.Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+t;const e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1!==this.hasPlaybackControl)return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this;console.warn("THREE.Audio: this Audio has no playback control.")}stop(){if(!1!==this.hasPlaybackControl)return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this;console.warn("THREE.Audio: this Audio has no playback control.")}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t{var n={attributeIDs:this.defaultAttributeIDs,attributeTypes:this.defaultAttributeTypes,useUniqueIDs:!1};this.decodeGeometry(t,n).then(e).catch(i)}),n,i)},decodeDracoFile:function(t,e,n,i){var r={attributeIDs:n||this.defaultAttributeIDs,attributeTypes:i||this.defaultAttributeTypes,useUniqueIDs:!!n};this.decodeGeometry(t,r).then(e)},decodeGeometry:function(t,e){for(var n in e.attributeTypes){var i=e.attributeTypes[n];void 0!==i.BYTES_PER_ELEMENT&&(e.attributeTypes[n]=i.name)}var r,s=JSON.stringify(e);if(Hl.taskCache.has(t)){var o=Hl.taskCache.get(t);if(o.key===s)return o.promise;if(0===t.byteLength)throw new Error("THREE.DRACOLoader: Unable to re-decode a buffer with different settings. Buffer has already been transferred.")}var a=this.workerNextTaskID++,l=t.byteLength,c=this._getWorker(a,l).then((n=>(r=n,new Promise(((n,i)=>{r._callbacks[a]={resolve:n,reject:i},r.postMessage({type:"decode",id:a,taskConfig:e,buffer:t},[t])}))))).then((t=>this._createGeometry(t.geometry)));return c.catch((()=>!0)).then((()=>{r&&a&&this._releaseTask(r,a)})),Hl.taskCache.set(t,{key:s,promise:c}),c},_createGeometry:function(t){var e=new Re;t.index&&e.setIndex(new he(t.index.array,1));for(var n=0;n{n.load(t,e,void 0,i)}))},preload:function(){return this._initDecoder(),this},_initDecoder:function(){if(this.decoderPending)return this.decoderPending;var t="object"!=typeof WebAssembly||"js"===this.decoderConfig.type,e=[];return t?e.push(this._loadLibrary("draco_decoder.js","text")):(e.push(this._loadLibrary("draco_wasm_wrapper.js","text")),e.push(this._loadLibrary("draco_decoder.wasm","arraybuffer"))),this.decoderPending=Promise.all(e).then((e=>{var n=e[0];t||(this.decoderConfig.wasmBinary=e[1]);var i=Hl.DRACOWorker.toString(),r=["/* draco decoder */",n,"","/* worker */",i.substring(i.indexOf("{")+1,i.lastIndexOf("}"))].join("\n");this.workerSourceURL=URL.createObjectURL(new Blob([r]))})),this.decoderPending},_getWorker:function(t,e){return this._initDecoder().then((()=>{var n;this.workerPool.lengthe._taskLoad?-1:1}));return(n=this.workerPool[this.workerPool.length-1])._taskCosts[t]=e,n._taskLoad+=e,n}))},_releaseTask:function(t,e){t._taskLoad-=t._taskCosts[e],delete t._callbacks[e],delete t._taskCosts[e]},debug:function(){console.log("Task load: ",this.workerPool.map((t=>t._taskLoad)))},dispose:function(){for(var t=0;t{var e=t.draco,i=new e.Decoder,a=new e.DecoderBuffer;a.Init(new Int8Array(s),s.byteLength);try{var l=function(t,e,i,r){var s,o,a=r.attributeIDs,l=r.attributeTypes,c=e.GetEncodedGeometryType(i);if(c===t.TRIANGULAR_MESH)s=new t.Mesh,o=e.DecodeBufferToMesh(i,s);else{if(c!==t.POINT_CLOUD)throw new Error("THREE.DRACOLoader: Unexpected geometry type.");s=new t.PointCloud,o=e.DecodeBufferToPointCloud(i,s)}if(!o.ok()||0===s.ptr)throw new Error("THREE.DRACOLoader: Decoding failed: "+o.error_msg());var h={index:null,attributes:[]};for(var u in a){var d,p,m=self[l[u]];if(r.useUniqueIDs)p=a[u],d=e.GetAttributeByUniqueId(s,p);else{if(-1===(p=e.GetAttributeId(s,t[a[u]])))continue;d=e.GetAttribute(s,p)}h.attributes.push(n(t,e,s,u,m,d))}c===t.TRIANGULAR_MESH&&(h.index=function(t,e,n){var i=3*n.num_faces(),r=4*i,s=t._malloc(r);e.GetTrianglesUInt32Array(n,r,s);var o=new Uint32Array(t.HEAPF32.buffer,s,i).slice();return t._free(s),{array:o,itemSize:1}}(t,e,s));return t.destroy(s),h}(e,i,a,o),c=l.attributes.map((t=>t.array.buffer));l.index&&c.push(l.index.array.buffer),self.postMessage({type:"decode",id:r.id,geometry:l},c)}catch(t){console.error(t),self.postMessage({type:"error",id:r.id,error:t.message})}finally{e.destroy(a),e.destroy(i)}}))}}},Hl.taskCache=new WeakMap,Hl.setDecoderPath=function(){console.warn("THREE.DRACOLoader: The .setDecoderPath() method has been removed. Use instance methods.")},Hl.setDecoderConfig=function(){console.warn("THREE.DRACOLoader: The .setDecoderConfig() method has been removed. Use instance methods.")},Hl.releaseDecoderModule=function(){console.warn("THREE.DRACOLoader: The .releaseDecoderModule() method has been removed. Use instance methods.")},Hl.getDecoderModule=function(){console.warn("THREE.DRACOLoader: The .getDecoderModule() method has been removed. Use instance methods.")};var Gl,Vl,jl=function(){function t(t){No.call(this,t),this.dracoLoader=null,this.ddsLoader=null,this.ktx2Loader=null,this.pluginCallbacks=[],this.register((function(t){return new o(t)})),this.register((function(t){return new l(t)})),this.register((function(t){return new a(t)})),this.register((function(t){return new r(t)}))}function e(){var t={};return{get:function(e){return t[e]},add:function(e,n){t[e]=n},remove:function(e){delete t[e]},removeAll:function(){t={}}}}t.prototype=Object.assign(Object.create(No.prototype),{constructor:t,load:function(t,e,n,i){var r,s=this;r=""!==this.resourcePath?this.resourcePath:""!==this.path?this.path:Ra(t),this.manager.itemStart(t);var o=function(e){i?i(e):console.error(e),s.manager.itemError(t),s.manager.itemEnd(t)},a=new Uo(this.manager);a.setPath(this.path),a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,(function(n){try{s.parse(n,r,(function(n){e(n),s.manager.itemEnd(t)}),o)}catch(t){o(t)}}),n,o)},setDRACOLoader:function(t){return this.dracoLoader=t,this},setDDSLoader:function(t){return this.ddsLoader=t,this},setKTX2Loader:function(t){return this.ktx2Loader=t,this},register:function(t){return-1===this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.push(t),this},unregister:function(t){return-1!==this.pluginCallbacks.indexOf(t)&&this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(t),1),this},parse:function(t,e,r,o){var a,l={},h={};if("string"==typeof t)a=t;else if(La(new Uint8Array(t,0,4))===c){try{l[n.KHR_BINARY_GLTF]=new d(t)}catch(t){return void(o&&o(t))}a=l[n.KHR_BINARY_GLTF].content}else a=La(new Uint8Array(t));var u=JSON.parse(a);if(void 0===u.asset||u.asset.version[0]<2)o&&o(new Error("THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported."));else{var f=new q(u,{path:e||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager,ktx2Loader:this.ktx2Loader});f.fileLoader.setRequestHeader(this.requestHeader);for(var y=0;y=0&&void 0===h[b]&&console.warn('THREE.GLTFLoader: Unknown extension "'+b+'".')}}f.setExtensions(l),f.setPlugins(h),f.parse(r,o)}}});var n={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};function i(t){if(!t)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader");this.name=n.MSFT_TEXTURE_DDS,this.ddsLoader=t}function r(t){this.parser=t,this.name=n.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}function s(){this.name=n.KHR_MATERIALS_UNLIT}function o(t){this.parser=t,this.name=n.KHR_MATERIALS_CLEARCOAT}function a(t){this.parser=t,this.name=n.KHR_MATERIALS_TRANSMISSION}function l(t){this.parser=t,this.name=n.KHR_TEXTURE_BASISU}r.prototype._markDefs=function(){for(var t=this.parser,e=this.parser.json.nodes||[],n=0,i=e.length;n",e).replace("#include ",n).replace("#include ",i).replace("#include ",r).replace("#include ",s)},Object.defineProperties(this,{specular:{get:function(){return o.specular.value},set:function(t){o.specular.value=t}},specularMap:{get:function(){return o.specularMap.value},set:function(t){o.specularMap.value=t,t?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return o.glossiness.value},set:function(t){o.glossiness.value=t}},glossinessMap:{get:function(){return o.glossinessMap.value},set:function(t){o.glossinessMap.value=t,t?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(t)}function g(){return{name:n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return f},extendParams:function(t,e,n){var i=e.extensions[this.name];t.color=new ie(1,1,1),t.opacity=1;var r=[];if(Array.isArray(i.diffuseFactor)){var s=i.diffuseFactor;t.color.fromArray(s),t.opacity=s[3]}if(void 0!==i.diffuseTexture&&r.push(n.assignTexture(t,"map",i.diffuseTexture)),t.emissive=new ie(0,0,0),t.glossiness=void 0!==i.glossinessFactor?i.glossinessFactor:1,t.specular=new ie(1,1,1),Array.isArray(i.specularFactor)&&t.specular.fromArray(i.specularFactor),void 0!==i.specularGlossinessTexture){var o=i.specularGlossinessTexture;r.push(n.assignTexture(t,"glossinessMap",o)),r.push(n.assignTexture(t,"specularMap",o))}return Promise.all(r)},createMaterial:function(t){var e=new f(t);return e.fog=!0,e.color=t.color,e.map=void 0===t.map?null:t.map,e.lightMap=null,e.lightMapIntensity=1,e.aoMap=void 0===t.aoMap?null:t.aoMap,e.aoMapIntensity=1,e.emissive=t.emissive,e.emissiveIntensity=1,e.emissiveMap=void 0===t.emissiveMap?null:t.emissiveMap,e.bumpMap=void 0===t.bumpMap?null:t.bumpMap,e.bumpScale=1,e.normalMap=void 0===t.normalMap?null:t.normalMap,e.normalMapType=0,t.normalScale&&(e.normalScale=t.normalScale),e.displacementMap=null,e.displacementScale=1,e.displacementBias=0,e.specularMap=void 0===t.specularMap?null:t.specularMap,e.specular=t.specular,e.glossinessMap=void 0===t.glossinessMap?null:t.glossinessMap,e.glossiness=t.glossiness,e.alphaMap=null,e.envMap=void 0===t.envMap?null:t.envMap,e.envMapIntensity=1,e.refractionRatio=.98,e}}}function v(){this.name=n.KHR_MESH_QUANTIZATION}function y(t,e,n,i){xo.call(this,t,e,n,i)}p.prototype.decodePrimitive=function(t,e){var n=this.json,i=this.dracoLoader,r=t.extensions[this.name].bufferView,s=t.extensions[this.name].attributes,o={},a={},l={};for(var c in s){var h=O[c]||c.toLowerCase();o[h]=s[c]}for(c in t.attributes){h=O[c]||c.toLowerCase();if(void 0!==s[c]){var u=n.accessors[t.attributes[c]],d=L[u.componentType];l[h]=d,a[h]=!0===u.normalized}}return e.getDependency("bufferView",r).then((function(t){return new Promise((function(e){i.decodeDracoFile(t,(function(t){for(var n in t.attributes){var i=t.attributes[n],r=a[n];void 0!==r&&(i.normalized=r)}e(t)}),o,l)}))}))},m.prototype.extendTexture=function(t,e){return t=t.clone(),void 0!==e.offset&&t.offset.fromArray(e.offset),void 0!==e.rotation&&(t.rotation=e.rotation),void 0!==e.scale&&t.repeat.fromArray(e.scale),void 0!==e.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),t.needsUpdate=!0,t},f.prototype=Object.create(lo.prototype),f.prototype.constructor=f,f.prototype.copy=function(t){return lo.prototype.copy.call(this,t),this.specularMap=t.specularMap,this.specular.copy(t.specular),this.glossinessMap=t.glossinessMap,this.glossiness=t.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},y.prototype=Object.create(xo.prototype),y.prototype.constructor=y,y.prototype.copySampleValue_=function(t){for(var e=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=t*i*3+i,s=0;s!==i;s++)e[s]=n[r+s];return e},y.prototype.beforeStart_=y.prototype.copySampleValue_,y.prototype.afterEnd_=y.prototype.copySampleValue_,y.prototype.interpolate_=function(t,e,n,i){for(var r=this.resultBuffer,s=this.sampleValues,o=this.valueSize,a=2*o,l=3*o,c=i-e,h=(n-e)/c,u=h*h,d=u*h,p=t*l,m=p-l,f=-2*d+3*u,g=d-u,v=1-f,y=g-u+h,x=0;x!==o;x++){var b=s[m+x+o],w=s[m+x+a]*c,_=s[p+x+o],M=s[p+x]*c;r[x]=v*b+y*w+f*_+g*M}return r};var x=0,b=1,w=2,_=3,M=4,S=5,A=6,L={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},R={9728:1003,9729:1006,9984:1004,9985:1007,9986:1005,9987:1008},C={33071:1001,33648:1002,10497:1e3},P={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},O={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},I={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},D={CUBICSPLINE:void 0,LINEAR:2301,STEP:2300},N="OPAQUE",U="MASK",z="BLEND";function B(t,e){return"string"!=typeof t||""===t?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}function H(t){return void 0===t.DefaultMaterial&&(t.DefaultMaterial=new lo({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:0})),t.DefaultMaterial}function G(t,e,n){for(var i in n.extensions)void 0===t[i]&&(e.userData.gltfExtensions=e.userData.gltfExtensions||{},e.userData.gltfExtensions[i]=n.extensions[i])}function V(t,e){void 0!==e.extras&&("object"==typeof e.extras?Object.assign(t.userData,e.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+e.extras))}function j(t,e){if(t.updateMorphTargets(),void 0!==e.weights)for(var n=0,i=e.weights.length;n=2&&r.setY(S,w[_*o+1]),o>=3&&r.setZ(S,w[_*o+2]),o>=4&&r.setW(S,w[_*o+3]),o>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return r}))},q.prototype.loadTexture=function(t){var e,i,r=this.json,s=this.options,o=r.textures[t],a=o.extensions||{};return(e=a[n.MSFT_TEXTURE_DDS]?r.images[a[n.MSFT_TEXTURE_DDS].source]:r.images[o.source]).uri&&(i=s.manager.getHandler(e.uri)),i||(i=a[n.MSFT_TEXTURE_DDS]?this.extensions[n.MSFT_TEXTURE_DDS].ddsLoader:this.textureLoader),this.loadTextureImage(t,e,i)},q.prototype.loadTextureImage=function(t,e,n){var i=this,r=this.json,s=this.options,o=r.textures[t],a=self.URL||self.webkitURL,l=e.uri,c=!1,h=!0;return"image/jpeg"===e.mimeType&&(h=!1),void 0!==e.bufferView&&(l=i.getDependency("bufferView",e.bufferView).then((function(t){if("image/png"===e.mimeType){var n=new DataView(t,25,1).getUint8(0,!1);h=6===n||4===n||3===n}c=!0;var i=new Blob([t],{type:e.mimeType});return l=a.createObjectURL(i)}))),Promise.resolve(l).then((function(t){return new Promise((function(e,i){var r=e;!0===n.isImageBitmapLoader&&(r=function(t){e(new ys(t))}),n.load(B(t,s.path),r,void 0,i)}))})).then((function(e){!0===c&&a.revokeObjectURL(l),e.flipY=!1,o.name&&(e.name=o.name),h||(e.format=1022);var n=(r.samplers||{})[o.sampler]||{};return e.magFilter=R[n.magFilter]||1006,e.minFilter=R[n.minFilter]||1008,e.wrapS=C[n.wrapS]||1e3,e.wrapT=C[n.wrapT]||1e3,i.associations.set(e,{type:"textures",index:t}),e}))},q.prototype.assignTexture=function(t,e,i){var r=this;return this.getDependency("texture",i.index).then((function(s){if(void 0===i.texCoord||0==i.texCoord||"aoMap"===e&&1==i.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+i.texCoord+" for texture "+e+" not yet supported."),r.extensions[n.KHR_TEXTURE_TRANSFORM]){var o=void 0!==i.extensions?i.extensions[n.KHR_TEXTURE_TRANSFORM]:void 0;if(o){var a=r.associations.get(s);s=r.extensions[n.KHR_TEXTURE_TRANSFORM].extendTexture(s,o),r.associations.set(s,a)}}t[e]=s}))},q.prototype.assignFinalMaterial=function(t){var e=t.geometry,n=t.material,i=void 0!==e.attributes.tangent,r=void 0!==e.attributes.color,s=void 0===e.attributes.normal,o=!0===t.isSkinnedMesh,a=Object.keys(e.morphAttributes).length>0,l=a&&void 0!==e.morphAttributes.normal;if(t.isPoints){var c="PointsMaterial:"+n.uuid,h=this.cache.get(c);h||(h=new cs,oe.prototype.copy.call(h,n),h.color.copy(n.color),h.map=n.map,h.sizeAttenuation=!1,this.cache.add(c,h)),n=h}else if(t.isLine){c="LineBasicMaterial:"+n.uuid;var u=this.cache.get(c);u||(u=new Qr,oe.prototype.copy.call(u,n),u.color.copy(n.color),this.cache.add(c,u)),n=u}if(i||r||s||o||a){c="ClonedMaterial:"+n.uuid+":";n.isGLTFSpecularGlossinessMaterial&&(c+="specular-glossiness:"),o&&(c+="skinning:"),i&&(c+="vertex-tangents:"),r&&(c+="vertex-colors:"),s&&(c+="flat-shading:"),a&&(c+="morph-targets:"),l&&(c+="morph-normals:");var d=this.cache.get(c);d||(d=n.clone(),o&&(d.skinning=!0),i&&(d.vertexTangents=!0),r&&(d.vertexColors=!0),s&&(d.flatShading=!0),a&&(d.morphTargets=!0),l&&(d.morphNormals=!0),this.cache.add(c,d),this.associations.set(d,this.associations.get(n))),n=d}n.aoMap&&void 0===e.attributes.uv2&&void 0!==e.attributes.uv&&e.setAttribute("uv2",e.attributes.uv),n.normalScale&&!i&&(n.normalScale.y=-n.normalScale.y),n.clearcoatNormalScale&&!i&&(n.clearcoatNormalScale.y=-n.clearcoatNormalScale.y),t.material=n},q.prototype.getMaterialType=function(){return lo},q.prototype.loadMaterial=function(t){var e,i=this,r=this.json,s=this.extensions,o=r.materials[t],a={},l=o.extensions||{},c=[];if(l[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var h=s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];e=h.getMaterialType(),c.push(h.extendParams(a,o,i))}else if(l[n.KHR_MATERIALS_UNLIT]){var u=s[n.KHR_MATERIALS_UNLIT];e=u.getMaterialType(),c.push(u.extendParams(a,o,i))}else{var d=o.pbrMetallicRoughness||{};if(a.color=new ie(1,1,1),a.opacity=1,Array.isArray(d.baseColorFactor)){var p=d.baseColorFactor;a.color.fromArray(p),a.opacity=p[3]}void 0!==d.baseColorTexture&&c.push(i.assignTexture(a,"map",d.baseColorTexture)),a.metalness=void 0!==d.metallicFactor?d.metallicFactor:1,a.roughness=void 0!==d.roughnessFactor?d.roughnessFactor:1,void 0!==d.metallicRoughnessTexture&&(c.push(i.assignTexture(a,"metalnessMap",d.metallicRoughnessTexture)),c.push(i.assignTexture(a,"roughnessMap",d.metallicRoughnessTexture))),e=this._invokeOne((function(e){return e.getMaterialType&&e.getMaterialType(t)})),c.push(Promise.all(this._invokeAll((function(e){return e.extendMaterialParams&&e.extendMaterialParams(t,a)}))))}!0===o.doubleSided&&(a.side=2);var m=o.alphaMode||N;return m===z?(a.transparent=!0,a.depthWrite=!1):(a.transparent=!1,m===U&&(a.alphaTest=void 0!==o.alphaCutoff?o.alphaCutoff:.5)),void 0!==o.normalTexture&&e!==ae&&(c.push(i.assignTexture(a,"normalMap",o.normalTexture)),a.normalScale=new E(1,1),void 0!==o.normalTexture.scale&&a.normalScale.set(o.normalTexture.scale,o.normalTexture.scale)),void 0!==o.occlusionTexture&&e!==ae&&(c.push(i.assignTexture(a,"aoMap",o.occlusionTexture)),void 0!==o.occlusionTexture.strength&&(a.aoMapIntensity=o.occlusionTexture.strength)),void 0!==o.emissiveFactor&&e!==ae&&(a.emissive=(new ie).fromArray(o.emissiveFactor)),void 0!==o.emissiveTexture&&e!==ae&&c.push(i.assignTexture(a,"emissiveMap",o.emissiveTexture)),Promise.all(c).then((function(){var r;return r=e===f?s[n.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(a):new e(a),o.name&&(r.name=o.name),r.map&&(r.map.encoding=3001),r.emissiveMap&&(r.emissiveMap.encoding=3001),V(r,o),i.associations.set(r,{type:"materials",index:t}),o.extensions&&G(s,r,o),r}))},q.prototype.createUniqueName=function(t){for(var e=nl.sanitizeNodeName(t||""),n=1;this.nodeNamesUsed[e];++n)e=t+"_"+n;return this.nodeNamesUsed[e]=!0,e},q.prototype.loadGeometries=function(t){var e=this,i=this.extensions,r=this.primitiveCache;function s(t){return i[n.KHR_DRACO_MESH_COMPRESSION].decodePrimitive(t,e).then((function(n){return X(n,t,e)}))}for(var o,a,l=[],c=0,h=t.length;c0&&j(h,n),h.name=e.createUniqueName(n.name||"mesh_"+t),o.length>1&&(h.name+="_"+l),V(h,n),e.assignFinalMaterial(h),a.push(h)}if(1===a.length)return a[0];var m=new pr;for(l=0,c=a.length;l1?new pr:1===e.length?e[0]:new Nt)!==e[0])for(var a=0,l=e.length;a=this[Yl];--t){const e=this[ql][t];0===this[Wl].get(e)&&(this[Jl].delete(e),this[ql].splice(t,1))}}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Kl,Ql;const $l=new Map,tc=new Map;let ec;const nc=new Hl,ic=Symbol("loader"),rc=Symbol("evictionPolicy"),sc=Symbol("GLTFInstance");class oc extends _{constructor(t){super(),this[Ql]=new jl,this[sc]=t,this[ic].setDRACOLoader(nc)}static setDRACODecoderLocation(t){ec=t,nc.setDecoderPath(t)}static getDRACODecoderLocation(){return ec}static get cache(){return $l}static clearCache(){$l.forEach(((t,e)=>{this.delete(e)})),this[rc].reset()}static has(t){return $l.has(t)}static async delete(t){if(!this.has(t))return;const e=$l.get(t);tc.delete(t),$l.delete(t);(await e).dispose()}static hasFinishedLoading(t){return!!tc.get(t)}get[(Kl=rc,Ql=ic,rc)](){return this.constructor[rc]}async preload(t,e,n=(()=>{})){if(this.dispatchEvent({type:"preload",element:e,src:t}),!$l.has(t)){const e=((t,e,n=(()=>{}))=>{const i=t=>{const e=t.loaded/t.total;n(Math.max(0,Math.min(1,isFinite(e)?e:1)))};return new Promise(((n,r)=>{e.load(t,n,i,r)}))})(t,this[ic],(t=>{n(.8*t)})),i=this[sc],r=e.then((t=>i.prepare(t))).then((t=>(n(.9),new i(t))));$l.set(t,r)}await $l.get(t),tc.set(t,!0),n&&n(1)}async load(t,e,n=(()=>{})){await this.preload(t,e,n);const i=await $l.get(t),r=await i.clone();return this[rc].retain(t),r.dispose=(()=>{const e=r.dispose;let n=!1;return()=>{n||(n=!0,e.apply(r),this[rc].release(t))}})(),r}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var ac;oc[Kl]=new Zl(oc);const lc=Symbol("velocity");class cc{constructor(){this[ac]=0}update(t,e,n,i){if(null==t||0===i)return e;if(t===e&&0===this[lc])return e;if(n<0)return t;const r=t-e,s=this[lc]+.02*r,o=r+n*s,a=Math.exp(-.02*n),l=(s-.02*o)*a,c=-.02*(l+s*a);return Math.abs(l)<4000000000000001e-21*Math.abs(i)&&c*r>=0?(this[lc]=0,e):(this[lc]=l,e+o*a)}}ac=lc;var hc=function(t){Nt.call(this),this.element=t||document.createElement("div"),this.element.style.position="absolute",this.addEventListener("removed",(function(){this.traverse((function(t){t.element instanceof Element&&null!==t.element.parentNode&&t.element.parentNode.removeChild(t.element)}))}))};hc.prototype=Object.assign(Object.create(Nt.prototype),{constructor:hc,copy:function(t,e){return Nt.prototype.copy.call(this,t,e),this.element=t.element.cloneNode(!0),this}});var uc=function(){var t,e,n,i,r=this,s=new F,o=new ht,a=new ht,l={objects:new WeakMap},c=document.createElement("div");c.style.overflow="hidden",this.domElement=c,this.getSize=function(){return{width:t,height:e}},this.setSize=function(r,s){n=(t=r)/2,i=(e=s)/2,c.style.width=r+"px",c.style.height=s+"px"};var h,u,d=function(t,e,o){if(t instanceof hc){t.onBeforeRender(r,e,o),s.setFromMatrixPosition(t.matrixWorld),s.applyMatrix4(a);var h=t.element,u="translate(-50%,-50%) translate("+(s.x*n+n)+"px,"+(-s.y*i+i)+"px)";h.style.WebkitTransform=u,h.style.MozTransform=u,h.style.oTransform=u,h.style.transform=u,h.style.display=t.visible&&s.z>=-1&&s.z<=1?"":"none";var m={distanceToCameraSquared:p(o,t)};l.objects.set(t,m),h.parentNode!==c&&c.appendChild(h),t.onAfterRender(r,e,o)}for(var f=0,g=t.children.length;f({type:"number",number:t,unit:e}),pc=(()=>{const t={};return e=>{const n=e;if(n in t)return t[n];const i=[];let r=0;for(;e;){if(++r>1e3){e="";break}const t=mc(e),n=t.nodes[0];if(null==n||0===n.terms.length)break;i.push(n),e=t.remainingInput}return t[n]=i}})(),mc=(()=>{const t=/^(\-\-|[a-z\u0240-\uffff])/i,e=/^([\*\+\/]|[\-]\s)/i,n=/^[\),]/;return i=>{const r=[];for(;i.length&&(i=i.trim(),!n.test(i));)if("("===i[0]){const{nodes:t,remainingInput:e}=yc(i);i=e,r.push({type:"function",name:{type:"ident",value:"calc"},arguments:t})}else if(t.test(i)){const t=fc(i),e=t.nodes[0];if("("===(i=t.remainingInput)[0]){const{nodes:t,remainingInput:n}=yc(i);r.push({type:"function",name:e,arguments:t}),i=n}else r.push(e)}else if(e.test(i))r.push({type:"operator",value:i[0]}),i=i.slice(1);else{const{nodes:t,remainingInput:e}="#"===i[0]?vc(i):gc(i);if(0===t.length)break;r.push(t[0]),i=e}return{nodes:[{type:"expression",terms:r}],remainingInput:i}}})(),fc=(()=>{const t=/[^a-z^0-9^_^\-^\u0240-\uffff]/i;return e=>{const n=e.match(t);return{nodes:[{type:"ident",value:null==n?e:e.substr(0,n.index)}],remainingInput:null==n?"":e.substr(n.index)}}})(),gc=(()=>{const t=/[\+\-]?(\d+[\.]\d+|\d+|[\.]\d+)([eE][\+\-]?\d+)?/,e=/^[a-z%]+/i,n=/^(m|mm|cm|rad|deg|[%])$/;return i=>{const r=i.match(t),s=null==r?"0":r[0],o=(i=null==s?i:i.slice(s.length)).match(e);let a=null!=o&&""!==o[0]?o[0]:null;const l=null==o?i:i.slice(a.length);return null==a||n.test(a)||(a=null),{nodes:[{type:"number",number:parseFloat(s)||0,unit:a}],remainingInput:l}}})(),vc=(()=>{const t=/^[a-f0-9]*/i;return e=>{const n=(e=e.slice(1).trim()).match(t);return{nodes:null==n?[]:[{type:"hex",value:n[0]}],remainingInput:null==n?e:e.slice(n[0].length)}}})(),yc=t=>{const e=[];for(t=t.slice(1).trim();t.length;){const n=mc(t);if(e.push(n.nodes[0]),","===(t=n.remainingInput.trim())[0])t=t.slice(1).trim();else if(")"===t[0]){t=t.slice(1);break}}return{nodes:e,remainingInput:t}},xc=Symbol("visitedTypes");class bc{constructor(t){this[xc]=t}walk(t,e){const n=t.slice();for(;n.length;){const t=n.shift();switch(this[xc].indexOf(t.type)>-1&&e(t),t.type){case"expression":n.unshift(...t.terms);break;case"function":n.unshift(t.name,...t.arguments)}}}}const wc=Object.freeze({type:"number",number:0,unit:null}),_c=(t,e=0)=>{let{number:n,unit:i}=t;if(isFinite(n)){if("rad"===t.unit||null==t.unit)return t}else n=e,i="rad";return{type:"number",number:("deg"===i&&null!=n?n:0)*Math.PI/180,unit:"rad"}},Mc=(t,e=0)=>{let n,{number:i,unit:r}=t;if(isFinite(i)){if("m"===t.unit)return t}else i=e,r="m";switch(r){default:n=1;break;case"cm":n=.01;break;case"mm":n=.001}return{type:"number",number:n*i,unit:"m"}},Sc=(()=>{const t=t=>t,e={rad:t,deg:_c,m:t,mm:Mc,cm:Mc};return(t,n=wc)=>{let{number:i,unit:r}=t;if(isFinite(i)||(i=n.number,r=n.unit),null==r)return t;const s=e[r];return null==s?n:s(t)}})(); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ class Tc extends hc{constructor(t){super(document.createElement("div")),this.normal=new F(0,1,0),this.initialized=!1,this.referenceCount=1,this.pivot=document.createElement("div"),this.slot=document.createElement("slot"),this.element.classList.add("annotation-wrapper"),this.slot.name=t.name,this.element.appendChild(this.pivot),this.pivot.appendChild(this.slot),this.updatePosition(t.position),this.updateNormal(t.normal)}get facingCamera(){return!this.element.classList.contains("hide")}show(){this.facingCamera&&this.initialized||this.updateVisibility(!0)}hide(){!this.facingCamera&&this.initialized||this.updateVisibility(!1)}increment(){this.referenceCount++}decrement(){return this.referenceCount>0&&--this.referenceCount,0===this.referenceCount}updatePosition(t){if(null==t)return;const e=pc(t)[0].terms;for(let t=0;t<3;++t)this.position.setComponent(t,Sc(e[t]).number)}updateNormal(t){if(null==t)return;const e=pc(t)[0].terms;for(let t=0;t<3;++t)this.normal.setComponent(t,Sc(e[t]).number)}orient(t){this.pivot.style.transform=`rotate(${t}rad)`}updateVisibility(t){t?this.element.classList.remove("hide"):this.element.classList.add("hide"),this.slot.assignedNodes().forEach((e=>{if(e.nodeType!==Node.ELEMENT_NODE)return;const n=e,i=n.dataset.visibilityAttribute;if(null!=i){const e="data-"+i;t?n.setAttribute(e,""):n.removeAttribute(e)}n.dispatchEvent(new CustomEvent("hotspot-visibility",{detail:{visible:t}}))})),this.initialized=!0}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */const Ec=(t,e)=>{let n=0;const i=new F;return t.traverse((t=>{let r,s;t.updateWorldMatrix(!1,!1);let o=t.geometry;if(void 0!==o)if(o.isGeometry){let a=o.vertices;for(r=0,s=a.length;r0,this.boundingBox.copy(t.boundingBox),this.size.copy(t.size);const{boundingBox:n,size:i}=this;if(this.isAnimated){const t=2*Math.max(i.x,i.y,i.z);i.y=t,n.expandByVector(i.subScalar(t).multiplyScalar(-.5)),n.max.y=n.min.y+t,i.set(t,t,t)}const r=.001*i.y;this.position.y=n.max.y+r,n.getCenter(this.floor.position),this.setSoftness(e)}setSoftness(t){const e=Math.pow(2,9-3*t);this.setMapSize(e)}setMapSize(t){const{camera:e,mapSize:n,map:i}=this.shadow,{size:r,boundingBox:s}=this;null!=i&&(i.dispose(),this.shadow.map=null),this.isAnimated&&(t*=2);const o=Math.floor(r.x>r.z?t:t*r.x/r.z),a=Math.floor(r.x>r.z?t*r.z/r.x:t);n.set(o,a);const l=2.5*r.x/o,c=2.5*r.z/a;e.left=-s.max.x-l,e.right=-s.min.x+l,e.bottom=s.min.z-c,e.top=s.max.z+c,this.setScaleAndOffset(e.zoom,0),this.shadow.updateMatrices(this),this.floor.scale.set(r.x+2*l,r.z+2*c,1),this.needsUpdate=!0}setIntensity(t){this.shadowMaterial.opacity=t,t>0?(this.visible=!0,this.floor.visible=!0):(this.visible=!1,this.floor.visible=!1)}getIntensity(){return this.shadowMaterial.opacity}setRotation(t){this.shadow.camera.up.set(Math.sin(t),0,Math.cos(t)),this.shadow.updateMatrices(this)}setScaleAndOffset(t,e){const n=this.size.y,i=1/t,r=.001*n;this.floor.position.y=2*r-n+e*i;const{camera:s}=this.shadow;s.zoom=t,s.near=0,s.far=n*t-e,s.projectionMatrix.makeOrthographic(s.left*t,s.right*t,s.top*t,s.bottom*t,s.near,s.far),s.projectionMatrixInverse.getInverse(s.projectionMatrix)}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Lc,Rc;const Cc=22.5*Math.PI/180,Pc=Math.sin(Cc),Oc=Math.tan(Cc),Ic=Symbol("shadow"),Dc=Symbol("cancelPendingSourceChange"),Nc=Symbol("currentGLTF"),Fc=new F,Uc=new F,zc=new F;class kc extends Nt{constructor(){super(),this[Lc]=null,this[Rc]=null,this.animationsByName=new Map,this.currentAnimationAction=null,this.animations=[],this.modelContainer=new Nt,this.animationNames=[],this.boundingBox=new k,this.size=new F,this.idealCameraDistance=0,this.fieldOfViewAspect=0,this.userData={url:null},this.url=null,this.name="Model",this.modelContainer.name="ModelContainer",this.add(this.modelContainer),this.mixer=new rl(this.modelContainer)}get currentGLTF(){return this[Nc]}hasModel(){return!!this.modelContainer.children.length}setObject(t){this.clear(),this.modelContainer.add(t),this.updateFraming(),this.dispatchEvent({type:"model-load"})}async setSource(t,e,n){if(!e||e===this.url)return void(n&&n(1));let i;null!=this[Dc]&&(this[Dc](),this[Dc]=null),this.url=e;try{i=await new Promise((async(i,r)=>{this[Dc]=()=>r();try{i(await t[Tp].loader.load(e,t,n))}catch(t){r(t)}}))}catch(t){if(null==t)return;throw t}this.clear(),this[Nc]=i,null!=i&&this.modelContainer.add(i.scene);const{animations:r}=i,s=new Map,o=[];for(const t of r)s.set(t.name,t),o.push(t.name);this.animations=r,this.animationsByName=s,this.animationNames=o,this.userData.url=e,this.updateFraming(),this.dispatchEvent({type:"model-load",url:e})}set animationTime(t){this.mixer.setTime(t)}get animationTime(){return null!=this.currentAnimationAction?this.currentAnimationAction.time:0}get hasActiveAnimation(){return null!=this.currentAnimationAction}playAnimation(t=null,e=0){const{animations:n}=this;if(null==n||0===n.length)return void console.warn("Cannot play animation (model does not have any animations)");let i=null;null!=t&&(i=this.animationsByName.get(t)),null==i&&(i=n[0]);try{const{currentAnimationAction:t}=this;this.currentAnimationAction=this.mixer.clipAction(i,this).play(),this.currentAnimationAction.enabled=!0,null!=t&&this.currentAnimationAction!==t&&this.currentAnimationAction.crossFadeFrom(t,e,!1)}catch(t){console.error(t)}}stopAnimation(){null!=this.currentAnimationAction&&(this.currentAnimationAction.stop(),this.currentAnimationAction.reset(),this.currentAnimationAction=null),this.mixer.stopAllAction()}updateAnimation(t){this.mixer.update(t)}clear(){this.url=null,this.userData={url:null};const t=this[Nc];if(null!=t){for(const t of this.modelContainer.children)this.modelContainer.remove(t);t.dispose(),this[Nc]=null}null!=this.currentAnimationAction&&(this.currentAnimationAction.stop(),this.currentAnimationAction=null),this.mixer.stopAllAction(),this.mixer.uncacheRoot(this)}updateFraming(t=null){this.remove(this.modelContainer),null==t&&(this.boundingBox.setFromObject(this.modelContainer),this.boundingBox.getSize(this.size),t=this.boundingBox.getCenter(new F));const e=Math.sqrt(Ec(this.modelContainer,((e,n)=>Math.max(e,t.distanceToSquared(n)))));this.idealCameraDistance=e/Pc;this.fieldOfViewAspect=Ec(this.modelContainer,((e,n)=>{n.sub(t);const i=Math.sqrt(n.x*n.x+n.z*n.z);return Math.max(e,i/(this.idealCameraDistance-Math.abs(n.y)))}))/Oc,this.add(this.modelContainer)}setShadowIntensity(t,e){let n=this[Ic];null!=n?(n.setIntensity(t),n.setModel(this,e)):t>0&&(n=new Ac(this,e),n.setIntensity(t),this[Ic]=n)}setShadowSoftness(t){const e=this[Ic];null!=e&&e.setSoftness(t)}setShadowRotation(t){const e=this[Ic];null!=e&&e.setRotation(t)}updateShadow(){const t=this[Ic];if(null==t)return!1;{const{needsUpdate:e}=t;return t.needsUpdate=!1,e}}setShadowScaleAndOffset(t,e){const n=this[Ic];null!=n&&n.setScaleAndOffset(t,e)}addHotspot(t){this.add(t)}removeHotspot(t){this.remove(t)}forHotspots(t){const{children:e}=this;for(let n=0,i=e.length;n{Fc.copy(t),Uc.setFromMatrixPosition(e.matrixWorld),Fc.sub(Uc),zc.copy(e.normal).transformDirection(this.matrixWorld),Fc.dot(zc)<0?e.hide():e.show()}))}orientHotspots(t){this.forHotspots((e=>{e.orient(t)}))}setHotspotsVisibility(t){this.forHotspots((e=>{e.visible=t}))}}Lc=Ic,Rc=Nc; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const Bc=Math.tan(22.5*Math.PI/180),Hc=new ll,Gc=new F;class Vc extends xr{constructor({canvas:t,element:e,width:n,height:i}){super(),this.aspect=1,this.shadowIntensity=0,this.shadowSoftness=1,this.width=1,this.height=1,this.isDirty=!1,this.context=null,this.exposure=1,this.canScale=!0,this.framedFieldOfView=45,this.camera=new nn(45,1,.1,100),this.goalTarget=new F,this.targetDamperX=new cc,this.targetDamperY=new cc,this.targetDamperZ=new cc,this.name="ModelScene",this.element=e,this.canvas=t,this.model=new kc,this.camera=new nn(45,1,.1,100),this.camera.name="MainCamera",this.activeCamera=this.camera,this.add(this.model),this.setSize(n,i),this.model.addEventListener("model-load",(t=>this.onModelLoad(t)))}createContext(){this.context=this.canvas.getContext("2d")}async setModelSource(t,e){try{await this.model.setSource(this.element,t,e)}catch(e){throw new Error(`Could not set model source to '${t}': ${e.message}`)}}setSize(t,e){this.width===t&&this.height===e||(this.width=Math.max(t,1),this.height=Math.max(e,1),this.aspect=this.width/this.height,this.frameModel(),this.isDirty=!0)}frameModel(){const t=Bc*Math.max(1,this.model.fieldOfViewAspect/this.aspect);this.framedFieldOfView=2*Math.atan(t)*180/Math.PI}getSize(){return{width:this.width,height:this.height}}getCamera(){return this.activeCamera}setCamera(t){this.activeCamera=t}onModelLoad(t){this.frameModel(),this.setShadowIntensity(this.shadowIntensity),this.isDirty=!0,this.dispatchEvent({type:"model-load",url:t.url})}setTarget(t,e,n){this.goalTarget.set(-t,-e,-n)}getTarget(){return Gc.copy(this.goalTarget).multiplyScalar(-1)}jumpToGoal(){this.updateTarget(1e4)}updateTarget(t){const e=this.goalTarget,n=this.model.position;if(!e.equals(n)){const i=this.model.idealCameraDistance;let{x:r,y:s,z:o}=n;r=this.targetDamperX.update(r,e.x,t,i),s=this.targetDamperY.update(s,e.y,t,i),o=this.targetDamperZ.update(o,e.z,t,i),this.model.position.set(r,s,o),this.model.updateMatrixWorld(),this.model.setShadowRotation(this.yaw),this.isDirty=!0}}pointTowards(t,e){const{x:n,z:i}=this.position;this.yaw=Math.atan2(t-n,e-i)}set yaw(t){this.rotation.y=t,this.model.setShadowRotation(t),this.isDirty=!0}get yaw(){return this.rotation.y}setShadowIntensity(t){t=Math.max(t,0),this.shadowIntensity=t,this.model.hasModel()&&this.model.setShadowIntensity(t,this.shadowSoftness)}setShadowSoftness(t){this.shadowSoftness=t,this.model.setShadowSoftness(t)}positionAndNormalFromPoint(t,e=this){Hc.setFromCamera(t,this.getCamera());const n=Hc.intersectObject(e,!0);if(0===n.length)return null;const i=n[0];return null==i.face?null:(i.face.normal.applyNormalMatrix((new A).getNormalMatrix(i.object.matrixWorld)),{position:i.point,normal:i.face.normal})}}var jc,Wc=((jc=new ao({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new E(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include \n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:0,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",jc),qc=new Xe(new pn(2,2),Wc),Xc=new ba(0,1,0,1,0,1),Yc=null,Jc=null;function Zc(t){(Jc=t).compile(qc,Xc)}Zc.prototype={constructor:Zc,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:e,normalMap:n}=t;if(null!==e&&null!==n&&e.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var i=Math.max(e.image.width,n.image.width),r=Math.max(e.image.height,n.image.height);if(T.isPowerOfTwo(i)&&T.isPowerOfTwo(r)){var s=Jc.getRenderTarget(),o=Jc.autoClear;if(Jc.autoClear=!1,null!==Yc&&Yc.width===i&&Yc.height===r||(null!==Yc&&Yc.dispose(),(Yc=new I(i,r,{depthBuffer:!1})).scissorTest=!0),i!==e.image.width||r!==e.image.height){var a=new I(i,r,{wrapS:e.wrapS,wrapT:e.wrapT,magFilter:e.magFilter,minFilter:e.minFilter,depthBuffer:!1});a.texture.generateMipmaps=!0,Jc.setRenderTarget(a),t.roughnessMap=a.texture,t.metalnessMap==e&&(t.metalnessMap=t.roughnessMap),t.aoMap==e&&(t.aoMap=t.roughnessMap)}Wc.uniforms.roughnessMap.value=e,Wc.uniforms.normalMap.value=n;for(var l=new E(0,0),c=Wc.uniforms.texelSize.value,h=0;i>=1&&r>=1;++h,i/=2,r/=2)c.set(1/i,1/r),0==h&&c.set(0,0),Yc.viewport.set(l.x,l.y,i,r),Yc.scissor.set(l.x,l.y,i,r),Jc.setRenderTarget(Yc),Jc.render(qc,Xc),Jc.copyFramebufferToTexture(l,t.roughnessMap,h),Wc.uniforms.roughnessMap.value=t.roughnessMap;e!==t.roughnessMap&&e.dispose(),Jc.setRenderTarget(s),Jc.autoClear=o}}}},dispose:function(){Wc.dispose(),qc.geometry.dispose(),null!=Yc&&Yc.dispose()}}; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const Kc=t=>t&&"null"!==t?$c(t):null,Qc=()=>{if(u)return;const t=[];throw a||t.push("WebXR Device API"),l||t.push("WebXR Hit Test API"),new Error("The following APIs are required for AR, but are missing in this browser: "+t.join(", "))},$c=t=>new URL(t,window.location.toString()).toString(),th=(t,e)=>{let n=null;return(...i)=>{null!=n&&self.clearTimeout(n),n=self.setTimeout((()=>{n=null,t(...i)}),e)}},eh=(t,e,n)=>Math.max(e,Math.min(n,t)),nh=(()=>{const t=(()=>{const t=null!=document.head?Array.from(document.head.querySelectorAll("meta")):[];for(const e of t)if("viewport"===e.name)return!0;return!1})();return t||console.warn('No detected; will cap pixel density at 1.'),()=>t?window.devicePixelRatio:1})(),ih=(()=>{const t=new RegExp("[?&]model-viewer-debug-mode(&|$)");return()=>self.ModelViewerElement&&self.ModelViewerElement.debugMode||self.location&&self.location.search&&self.location.search.match(t)})(),rh=Math.PI/24,sh=new E,oh=(t,e,n)=>{let i=e>0?n>0?0:-Math.PI/2:n>0?Math.PI/2:Math.PI;for(let r=0;r<=12;++r)t.push(e+.17*Math.cos(i),n+.17*Math.sin(i),0,e+.2*Math.cos(i),n+.2*Math.sin(i),0),i+=rh};class ah extends Xe{constructor(t){const e=new Re,n=[],i=[],{size:r,boundingBox:s}=t,o=r.x/2,a=r.z/2;oh(i,o,a),oh(i,-o,a),oh(i,-o,-a),oh(i,o,-a);const l=i.length/3;for(let t=0;t0}dispose(){const{geometry:t,material:e}=this.hitPlane;t.dispose(),e.dispose(),this.geometry.dispose(),this.material.dispose()}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var lh,ch,hh,uh,dh,ph,mh,fh,gh,vh,yh,xh,bh,wh,_h,Mh,Sh,Th,Eh,Ah,Lh,Rh,Ch,Ph,Oh,Ih,Dh,Nh,Fh,Uh,zh,kh,Bh,Hh,Gh,Vh,jh;const Wh="not-presenting",qh="session-started",Xh="object-placed",Yh="failed",Jh=Symbol("presentedScene"),Zh=Symbol("placementBox"),Kh=Symbol("lastTick"),Qh=Symbol("turntableRotation"),$h=Symbol("oldShadowIntensity"),tu=Symbol("oldBackground"),eu=Symbol("rafId"),nu=Symbol("currentSession"),iu=Symbol("tick"),ru=Symbol("refSpace"),su=Symbol("viewerRefSpace"),ou=Symbol("frame"),au=Symbol("initialized"),lu=Symbol("initialModelToWorld"),cu=Symbol("placementComplete"),hu=Symbol("hitTestSource"),uu=Symbol("transiertHitTestSource"),du=Symbol("inputSource"),pu=Symbol("isTranslating"),mu=Symbol("isRotating"),fu=Symbol("isScaling"),gu=Symbol("lastDragPosition"),vu=Symbol("lastScalar"),yu=Symbol("goalPosition"),xu=Symbol("goalYaw"),bu=Symbol("goalScale"),wu=Symbol("xDamper"),_u=Symbol("yDamper"),Mu=Symbol("zDamper"),Su=Symbol("yawDamper"),Tu=Symbol("scaleDamper"),Eu=Symbol("damperRate"),Au=Symbol("resolveCleanup"),Lu=Symbol("exitWebXRButtonContainer"),Ru=Symbol("onWebXRFrame"),Cu=Symbol("postSessionCleanup"),Pu=Symbol("updateCamera"),Ou=Symbol("placeInitially"),Iu=Symbol("getHitPoint"),Du=Symbol("onSelectStart"),Nu=Symbol("onSelect"),Fu=Symbol("onUpdateScene"),Uu=Symbol("fingerSeparation"),zu=Symbol("processInput"),ku=Symbol("moveScene"),Bu=Symbol("onExitWebXRButtonContainerClick"),Hu=new F,Gu=new ht,Vu=new F;class ju extends _{constructor(t){super(),this.renderer=t,this.camera=new nn,this[lh]=null,this[ch]=null,this[hh]=null,this[uh]=null,this[dh]=null,this[ph]=null,this[mh]=null,this[fh]=null,this[gh]=null,this[vh]=null,this[yh]=null,this[xh]=null,this[bh]=null,this[wh]=null,this[_h]=null,this[Mh]=null,this[Sh]=!1,this[Th]=new ht,this[Eh]=!1,this[Ah]=!1,this[Lh]=!1,this[Rh]=!1,this[Ch]=new F,this[Ph]=0,this[Oh]=new F,this[Ih]=0,this[Dh]=1,this[Nh]=new cc,this[Fh]=new cc,this[Uh]=new cc,this[zh]=new cc,this[kh]=new cc,this[Bh]=1,this[Hh]=()=>this.stopPresenting(),this[Gh]=()=>{null!=this[Zh]&&this.isPresenting&&(this[Zh].dispose(),this[Zh]=new ah(this[Jh].model))},this[Vh]=t=>{const e=this[uu];if(null==e)return;const n=this[ou].getHitTestResultsForTransientInput(e),i=this[Jh],r=this[Zh];if(1===n.length){this[du]=t.inputSource;const{axes:e}=this[du].gamepad,n=r.getHit(this[Jh],e[0],e[1]);r.show=!0,null!=n?(this[pu]=!0,this[gu].copy(n)):(this[mu]=!0,this[vu]=e[0])}else 2===n.length&&i.canScale&&(r.show=!0,this[fu]=!0,this[vu]=this[Uu](n)/i.scale.x)},this[jh]=()=>{this[pu]=!1,this[mu]=!1,this[fu]=!1,this[du]=null,this[yu].y+=this[Zh].offsetHeight*this[Jh].scale.x,this[Zh].show=!1},this.threeRenderer=t.threeRenderer,this.camera.matrixAutoUpdate=!1}async resolveARSession(t){Qc();const e=await navigator.xr.requestSession("immersive-ar",{requiredFeatures:["hit-test"],optionalFeatures:["dom-overlay"],domOverlay:{root:t.element.shadowRoot.querySelector("div.default")}}),n=this.threeRenderer.context;await n.makeXRCompatible(),e.updateRenderState({baseLayer:new XRWebGLLayer(e,n,{alpha:!0})});let i=new Promise(((t,n)=>{e.requestAnimationFrame((()=>t()))}));await i,t.element[Sp](window.screen);const{framebuffer:r,framebufferWidth:s,framebufferHeight:o}=e.renderState.baseLayer;this.threeRenderer.setFramebuffer(r),this.threeRenderer.setPixelRatio(1),this.threeRenderer.setSize(s,o,!1);const a=t.element.shadowRoot.querySelector(".slot.exit-webxr-ar-button");return a.classList.add("enabled"),a.addEventListener("click",this[Bu]),this[Lu]=a,e}get presentedScene(){return this[Jh]}async supportsPresentation(){try{return Qc(),await navigator.xr.isSessionSupported("immersive-ar")}catch(t){return!1}}async present(t){this.isPresenting&&console.warn("Cannot present while a model is already presenting");let e=new Promise(((t,e)=>{requestAnimationFrame((()=>t()))}));t.model.setHotspotsVisibility(!1),t.isDirty=!0,await e,this[Jh]=t;const n=await this.resolveARSession(t);n.addEventListener("end",(()=>{this[Cu]()}),{once:!0}),this[ru]=await n.requestReferenceSpace("local"),this[su]=await n.requestReferenceSpace("viewer"),t.setCamera(this.camera),this[au]=!1,this[Eu]=.4,this[Qh]=t.yaw,t.yaw=0,this[xu]=0,this[bu]=1,this[tu]=t.background,t.background=null,this[$h]=t.shadowIntensity,t.setShadowIntensity(0),t.addEventListener("model-load",this[Fu]);const i=20*Math.PI/180,r=new XRRay(new DOMPoint(0,0,0),{x:0,y:-Math.sin(i),z:-Math.cos(i)});n.requestHitTestSource({space:this[su],offsetRay:r}).then((t=>{this[hu]=t})),this[nu]=n,this[Zh]=new ah(t.model),this[cu]=!1,this[Kh]=performance.now(),this[iu]()}async stopPresenting(){if(!this.isPresenting)return;const t=new Promise((t=>{this[Au]=t}));try{await this[nu].end(),await t}catch(t){console.warn("Error while trying to end AR session"),console.warn(t),this[Cu]()}}[(lh=Zh,ch=Kh,hh=Qh,uh=$h,dh=tu,ph=eu,mh=nu,fh=ru,gh=su,vh=ou,yh=hu,xh=uu,bh=du,wh=Jh,_h=Au,Mh=Lu,Sh=au,Th=lu,Eh=cu,Ah=pu,Lh=mu,Rh=fu,Ch=gu,Ph=vu,Oh=yu,Ih=xu,Dh=bu,Nh=wu,Fh=_u,Uh=Mu,zh=Su,kh=Tu,Bh=Eu,Hh=Bu,Cu)](){this.threeRenderer.setFramebuffer(null);const t=this[nu];null!=t&&(t.removeEventListener("selectstart",this[Du]),t.removeEventListener("selectend",this[Nu]),t.cancelAnimationFrame(this[eu]),this[nu]=null);const e=this[Jh];if(null!=e){const{model:t,element:n}=e;e.setCamera(e.camera),t.remove(this[Zh]),e.position.set(0,0,0),e.scale.set(1,1,1),t.setShadowScaleAndOffset(1,0);const i=this[Qh];null!=i&&(e.yaw=i);const r=this[$h];null!=r&&e.setShadowIntensity(r);const s=this[tu];null!=s&&(e.background=s),e.removeEventListener("model-load",this[Fu]),t.orientHotspots(0),n.requestUpdate("cameraTarget"),n[Sp](n.getBoundingClientRect())}this.renderer.height=0;const n=this[Lu];null!=n&&(n.classList.remove("enabled"),n.removeEventListener("click",this[Bu]),this[Lu]=null);const i=this[uu];null!=i&&(i.cancel(),this[uu]=null);const r=this[hu];null!=r&&(r.cancel(),this[hu]=null),null!=this[Zh]&&(this[Zh].dispose(),this[Zh]=null),this[Kh]=null,this[Qh]=null,this[$h]=null,this[tu]=null,this[eu]=null,this[ru]=null,this[Jh]=null,this[su]=null,this[ou]=null,this[du]=null,null!=this[Au]&&this[Au](),this.dispatchEvent({type:"status",status:Wh})}get isPresenting(){return null!=this[Jh]}updateTarget(){const t=this[Jh];if(null!=t){const e=t.getTarget();t.setTarget(e.x,t.model.boundingBox.min.y,e.z)}}[(Gh=Fu,Pu)](t){const{camera:e}=this,{matrix:n}=e;if(n.fromArray(t.transform.matrix),e.updateMatrixWorld(!0),e.position.setFromMatrixPosition(n),null!=this[hu]){const{position:t,model:n}=this[Jh],i=n.idealCameraDistance;e.getWorldDirection(t),t.multiplyScalar(i),t.add(e.position)}if(!this[au]){e.projectionMatrix.fromArray(t.projectionMatrix),e.projectionMatrixInverse.getInverse(e.projectionMatrix);const{x:n,z:i}=e.position,r=this[Jh];r.pointTowards(n,i),r.model.updateMatrixWorld(!0),this[xu]=r.yaw,this[lu].copy(r.model.matrixWorld),r.model.setHotspotsVisibility(!0),this[au]=!0,this.dispatchEvent({type:"status",status:qh})}if(t.requestViewportScale&&t.recommendedViewportScale){const e=t.recommendedViewportScale;t.requestViewportScale(Math.max(e,.25))}const i=this[nu].renderState.baseLayer.getViewport(t);this.threeRenderer.setViewport(i.x,i.y,i.width,i.height),this[Jh].model.orientHotspots(Math.atan2(n.elements[1],n.elements[5]))}[Ou](t){const e=this[hu];if(null==e)return;const n=t.getHitTestResults(e);if(0==n.length)return;const i=n[0],r=this[Iu](i);if(null==r)return;this.placeModel(r),e.cancel(),this[hu]=null;const{session:s}=t;s.addEventListener("selectstart",this[Du]),s.addEventListener("selectend",this[Nu]),s.requestHitTestSourceForTransientInput({profile:"generic-touchscreen"}).then((t=>{this[uu]=t}))}[Iu](t){const e=t.getPose(this[ru]);if(null==e)return null;const n=Gu.fromArray(e.transform.matrix);return n.elements[5]>.75?Vu.setFromMatrixPosition(n):null}placeModel(t){const e=this[Jh],{model:n}=e,{min:i,max:r}=n.boundingBox;this[Zh].show=!0;const s=this[yu];s.copy(t);const o=t.y,a=this.camera.position.clone(),l=t.clone().sub(a).normalize();a.sub(l.multiplyScalar(n.idealCameraDistance));const c=new ct(a,l.normalize()),h=this[lu],u=(new F).setFromMatrixPosition(h).add(t);h.setPosition(u);const d=(new ht).getInverse(h);c.applyMatrix4(d),r.y+=10,c.intersectBox(n.boundingBox,u),r.y-=10,null!=u&&(u.applyMatrix4(h),s.add(t).sub(u));const p=e.getTarget();e.setTarget(p.x,i.y,p.z),s.y=o,this.dispatchEvent({type:"status",status:Xh})}[(Vh=Du,jh=Nu,Uu)](t){const e=t[0].inputSource.gamepad.axes,n=t[1].inputSource.gamepad.axes,i=n[0]-e[0],r=n[1]-e[1];return Math.sqrt(i*i+r*r)}[zu](t){const e=this[uu];if(null==e)return;if(!this[pu]&&!this[fu]&&!this[mu])return;const n=t.getHitTestResultsForTransientInput(e),i=this[Jh],r=i.scale.x;if(this[fu])if(n.length<2)this[fu]=!1;else{const t=this[Uu](n)/this[vu];this[bu]=t<1.2&&t>.8333333333333334?1:t}else{if(2===n.length&&i.canScale)return this[pu]=!1,this[mu]=!1,this[fu]=!0,void(this[vu]=this[Uu](n)/r);if(this[mu]){const t=this[du].gamepad.axes[0];this[xu]+=1.5*(t-this[vu]),this[vu]=t}else this[pu]&&n.forEach((t=>{if(t.inputSource!==this[du]||t.results.length<1)return;const e=this[Iu](t.results[0]);if(null==e)return;this[yu].sub(this[gu]);const n=e.y-this[gu].y;if(n<0){this[Zh].offsetHeight=n/r,this[Jh].model.setShadowScaleAndOffset(r,n);const t=Hu.copy(this.camera.position),i=-n/(t.y-e.y);t.multiplyScalar(i),e.multiplyScalar(1-i).add(t)}this[yu].add(e),this[gu].copy(e)}))}}[ku](t){const e=this[Jh],{model:n,position:i,yaw:r}=e,s=n.idealCameraDistance,o=this[yu],a=e.scale.x,l=this[Zh];if(null==this[hu]&&(!o.equals(i)||this[bu]!==a)){let{x:r,y:c,z:h}=i;t*=this[Eu],r=this[wu].update(r,o.x,t,s),c=this[_u].update(c,o.y,t,s),h=this[Mu].update(h,o.z,t,s),i.set(r,c,h);const u=this[Tu].update(a,this[bu],t,1);if(e.scale.set(u,u,u),!this[pu]){const t=o.y-c;this[cu]?(l.offsetHeight=t/u,n.setShadowScaleAndOffset(u,t)):0===t&&(this[cu]=!0,l.show=!1,e.setShadowIntensity(.3),this[Eu]=1)}}l.updateOpacity(t),e.updateTarget(t),e.updateMatrixWorld(!0),e.yaw=this[Su].update(r,this[xu],t,Math.PI)}[iu](){this[eu]=this[nu].requestAnimationFrame(((t,e)=>this[Ru](t,e)))}[Ru](t,e){this[ou]=e;const n=e.getViewerPose(this[ru]);this[iu]();const i=this[Jh];if(null==n||null==i)return;let r=!0;for(const s of n.views){if(this[Pu](s),r){this[Ou](e),this[zu](e);const n=t-this[Kh];this[ku](n),this.renderer.preRender(i,t,n),this[Kh]=t}this.threeRenderer.render(i,this.camera),r=!1}}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */class Wu{constructor(t){t.threeRenderer.debug={checkShaderErrors:!0},Promise.resolve().then((()=>{self.dispatchEvent(new CustomEvent("model-viewer-renderer-debug",{detail:{renderer:t,THREE:{ShaderMaterial:tn,Texture:P,Mesh:Xe,Scene:xr,PlaneBufferGeometry:pn,OrthographicCamera:ba,WebGLRenderTarget:I}}}))}))}addScene(t){self.dispatchEvent(new CustomEvent("model-viewer-scene-added-debug",{detail:{scene:t}}))}removeScene(t){self.dispatchEvent(new CustomEvent("model-viewer-scene-removed-debug",{detail:{scene:t}}))}}const qu=Symbol("threeGLTF"),Xu=Symbol("gltf"),Yu=Symbol("gltfElementMap"),Ju=Symbol("threeObjectMap"),Zu=Symbol("parallelTraverseThreeScene"),Ku=Symbol("correlateOriginalThreeGLTF"),Qu=Symbol("correlateCloneThreeGLTF");class $u{constructor(t,e,n,i){this[qu]=t,this[Xu]=e,this[Yu]=i,this[Ju]=n}static from(t,e){return null!=e?this[Qu](t,e):this[Ku](t)}static[Ku](t){const e=t.parser.json,{associations:n}=t.parser,i=new Map;return n.forEach(((t,n)=>{if(null==t)return;const{type:r,index:s}=t,o=(e[r]||[])[s];if(null==o)return;let a=i.get(o);null==a&&(a=new Set,i.set(o,a)),a.add(n)})),new $u(t,e,n,i)}static[Qu](t,e){const n=e.threeGLTF,i=e.gltf,r=JSON.parse(JSON.stringify(i)),s=new Map,o=new Map;for(let i=0;i{const i=e.threeObjectMap.get(t);if(null!=i){const{type:t,index:e}=i,a=r[t][e];s.set(n,{type:t,index:e});const l=o.get(a)||new Set;l.add(n),o.set(a,l)}}));return new $u(t,r,s,o)}static[Zu](t,e,n){const i=(t,e)=>{if(n(t,e),t.isObject3D){if(t.isMesh)if(Array.isArray(t.material))for(let n=0;n{t.traverse((t=>{if(!t.isMesh)return;const e=t;(Array.isArray(e.material)?e.material:[e.material]).forEach((t=>{t.dispose()})),e.geometry.dispose()}))}))}[vd](){const t=this[gd],e=dd(this.scene),n=[e],i=t.userData?Object.assign({},t.userData):{};return Object.assign(Object.assign({},t),{scene:e,scenes:n,userData:i})}} /** * @license MIT * @see https://github.com/mrdoob/three.js/blob/dev/LICENSE */const xd="\n#ifdef ALPHATEST\n\n if ( diffuseColor.a < ALPHATEST ) discard;\n diffuseColor.a = 1.0;\n\n#endif\n",bd=Symbol("cloneAndPatchMaterial"),wd=Symbol("correlatedSceneGraph"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */class _d extends yd{static[fd](t){const e=super[fd](t);null==e[wd]&&(e[wd]=$u.from(e));const{scene:n}=e,i=[];n.traverse((t=>{if(t.renderOrder=1e3,t.frustumCulled=!1,t.name||(t.name=t.uuid),!t.isMesh)return;t.castShadow=!0;const e=t;let n=!1;(Array.isArray(e.material)?e.material:[e.material]).forEach((t=>{t.isMeshStandardMaterial&&(t.transparent&&2===t.side&&(n=!0,t.side=0),Nd.singleton.roughnessMipmapper.generateMipmaps(t))})),n&&i.push(e)}));for(const t of i){const e=(Array.isArray(t.material)?t.material:[t.material]).map((t=>{const e=t.clone();return e.side=1,e})),n=Array.isArray(t.material)?e:e[0],i=new Xe(t.geometry,n);i.renderOrder=-1,t.add(i)}return e}get correlatedSceneGraph(){return this[gd][wd]}[vd](){const t=super[vd](),e=new Map;return t.scene.traverse((t=>{if(t.isMesh){const n=t;Array.isArray(n.material)?n.material=n.material.map((t=>this[bd](t,e))):null!=n.material&&(n.material=this[bd](n.material,e))}})),t[wd]=$u.from(t,this.correlatedSceneGraph),t}[bd](t,e){if(e.has(t.uuid))return e.get(t.uuid);const n=t.clone(),i=t.onBeforeCompile;return n.onBeforeCompile=t.isGLTFSpecularGlossinessMaterial?t=>{i(t,void 0),t.fragmentShader=t.fragmentShader.replace("#include ",xd)}:t=>{t.fragmentShader=t.fragmentShader.replace("#include ",xd),i(t,void 0)},n.shadowSide=0,n.transparent&&(n.depthWrite=!1),n.alphaTest||n.transparent||(n.alphaTest=-.5),e.set(t.uuid,n),n}}var Md=function(t){Go.call(this,t),this.type=1009};Md.prototype=Object.assign(Object.create(Go.prototype),{constructor:Md,parse:function(t){var e=function(t,e){switch(t){case 1:console.error("RGBELoader Read Error: "+(e||""));break;case 2:console.error("RGBELoader Write Error: "+(e||""));break;case 3:console.error("RGBELoader Bad File Format: "+(e||""));break;default:case 4:console.error("RGBELoader: Error: "+(e||""))}return-1},n=function(t,e,n){e=e||1024;for(var i=t.pos,r=-1,s=0,o="",a=String.fromCharCode.apply(null,new Uint16Array(t.subarray(i,i+128)));0>(r=a.indexOf("\n"))&&s>16&32768,s=i>>12&2047,o=i>>23&255;return o<103?r:o>142?(r|=31744,r|=(255==o?0:1)&&8388607&i):o<113?r|=((s|=2048)>>114-o)+(s>>113-o&1):(r|=o-112<<10|s>>1,r+=1&s)}return function(t,e,i,r){var s=t[e+3],o=Math.pow(2,s-128)/255;i[r+0]=n(t[e+0]*o),i[r+1]=n(t[e+1]*o),i[r+2]=n(t[e+2]*o)}}(),s=new Uint8Array(t);s.pos=0;var o=function(t){var i,r,s=/^\s*GAMMA\s*=\s*(\d+(\.\d+)?)\s*$/,o=/^\s*EXPOSURE\s*=\s*(\d+(\.\d+)?)\s*$/,a=/^\s*FORMAT=(\S+)\s*$/,l=/^\s*\-Y\s+(\d+)\s+\+X\s+(\d+)\s*$/,c={valid:0,string:"",comments:"",programtype:"RGBE",format:"",gamma:1,exposure:1,width:0,height:0};if(t.pos>=t.byteLength||!(i=n(t)))return e(1,"no header found");if(!(r=i.match(/^#\?(\S+)$/)))return e(3,"bad initial token");for(c.valid|=1,c.programtype=r[1],c.string+=i+"\n";!1!==(i=n(t));)if(c.string+=i+"\n","#"!==i.charAt(0)){if((r=i.match(s))&&(c.gamma=parseFloat(r[1],10)),(r=i.match(o))&&(c.exposure=parseFloat(r[1],10)),(r=i.match(a))&&(c.valid|=2,c.format=r[1]),(r=i.match(l))&&(c.valid|=4,c.height=parseInt(r[1],10),c.width=parseInt(r[2],10)),2&c.valid&&4&c.valid)break}else c.comments+=i+"\n";return 2&c.valid?4&c.valid?c:e(3,"missing image size specifier"):e(3,"missing format specifier")}(s);if(-1!==o){var a=o.width,l=o.height,c=function(t,n,i){var r,s,o,a,l,c,h,u,d,p,m,f,g,v=n,y=i;if(v<8||v>32767||2!==t[0]||2!==t[1]||128&t[2])return new Uint8Array(t);if(v!==(t[2]<<8|t[3]))return e(3,"wrong scanline width");if(!(r=new Uint8Array(4*n*i)).length)return e(4,"unable to allocate buffer space");for(s=0,o=0,u=4*v,g=new Uint8Array(4),c=new Uint8Array(u);y>0&&ot.byteLength)return e(1);if(g[0]=t[o++],g[1]=t[o++],g[2]=t[o++],g[3]=t[o++],2!=g[0]||2!=g[1]||(g[2]<<8|g[3])!=v)return e(3,"bad rgbe scanline format");for(h=0;h128)&&(a-=128),0===a||h+a>u)return e(3,"bad scanline data");if(f)for(l=t[o++],d=0;d{})){try{const n=Td.test(t),i=n?Ad:Ed,r=await new Promise(((n,r)=>i.load(t,n,(t=>{e(t.loaded/t.total*.9)}),r)));return e(1),this.addMetadata(r,t),r.mapping=303,n?(r.encoding=3002,r.minFilter=1003,r.magFilter=1003,r.flipY=!0):r.encoding=3007,r}finally{e&&e(1)}}async generateEnvironmentMapAndSkybox(t=null,e=null,n={}){const{progressTracker:i}=n,r=null!=i?i.beginActivity():()=>{};try{let n,s=Promise.resolve(null);t&&(s=this.loadSkyboxFromUrl(t,i)),n=e?this.loadEnvironmentMapFromUrl(e,i):t?this.loadEnvironmentMapFromUrl(t,i):this.loadGeneratedEnvironmentMap();let[o,a]=await Promise.all([n,s]);if(null==o)throw new Error("Failed to load environment map.");return{environmentMap:o,skybox:a}}finally{r(1)}}addMetadata(t,e){null!=t&&(t.userData=Object.assign(Object.assign({},Ld),{url:e}))}loadSkyboxFromUrl(t,e){if(!this.skyboxCache.has(t)){const n=e?e.beginActivity():()=>{},i=this.load(t,n);this.skyboxCache.set(t,i)}return this.skyboxCache.get(t)}loadEnvironmentMapFromUrl(t,e){if(!this.environmentMapCache.has(t)){const n=this.loadSkyboxFromUrl(t,e).then((e=>{const n=this.PMREMGenerator.fromEquirectangular(e);return this.addMetadata(n.texture,t),n}));this.PMREMGenerator.compileEquirectangularShader(),this.environmentMapCache.set(t,n)}return this.environmentMapCache.get(t)}loadGeneratedEnvironmentMap(){if(null==this.generatedEnvironmentMap){const t=new Sd;this.generatedEnvironmentMap=this.PMREMGenerator.fromScene(t,.04),this.addMetadata(this.generatedEnvironmentMap.texture,null)}return Promise.resolve(this.generatedEnvironmentMap)}async dispose(){const t=[];this.environmentMapCache.forEach((e=>{t.push(e)})),this.environmentMapCache.clear();for(const e of t)try{(await e).dispose()}catch(t){}null!=this.generatedEnvironmentMap&&(this.generatedEnvironmentMap.dispose(),this.generatedEnvironmentMap=null)}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Cd,Pd;const Od=Symbol("onWebGLContextLost"),Id=Symbol("webGLContextLostHandler"),Dd=Symbol("singleton");class Nd extends _{constructor(t){super(),this.loader=new oc(_d),this.width=0,this.height=0,this.dpr=1,this.minScale=.5,this.debugger=null,this.scenes=new Set,this.multipleScenesVisible=!1,this.scale=1,this.avgFrameDuration=22,this[Pd]=t=>this[Od](t),this.dpr=nh(),this.canvasElement=document.createElement("canvas"),this.canvasElement.id="webgl-canvas",this.canvas3D=this.canvasElement,this.canvas3D.addEventListener("webglcontextlost",this[Id]);try{this.threeRenderer=new yr({canvas:this.canvas3D,alpha:!0,antialias:!0,powerPreference:"high-performance",preserveDrawingBuffer:!0}),this.threeRenderer.autoClear=!0,this.threeRenderer.outputEncoding=3007,this.threeRenderer.gammaFactor=2.2,this.threeRenderer.physicallyCorrectLights=!0,this.threeRenderer.setPixelRatio(1),this.threeRenderer.shadowMap.enabled=!0,this.threeRenderer.shadowMap.type=2,this.threeRenderer.shadowMap.autoUpdate=!1,this.debugger=null!=t&&t.debug?new Wu(this):null,this.threeRenderer.debug={checkShaderErrors:!!this.debugger},this.threeRenderer.toneMapping=4}catch(t){console.warn(t)}this.arRenderer=new ju(this),this.textureUtils=this.canRender?new Rd(this.threeRenderer):null,this.roughnessMipmapper=new Zc(this.threeRenderer),this.updateRendererSize(),this.lastTick=performance.now(),this.avgFrameDuration=0}static get singleton(){return this[Dd]}static resetSingleton(){this[Dd].dispose(),this[Dd]=new Nd({debug:ih()})}get canRender(){return null!=this.threeRenderer}get scaleFactor(){return this.scale}updateRendererSize(){const t=nh();if(t!==this.dpr)for(const t of this.scenes){const{element:e}=t;e[hp](e.getBoundingClientRect())}let e=0,n=0;for(const t of this.scenes)e=Math.max(e,t.width),n=Math.max(n,t.height);if(e===this.width&&n===this.height&&t===this.dpr)return;this.width=e,this.height=n,this.dpr=t,this.canRender&&this.threeRenderer.setSize(e*t,n*t,!1);const i=e/this.scale,r=n/this.scale;this.canvasElement.style.width=i+"px",this.canvasElement.style.height=r+"px";for(const s of this.scenes){const{canvas:o}=s;o.width=Math.round(e*t),o.height=Math.round(n*t),o.style.width=i+"px",o.style.height=r+"px",s.isDirty=!0}}updateRendererScale(){let{scale:t}=this;if(this.avgFrameDuration>26&&t>this.minScale?t*=.79:this.avgFrameDuration<18&&t<1&&(t/=.79,t=Math.min(t,1)),t=Math.max(t,this.minScale),t==this.scale)return;this.scale=t,this.avgFrameDuration=22;const e=this.width/t,n=this.height/t;this.canvasElement.style.width=e+"px",this.canvasElement.style.height=n+"px";for(const t of this.scenes){const{style:i}=t.canvas;i.width=e+"px",i.height=n+"px",t.isDirty=!0}}registerScene(t){this.scenes.add(t);const{canvas:e}=t;e.width=Math.round(this.width*this.dpr),e.height=Math.round(this.height*this.dpr),e.style.width=this.width/this.scale+"px",e.style.height=this.height/this.scale+"px",this.multipleScenesVisible&&e.classList.add("show"),t.isDirty=!0,this.canRender&&this.scenes.size>0&&this.threeRenderer.setAnimationLoop((t=>this.render(t))),null!=this.debugger&&this.debugger.addScene(t)}unregisterScene(t){this.scenes.delete(t),this.canRender&&0===this.scenes.size&&this.threeRenderer.setAnimationLoop(null),null!=this.debugger&&this.debugger.removeScene(t)}displayCanvas(t){return this.multipleScenesVisible?t.element[xp]:this.canvasElement}selectCanvas(){let t=0,e=null;for(const n of this.scenes){const{element:i}=n;i.modelIsVisible&&(++t,e=i[yp])}const n=t>1||false,{canvasElement:i}=this;if(n!==this.multipleScenesVisible||!n&&i.parentElement!==e){this.multipleScenesVisible=n,n&&i.classList.remove("show");for(const t of this.scenes){const r=t.element[yp],s=t.element[xp];n?(s.classList.add("show"),t.isDirty=!0):r===e&&(r.appendChild(i),i.classList.add("show"),s.classList.remove("show"),t.isDirty=!0)}}}orderedScenes(){const t=[];for(const e of[!1,!0])for(const n of this.scenes)n.element.modelIsVisible===e&&t.push(n);return t}get isPresenting(){return this.arRenderer.isPresenting}preRender(t,e,n){const{element:i,exposure:r,model:s}=t;i[_p](e,n);const o="number"==typeof r&&!self.isNaN(r);this.threeRenderer.toneMappingExposure=o?r:1,s.updateShadow()&&(this.threeRenderer.shadowMap.needsUpdate=!0)}render(t){const e=t-this.lastTick;if(this.lastTick=t,!this.canRender||this.isPresenting)return;this.avgFrameDuration+=eh(.2*(e-this.avgFrameDuration),-2,2),this.selectCanvas(),this.updateRendererSize(),this.updateRendererScale();const{dpr:n,scale:i}=this;for(const r of this.orderedScenes()){if(!r.element[Cp]())continue;if(this.preRender(r,t,e),!r.isDirty)continue;if(r.isDirty=!1,!r.element.modelIsVisible&&!this.multipleScenesVisible)for(const t of this.scenes)t.element.modelIsVisible&&(t.isDirty=!0);const s=Math.min(Math.ceil(r.width*i*n),this.canvas3D.width),o=Math.min(Math.ceil(r.height*i*n),this.canvas3D.height);if(this.threeRenderer.setRenderTarget(null),this.threeRenderer.setViewport(0,Math.floor(this.height*n)-o,s,o),this.threeRenderer.render(r,r.getCamera()),this.multipleScenesVisible){null==r.context&&r.createContext();{const t=r.context;t.clearRect(0,0,s,o),t.drawImage(this.canvas3D,0,0,s,o,0,0,s,o)}}}}dispose(){null!=this.textureUtils&&this.textureUtils.dispose(),null!=this.threeRenderer&&this.threeRenderer.dispose(),this.textureUtils=null,this.threeRenderer=null,this.scenes.clear(),this.canvas3D.removeEventListener("webglcontextlost",this[Id])}[(Cd=Dd,Pd=Id,Od)](t){this.dispatchEvent({type:"contextlost",sourceEvent:t})}}Nd[Cd]=new Nd({debug:ih()}); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Fd,Ud;const zd=Symbol("ongoingActivities"),kd=Symbol("announceTotalProgress"),Bd=Symbol("eventDelegate");class Hd{constructor(){this[Fd]=document.createDocumentFragment(),this.addEventListener=(...t)=>this[Bd].addEventListener(...t),this.removeEventListener=(...t)=>this[Bd].removeEventListener(...t),this.dispatchEvent=(...t)=>this[Bd].dispatchEvent(...t),this[Ud]=new Set}get ongoingActivityCount(){return this[zd].size}beginActivity(){const t={progress:0};return this[zd].add(t),1===this.ongoingActivityCount&&this[kd](),e=>{let n;return n=Math.max(eh(e,0,1),t.progress),n!==t.progress&&(t.progress=n,this[kd]()),t.progress}}[(Fd=Bd,Ud=zd,kd)](){let t=0,e=0,n=0;for(const i of this[zd]){const{progress:r}=i;t+=r*(.5/Math.pow(2,e++)),1===r&&n++}n===this.ongoingActivityCount&&(t=1,this[zd].clear()),this.dispatchEvent(new CustomEvent("progress",{detail:{totalProgress:t}}))}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Gd,Vd,jd,Wd,qd,Xd,Yd,Jd,Zd,Kd,Qd=function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const $d=document.createElement("canvas");let tp=null;const ep=Symbol("template"),np=Symbol("fallbackResizeHandler"),ip=Symbol("defaultAriaLabel"),rp=Symbol("resizeObserver"),sp=Symbol("intersectionObserver"),op=Symbol("clearModelTimeout"),ap=Symbol("onContextLost"),lp=Symbol("contextLostHandler"),cp=Symbol("loaded"),hp=Symbol("updateSize"),up=Symbol("isElementInViewport"),dp=Symbol("announceModelVisibility"),pp=Symbol("ariaLabel"),mp=Symbol("loadedTime"),fp=Symbol("updateSource"),gp=Symbol("markLoaded"),vp=Symbol("container"),yp=Symbol("input"),xp=Symbol("canvas"),bp=Symbol("scene"),wp=Symbol("needsRender"),_p=Symbol("tick"),Mp=Symbol("onModelLoad"),Sp=Symbol("onResize"),Tp=Symbol("renderer"),Ep=Symbol("progressTracker"),Ap=Symbol("getLoaded"),Lp=Symbol("getModelIsVisible"),Rp=Symbol("shouldAttemptPreload"),Cp=Symbol("sceneIsReady"),Pp=Symbol("hasTransitioned"),Op=t=>({x:t.x,y:t.y,z:t.z,toString(){return`${this.x}m ${this.y}m ${this.z}m`}});class Ip extends r{constructor(){super(),this.alt=null,this.src=null,this[Gd]=!1,this[Vd]=!1,this[jd]=0,this[Wd]=null,this[qd]=th((()=>{const t=this.getBoundingClientRect();this[hp](t)}),50),this[Xd]=th((t=>{const e=this.modelIsVisible;e!==t&&this.dispatchEvent(new CustomEvent("model-visibility",{detail:{visible:e}}))}),0),this[Yd]=null,this[Jd]=null,this[Zd]=new Hd,this[Kd]=t=>this[ap](t);const t=this.constructor.template;window.ShadyCSS&&window.ShadyCSS.styleElement(this,{}),this.attachShadow({mode:"open"});const e=this.shadowRoot;let n,i;if(e.appendChild(t.content.cloneNode(!0)),this[vp]=e.querySelector(".container"),this[yp]=e.querySelector(".userInput"),this[xp]=e.querySelector("canvas"),this[ip]=this[yp].getAttribute("aria-label"),this.isConnected){const t=this.getBoundingClientRect();n=t.width,i=t.height}else n=300,i=150;this[bp]=new Vc({canvas:this[xp],element:this,width:n,height:i}),this[bp].addEventListener("model-load",(t=>{this[gp](),this[Mp](),this.dispatchEvent(new CustomEvent("load",{detail:{url:t.url}}))})),Promise.resolve().then((()=>{this[hp](this.getBoundingClientRect())})),c&&(this[rp]=new ResizeObserver((t=>{if(!this[Tp].isPresenting)for(let e of t)e.target===this&&this[hp](e.contentRect)}))),h?this[sp]=new IntersectionObserver((t=>{for(let e of t)if(e.target===this){const t=this.modelIsVisible;this[up]=e.isIntersecting,this[dp](t),this[up]&&!this[Cp]()&&this[fp]()}}),{root:null,rootMargin:"0px",threshold:0}):this[up]=!0}static get is(){return"model-viewer"}static get template(){return this.hasOwnProperty(ep)||(this[ep]=(t=>{const e=document.createElement("template");return e.innerHTML=w.innerHTML,window.ShadyCSS&&window.ShadyCSS.prepareTemplate(e,t),e})(this.is)),this[ep]}static set modelCacheSize(t){oc[rc].evictionThreshold=t}static get modelCacheSize(){return oc[rc].evictionThreshold}static set minimumRenderScale(t){t>1&&console.warn(" minimumRenderScale has been clamped to a maximum value of 1."),t<=0&&console.warn(" minimumRenderScale has been clamped to a minimum value of 0. This could result in single-pixel renders on some devices; consider increasing."),Nd.singleton.minScale=Math.max(0,Math.min(1,t))}static get minimumRenderScale(){return Nd.singleton.minScale}get loaded(){return this[Ap]()}get[(Gd=up,Vd=cp,jd=mp,Wd=op,qd=np,Xd=dp,Yd=rp,Jd=sp,Zd=Ep,Kd=lp,Tp)](){return Nd.singleton}get modelIsVisible(){return this[Lp]()}connectedCallback(){super.connectedCallback&&super.connectedCallback(),c?this[rp].observe(this):self.addEventListener("resize",this[np]),h&&this[sp].observe(this);const t=this[Tp];t.addEventListener("contextlost",this[lp]),t.registerScene(this[bp]),null!=this[op]&&(self.clearTimeout(this[op]),this[op]=null,this.requestUpdate("src",null))}disconnectedCallback(){super.disconnectedCallback&&super.disconnectedCallback(),c?this[rp].unobserve(this):self.removeEventListener("resize",this[np]),h&&this[sp].unobserve(this);const t=this[Tp];t.removeEventListener("contextlost",this[lp]),t.unregisterScene(this[bp]),this[op]=self.setTimeout((()=>{this[bp].model.clear()}),1e3)}updated(t){if(super.updated(t),!t.has("src")||null!=this.src&&this.src===this[bp].model.url||(this[cp]=!1,this[mp]=0,this[fp]()),t.has("alt")){const t=null==this.alt?this[ip]:this.alt;this[yp].setAttribute("aria-label",t)}}toDataURL(t,e){return this[Tp].displayCanvas(this[bp]).toDataURL(t,e)}async toBlob(t){const e=t?t.mimeType:void 0,n=t?t.qualityArgument:void 0,i=t?t.idealAspect:void 0,{width:r,height:s,model:o,aspect:a}=this[bp],{dpr:l,scaleFactor:c}=this[Tp];let h=r*c*l,u=s*c*l,d=0,p=0;if(!0===i)if(o.fieldOfViewAspect>a){const t=u;u=Math.round(h/o.fieldOfViewAspect),p=(t-u)/2}else{const t=h;h=Math.round(u*o.fieldOfViewAspect),d=(t-h)/2}$d.width=h,$d.height=u;try{return new Promise((async(t,i)=>(null==tp&&(tp=$d.getContext("2d")),tp.drawImage(this[Tp].displayCanvas(this[bp]),d,p,h,u,0,0,h,u),!$d.msToBlob||e&&"image/png"!==e?$d.toBlob?void $d.toBlob((e=>{if(!e)return i(new Error("Unable to retrieve canvas blob"));t(e)}),e,n):t(await(async t=>new Promise(((e,n)=>{const i=t.match(/data:(.*);/);if(!i)return n(new Error(t+" is not a valid data Url"));const r=i[1],s=t.replace(/data:image\/\w+;base64,/,""),o=atob(s),a=[];for(let t=0;tt(.8*e)));const n={url:e};this.dispatchEvent(new CustomEvent("preload",{detail:n}))}catch(t){this.dispatchEvent(new CustomEvent("error",{detail:t}))}finally{t(.9),requestAnimationFrame((()=>{requestAnimationFrame((()=>{t(1)}))}))}}}Qd([o({type:String})],Ip.prototype,"alt",void 0),Qd([o({type:String})],Ip.prototype,"src",void 0); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Dp=function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const Np=Symbol("changeAnimation"),Fp=Symbol("paused"),Up=Symbol("annotationRenderer"),zp=Symbol("hotspotMap"),kp=Symbol("mutationCallback"),Bp=Symbol("observer"),Hp=Symbol("addHotspot"),Gp=Symbol("removeHotspot"),Vp=new E,jp=new ht,Wp=new A,qp=t=>e=>{try{const n=pc(e),i=(n.length?n[0].terms:[]).filter((t=>t&&"ident"===t.type)).map((t=>t.value)).filter((e=>t.indexOf(e)>-1)),r=new Set;for(const t of i)r.add(t);return r}catch(t){}return new Set} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */;var Xp=function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};let Yp=!1,Jp=!1;const Zp=qp(["safari","chrome"]),Kp=qp(["quick-look","scene-viewer","webxr","none"]),Qp="quick-look",$p="scene-viewer",tm="webxr",em="none",nm=Symbol("arButtonContainer"),im=Symbol("enterARWithWebXR"),rm=Symbol("openSceneViewer"),sm=Symbol("openIOSARQuickLook"),om=Symbol("canActivateAR"),am=Symbol("arMode"),lm=Symbol("arModes"),cm=Symbol("canLaunchQuickLook"),hm=Symbol("quickLookBrowsers"),um=Symbol("arAnchor"),dm=Symbol("preload"),pm=Symbol("onARButtonContainerClick"),mm=Symbol("onARStatus"),fm=Symbol("onARTap"),gm=Symbol("selectARMode"); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var vm,ym,xm;const bm=Symbol("evaluate"),wm=Symbol("lastValue");class _m{constructor(){this[vm]=null}static evaluatableFor(t,e=wc){if(t instanceof _m)return t;if("number"===t.type)return"%"===t.unit?new Tm(t,e):t;switch(t.name.value){case"calc":return new Cm(t,e);case"env":return new Am(t)}return wc}static evaluate(t){return t instanceof _m?t.evaluate():t}static isConstant(t){return!(t instanceof _m)||t.isConstant}static applyIntrinsics(t,e){const{basis:n,keywords:i}=e,{auto:r}=i;return n.map(((e,n)=>{const s=null==r[n]?e:r[n];let o=t[n]?t[n]:s;if("ident"===o.type){const t=o.value;t in i&&(o=i[t][n])}return null!=o&&"ident"!==o.type||(o=s),"%"===o.unit?dc(o.number/100*e.number,e.unit):(o=Sc(o,e),o.unit!==e.unit?e:o)}))}get isConstant(){return!1}evaluate(){return this.isConstant&&null!=this[wm]||(this[wm]=this[bm]()),this[wm]}}vm=wm;const Mm=Symbol("percentage"),Sm=Symbol("basis");class Tm extends _m{constructor(t,e){super(),this[Mm]=t,this[Sm]=e}get isConstant(){return!0}[bm](){return dc(this[Mm].number/100*this[Sm].number,this[Sm].unit)}}const Em=Symbol("identNode");class Am extends _m{constructor(t){super(),this[ym]=null;const e=t.arguments.length?t.arguments[0].terms[0]:null;null!=e&&"ident"===e.type&&(this[Em]=e)}get isConstant(){return!1}[(ym=Em,bm)](){if(null!=this[Em])switch(this[Em].value){case"window-scroll-y":return{type:"number",number:window.pageYOffset/(Math.max(document.body.scrollHeight,document.body.offsetHeight,document.documentElement.clientHeight,document.documentElement.scrollHeight,document.documentElement.offsetHeight)-window.innerHeight)||0,unit:null}}return wc}}const Lm=/[\*\/]/,Rm=Symbol("evalutor");class Cm extends _m{constructor(t,e=wc){if(super(),this[xm]=null,1!==t.arguments.length)return;const n=t.arguments[0].terms.slice(),i=[];for(;n.length;){const t=n.shift();if(i.length>0){const n=i[i.length-1];if("operator"===n.type&&Lm.test(n.value)){const n=i.pop(),r=i.pop();if(null==r)return;i.push(new Dm(n,_m.evaluatableFor(r,e),_m.evaluatableFor(t,e)));continue}}i.push("operator"===t.type?t:_m.evaluatableFor(t,e))}for(;i.length>2;){const[t,n,r]=i.splice(0,3);if("operator"!==n.type)return;i.unshift(new Dm(n,_m.evaluatableFor(t,e),_m.evaluatableFor(r,e)))}1===i.length&&(this[Rm]=i[0])}get isConstant(){return null==this[Rm]||_m.isConstant(this[Rm])}[(xm=Rm,bm)](){return null!=this[Rm]?_m.evaluate(this[Rm]):wc}}const Pm=Symbol("operator"),Om=Symbol("left"),Im=Symbol("right");class Dm extends _m{constructor(t,e,n){super(),this[Pm]=t,this[Om]=e,this[Im]=n}get isConstant(){return _m.isConstant(this[Om])&&_m.isConstant(this[Im])}[bm](){const t=Sc(_m.evaluate(this[Om])),e=Sc(_m.evaluate(this[Im])),{number:n,unit:i}=t,{number:r,unit:s}=e;if(null!=s&&null!=i&&s!=i)return wc;const o=i||s;let a;switch(this[Pm].value){case"+":a=n+r;break;case"-":a=n-r;break;case"/":a=n/r;break;case"*":a=n*r;break;default:return wc}return{type:"number",number:a,unit:o}}}const Nm=Symbol("evaluatables"),Fm=Symbol("intrinsics");class Um extends _m{constructor(t,e){super(),this[Fm]=e;const n=t[0],i=null!=n?n.terms:[];this[Nm]=e.basis.map(((t,e)=>{const n=i[e];return null==n?{type:"ident",value:"auto"}:"ident"===n.type?n:_m.evaluatableFor(n,t)}))}get isConstant(){for(const t of this[Nm])if(!_m.isConstant(t))return!1;return!0}[bm](){const t=this[Nm].map((t=>_m.evaluate(t)));return _m.applyIntrinsics(t,this[Fm]).map((t=>t.number))}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var zm,km,Bm,Hm;const Gm=Symbol("instances"),Vm=Symbol("activateListener"),jm=Symbol("deactivateListener"),Wm=Symbol("notifyInstances"),qm=Symbol("notify"),Xm=Symbol("callback");class Ym{constructor(t){this[Xm]=t}static[Wm](){for(const t of Ym[Gm])t[qm]()}static[(zm=Gm,Vm)](){window.addEventListener("scroll",this[Wm],{passive:!0})}static[jm](){window.removeEventListener("scroll",this[Wm])}observe(){0===Ym[Gm].size&&Ym[Vm](),Ym[Gm].add(this)}disconnect(){Ym[Gm].delete(this),0===Ym[Gm].size&&Ym[jm]()}[qm](){this[Xm]()}}Ym[zm]=new Set;const Jm=Symbol("computeStyleCallback"),Zm=Symbol("astWalker"),Km=Symbol("dependencies"),Qm=Symbol("scrollHandler"),$m=Symbol("onScroll");class tf{constructor(t){this[km]={},this[Bm]=new bc(["function"]),this[Hm]=()=>this[$m](),this[Jm]=t}observeEffectsFor(t){const e={},n=this[Km];this[Zm].walk(t,(t=>{const{name:i}=t,r=t.arguments[0].terms[0];if("env"===i.value&&null!=r&&"ident"===r.type)switch(r.value){case"window-scroll-y":if(null==e["window-scroll"]){const t="window-scroll"in n?n["window-scroll"]:new Ym(this[Qm]);t.observe(),delete n["window-scroll"],e["window-scroll"]=t}}}));for(const t in n){n[t].disconnect()}this[Km]=e}dispose(){for(const t in this[Km]){this[Km][t].disconnect()}}[(km=Km,Bm=Zm,Hm=Qm,$m)](){this[Jm]({relatedState:"window-scroll"})}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */const ef=t=>{const e=t.observeEffects||!1,n=t.intrinsics instanceof Function?t.intrinsics:()=>t.intrinsics;return(i,r)=>{const s=i.updated,o=i.connectedCallback,a=i.disconnectedCallback,l=Symbol(r+"StyleEffector"),c=Symbol(r+"StyleEvaluator"),h=Symbol(r+"UpdateEvaluator"),u=Symbol(r+"EvaluateAndSync");Object.defineProperties(i,{[l]:{value:null,writable:!0},[c]:{value:null,writable:!0},[h]:{value:function(){const t=pc(this[r]);this[c]=new Um(t,n(this)),null==this[l]&&e&&(this[l]=new tf((()=>this[u]()))),null!=this[l]&&this[l].observeEffectsFor(t)}},[u]:{value:function(){if(null==this[c])return;const e=this[c].evaluate();this[t.updateHandler](e)}},updated:{value:function(t){t.has(r)&&(this[h](),this[u]()),s.call(this,t)}},connectedCallback:{value:function(){o.call(this),this.requestUpdate(r,this[r])}},disconnectedCallback:{value:function(){a.call(this),null!=this[l]&&(this[l].dispose(),this[l]=null)}}})}},nf=Object.freeze({minimumRadius:0,maximumRadius:1/0,minimumPolarAngle:Math.PI/8,maximumPolarAngle:Math.PI-Math.PI/8,minimumAzimuthalAngle:-1/0,maximumAzimuthalAngle:1/0,minimumFieldOfView:10,maximumFieldOfView:45,interactionPolicy:"always-allow",touchAction:"pan-y"}),rf=/^touch(start|end|move)$/,sf=Math.PI/8,of=33,af=34,lf=37,cf=38,hf=39,uf=40,df="user-interaction",pf="none"; /* @license * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */class mf extends _{constructor(t,e){super(),this.camera=t,this.element=e,this.sensitivity=1,this._interactionEnabled=!1,this.isUserChange=!1,this.isUserPointing=!1,this.spherical=new ul,this.goalSpherical=new ul,this.thetaDamper=new cc,this.phiDamper=new cc,this.radiusDamper=new cc,this.logFov=Math.log(nf.maximumFieldOfView),this.goalLogFov=this.logFov,this.fovDamper=new cc,this.pointerIsDown=!1,this.lastPointerPosition={clientX:0,clientY:0},this.touchMode="rotate",this.touchDecided=!1,this.onPointerMove=t=>{if(this.pointerIsDown&&this.canInteract){if(rf.test(t.type)){const{touches:e}=t;switch(this.touchMode){case"zoom":if(this.lastTouches.length>1&&e.length>1){const t=.04*(this.twoTouchDistance(this.lastTouches[0],this.lastTouches[1])-this.twoTouchDistance(e[0],e[1]))/10;this.userAdjustOrbit(0,0,t)}break;case"rotate":const{touchAction:t}=this._options;if(!this.touchDecided&&"none"!==t){this.touchDecided=!0;const{clientX:n,clientY:i}=e[0],r=Math.abs(n-this.lastPointerPosition.clientX),s=Math.abs(i-this.lastPointerPosition.clientY);if("pan-y"===t&&s>r&&document.body.scrollHeight>window.innerHeight||"pan-x"===t&&r>s)return void(this.touchMode="scroll")}this.handleSinglePointerMove(e[0]);break;case"scroll":return}this.lastTouches=e}else this.handleSinglePointerMove(t);t.cancelable&&t.preventDefault()}},this.onPointerDown=t=>{if(this.pointerIsDown=!0,this.isUserPointing=!1,rf.test(t.type)){const{touches:e}=t;switch(this.touchDecided=!1,e.length){default:case 1:this.touchMode="rotate",this.handleSinglePointerDown(e[0]);break;case 2:this.touchMode="zoom"}this.lastTouches=e}else this.handleSinglePointerDown(t)},this.onPointerUp=t=>{this.element.style.cursor="grab",this.pointerIsDown=!1,this.isUserPointing&&this.dispatchEvent({type:"pointer-change-end",pointer:Object.assign({},this.lastPointerPosition)})},this.onWheel=t=>{if(!this.canInteract)return;const e=t.deltaY*(1==t.deltaMode?18:1)*.04/30;this.userAdjustOrbit(0,0,e),t.cancelable&&t.preventDefault()},this.onKeyDown=t=>{let e=!1;switch(t.keyCode){case of:e=!0,this.userAdjustOrbit(0,0,.04);break;case af:e=!0,this.userAdjustOrbit(0,0,-.04);break;case cf:e=!0,this.userAdjustOrbit(0,-sf,0);break;case uf:e=!0,this.userAdjustOrbit(0,sf,0);break;case lf:e=!0,this.userAdjustOrbit(-sf,0,0);break;case hf:e=!0,this.userAdjustOrbit(sf,0,0)}e&&t.cancelable&&t.preventDefault()},this._options=Object.assign({},nf),this.setOrbit(0,Math.PI/2,1),this.setFieldOfView(100),this.jumpToGoal()}get interactionEnabled(){return this._interactionEnabled}enableInteraction(){if(!1===this._interactionEnabled){const{element:t}=this;t.addEventListener("mousemove",this.onPointerMove),t.addEventListener("mousedown",this.onPointerDown),t.addEventListener("wheel",this.onWheel),t.addEventListener("keydown",this.onKeyDown),t.addEventListener("touchstart",this.onPointerDown,{passive:!0}),t.addEventListener("touchmove",this.onPointerMove),self.addEventListener("mouseup",this.onPointerUp),self.addEventListener("touchend",this.onPointerUp),this.element.style.cursor="grab",this._interactionEnabled=!0}}disableInteraction(){if(!0===this._interactionEnabled){const{element:t}=this;t.removeEventListener("mousemove",this.onPointerMove),t.removeEventListener("mousedown",this.onPointerDown),t.removeEventListener("wheel",this.onWheel),t.removeEventListener("keydown",this.onKeyDown),t.removeEventListener("touchstart",this.onPointerDown),t.removeEventListener("touchmove",this.onPointerMove),self.removeEventListener("mouseup",this.onPointerUp),self.removeEventListener("touchend",this.onPointerUp),t.style.cursor="",this._interactionEnabled=!1}}get options(){return this._options}getCameraSpherical(t=new ul){return t.copy(this.spherical)}getFieldOfView(){return this.camera.fov}applyOptions(t){Object.assign(this._options,t),this.setOrbit(),this.setFieldOfView(Math.exp(this.goalLogFov))}updateNearFar(t,e){this.camera.near=Math.max(t,e/1e3),this.camera.far=e,this.camera.updateProjectionMatrix()}updateAspect(t){this.camera.aspect=t,this.camera.updateProjectionMatrix()}setOrbit(t=this.goalSpherical.theta,e=this.goalSpherical.phi,n=this.goalSpherical.radius){const{minimumAzimuthalAngle:i,maximumAzimuthalAngle:r,minimumPolarAngle:s,maximumPolarAngle:o,minimumRadius:a,maximumRadius:l}=this._options,{theta:c,phi:h,radius:u}=this.goalSpherical,d=eh(t,i,r);isFinite(i)||isFinite(r)||(this.spherical.theta=this.wrapAngle(this.spherical.theta-d)+d);const p=eh(e,s,o),m=eh(n,a,l);return(d!==c||p!==h||m!==u)&&(this.goalSpherical.theta=d,this.goalSpherical.phi=p,this.goalSpherical.radius=m,this.goalSpherical.makeSafe(),this.isUserChange=!1,!0)}setRadius(t){this.goalSpherical.radius=t,this.setOrbit()}setFieldOfView(t){const{minimumFieldOfView:e,maximumFieldOfView:n}=this._options;t=eh(t,e,n),this.goalLogFov=Math.log(t)}adjustOrbit(t,e,n){const{theta:i,phi:r,radius:s}=this.goalSpherical,{minimumRadius:o,maximumRadius:a,minimumFieldOfView:l,maximumFieldOfView:c}=this._options,h=this.spherical.theta-i,u=Math.PI-.001,d=i-eh(t,-u-h,u-h),p=r-e,m=0===n?0:n>0?(a-s)/(Math.log(c)-this.goalLogFov):(s-o)/(this.goalLogFov-Math.log(l)),f=s+n*Math.min(isFinite(m)?m:1/0,a-o);if(this.setOrbit(d,p,f),0!==n){const t=this.goalLogFov+n;this.setFieldOfView(Math.exp(t))}}jumpToGoal(){this.update(0,1e4)}update(t,e){if(this.isStationary())return;const{maximumPolarAngle:n,maximumRadius:i}=this._options,r=this.spherical.theta-this.goalSpherical.theta;Math.abs(r)>Math.PI&&!isFinite(this._options.minimumAzimuthalAngle)&&!isFinite(this._options.maximumAzimuthalAngle)&&(this.spherical.theta-=2*Math.sign(r)*Math.PI),this.spherical.theta=this.thetaDamper.update(this.spherical.theta,this.goalSpherical.theta,e,Math.PI),this.spherical.phi=this.phiDamper.update(this.spherical.phi,this.goalSpherical.phi,e,n),this.spherical.radius=this.radiusDamper.update(this.spherical.radius,this.goalSpherical.radius,e,i),this.logFov=this.fovDamper.update(this.logFov,this.goalLogFov,e,1),this.moveCamera()}isStationary(){return this.goalSpherical.theta===this.spherical.theta&&this.goalSpherical.phi===this.spherical.phi&&this.goalSpherical.radius===this.spherical.radius&&this.goalLogFov===this.logFov}moveCamera(){this.spherical.makeSafe(),this.camera.position.setFromSpherical(this.spherical),this.camera.setRotationFromEuler(new yt(this.spherical.phi-Math.PI/2,this.spherical.theta,0,"YXZ")),this.camera.fov!==Math.exp(this.logFov)&&(this.camera.fov=Math.exp(this.logFov),this.camera.updateProjectionMatrix());const t=this.isUserChange?df:pf;this.dispatchEvent({type:"change",source:t})}get canInteract(){if("allow-when-focused"==this._options.interactionPolicy){return this.element.getRootNode().activeElement===this.element}return"always-allow"===this._options.interactionPolicy}userAdjustOrbit(t,e,n){this.adjustOrbit(t*this.sensitivity,e*this.sensitivity,n),this.isUserChange=!0,this.dispatchEvent({type:"change",source:df})}wrapAngle(t){const e=(t+Math.PI)/(2*Math.PI);return 2*(e-Math.floor(e))*Math.PI-Math.PI}pixelLengthToSphericalAngle(t){return 2*Math.PI*t/this.element.clientHeight}twoTouchDistance(t,e){const{clientX:n,clientY:i}=t,{clientX:r,clientY:s}=e,o=r-n,a=s-i;return Math.sqrt(o*o+a*a)}handleSinglePointerMove(t){const{clientX:e,clientY:n}=t,i=this.pixelLengthToSphericalAngle(e-this.lastPointerPosition.clientX),r=this.pixelLengthToSphericalAngle(n-this.lastPointerPosition.clientY);this.lastPointerPosition.clientX=e,this.lastPointerPosition.clientY=n,!1===this.isUserPointing&&(this.isUserPointing=!0,this.dispatchEvent({type:"pointer-change-start",pointer:Object.assign({},t)})),this.userAdjustOrbit(i,r,0)}handleSinglePointerDown(t){this.lastPointerPosition.clientX=t.clientX,this.lastPointerPosition.clientY=t.clientY,this.element.style.cursor="grabbing"}} /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */const ff=t=>t<.5?2*t*t:(4-2*t)*t-1,gf=(t,e,n=ff)=>i=>t+(e-t)*n(i),vf=(t,e)=>{const n=[],i=[];let r=t;for(let t=0;t{const n=e.reduce(((t,e)=>t+e),0),i=e.map((t=>t/n));return e=>{let n=0,r=1/0,s=()=>0;for(let o=0;o=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const xf=vf(0,[{frames:5,value:-1},{frames:1,value:-1},{frames:8,value:1},{frames:1,value:1},{frames:5,value:0},{frames:18,value:0}]),bf=vf(0,[{frames:1,value:1},{frames:5,value:1},{frames:1,value:0},{frames:6,value:0}]),wf=1.1*Pc,_f=["front","right","back","left"],Mf=["upper-","","lower-"],Sf="auto",Tf="when-focused",Ef="wiggle",Af="always-allow",Lf="pan-y",Rf=t=>({basis:[dc(t[sg]*Math.PI/180,"rad")],keywords:{auto:[null]}}),Cf={basis:[_c(dc(25,"deg"))],keywords:{auto:[null]}},Pf=t=>{const e=t[bp];return{basis:[_c(dc(45,"deg"))],keywords:{auto:[dc(e.framedFieldOfView,"deg")]}}},Of=(()=>{const t=pc("0deg 75deg 105%")[0].terms,e=Sc(t[0]),n=Sc(t[1]);return t=>{const i=t[bp].model.idealCameraDistance;return{basis:[e,n,dc(i,"m")],keywords:{auto:[null,null,dc(105,"%")]}}}})(),If=t=>{const e=wf*t[bp].model.idealCameraDistance;return{basis:[dc(-1/0,"rad"),dc(Math.PI/8,"rad"),dc(e,"m")],keywords:{auto:[null,null,null]}}},Df=t=>{const e=Of(t),n=new Um([],e).evaluate()[2];return{basis:[dc(1/0,"rad"),dc(Math.PI-Math.PI/8,"rad"),dc(n,"m")],keywords:{auto:[null,null,null]}}},Nf=t=>{const e=t[bp].model.boundingBox.getCenter(new F);return{basis:[dc(e.x,"m"),dc(e.y,"m"),dc(e.z,"m")],keywords:{auto:[null,null,null]}}},Ff=Math.PI/2,Uf=Math.PI/3,zf=Ff/2,kf=2*Math.PI,Bf=Symbol("controls"),Hf=Symbol("promptElement"),Gf=Symbol("promptAnimatedContainer"),Vf=Symbol("deferInteractionPrompt"),jf=Symbol("updateAria"),Wf=Symbol("updateCameraForRadius"),qf=Symbol("blurHandler"),Xf=Symbol("focusHandler"),Yf=Symbol("changeHandler"),Jf=Symbol("pointerChangeHandler"),Zf=Symbol("onBlur"),Kf=Symbol("onFocus"),Qf=Symbol("onChange"),$f=Symbol("onPointerChange"),tg=Symbol("waitingToPromptUser"),eg=Symbol("userHasInteracted"),ng=Symbol("promptElementVisibleTime"),ig=Symbol("lastPromptOffset"),rg=Symbol("focusedTime"),sg=Symbol("zoomAdjustedFieldOfView"),og=Symbol("lastSpherical"),ag=Symbol("jumpCamera"),lg=Symbol("initialized"),cg=Symbol("maintainThetaPhi"),hg=Symbol("syncCameraOrbit"),ug=Symbol("syncFieldOfView"),dg=Symbol("syncCameraTarget"),pg=Symbol("syncMinCameraOrbit"),mg=Symbol("syncMaxCameraOrbit"),fg=Symbol("syncMinFieldOfView"),gg=Symbol("syncMaxFieldOfView"); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var vg=function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const yg=Symbol("currentEnvironmentMap"),xg=Symbol("applyEnvironmentMap"),bg=Symbol("updateEnvironment"),wg=Symbol("cancelEnvironmentUpdate"),_g=Symbol("onPreload"); /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Mg,Sg;const Tg=Symbol("modelViewerStatusInstance"),Eg=Symbol("updateStatus");Mg=Tg,Sg=Eg; /* @license * Copyright 2019 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Ag=function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const Lg="auto",Rg="manual",Cg="auto",Pg="eager",Og="interaction",Ig=new class extends _{constructor(){super(),this[Mg]=null,this.registeredInstanceStatuses=new Map,this.loadingPromises=[],this.statusElement=document.createElement("p"),this.statusUpdateInProgress=!1,this[Sg]=th((()=>this.updateStatus()),100);const{statusElement:t}=this,{style:e}=t;t.setAttribute("role","status"),t.classList.add("screen-reader-only"),e.top=e.left="0",e.pointerEvents="none"}registerInstance(t){if(this.registeredInstanceStatuses.has(t))return;let e=()=>{};const n=!1===t.loaded&&!!t.src,i=new Promise((i=>{if(!n)return void i();const r=()=>{i(),t.removeEventListener("load",r),t.removeEventListener("error",r)};t.addEventListener("load",r),t.addEventListener("error",r),e=r}));this.registeredInstanceStatuses.set(t,{onUnregistered:e}),this.loadingPromises.push(i),null==this.modelViewerStatusInstance&&(this.modelViewerStatusInstance=t)}unregisterInstance(t){if(!this.registeredInstanceStatuses.has(t))return;const e=this.registeredInstanceStatuses,n=e.get(t);e.delete(t),n.onUnregistered(),this.modelViewerStatusInstance===t&&(this.modelViewerStatusInstance=e.size>0?(t=>{if(null!=t.keys)return t.keys().next().value||null;let e=null;try{t.forEach(((t,n,i)=>{throw e=n,new Error}))}catch(t){}return e})(e):null)}get modelViewerStatusInstance(){return this[Tg]}set modelViewerStatusInstance(t){if(this[Tg]===t)return;const{statusElement:e}=this;null!=t&&null!=t.shadowRoot?t.shadowRoot.appendChild(e):null!=e.parentNode&&e.parentNode.removeChild(e),this[Tg]=t,this[Eg]()}async updateStatus(){if(!this.statusUpdateInProgress&&0!==this.loadingPromises.length){for(this.statusElement.textContent="This page includes one or more 3D models that are loading",this.statusUpdateInProgress=!0,this.dispatchEvent({type:"initial-status-announced"});this.loadingPromises.length;){const{loadingPromises:t}=this;this.loadingPromises=[],await Promise.all(t)}this.statusElement.textContent="All 3D models in the page have loaded",this.statusUpdateInProgress=!1,this.dispatchEvent({type:"finished-loading-announced"})}}},Dg=Symbol("defaultProgressBarElement"),Ng=Symbol("defaultProgressMaskElement"),Fg=Symbol("posterContainerElement"),Ug=Symbol("defaultPosterElement"),zg=Symbol("posterDismissalSource"),kg=Symbol("showPoster"),Bg=Symbol("hidePoster"),Hg=Symbol("modelIsRevealed"),Gg=Symbol("updateProgressBar"),Vg=Symbol("lastReportedProgress"),jg=Symbol("transitioned"),Wg=Symbol("ariaLabelCallToAction"),qg=Symbol("clickHandler"),Xg=Symbol("keydownHandler"),Yg=Symbol("processHandler"),Jg=Symbol("onClick"),Zg=Symbol("onKeydown"),Kg=Symbol("onProgress"),Qg=3,$g=4,tv=6,ev=Symbol("ownerModel");class nv{constructor(t){if(null==t)throw new Error("Illegal constructor");this[ev]=t.model}get ownerModel(){return this[ev]}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */const iv=Symbol("kernel"),rv=Symbol("uri"),sv=Symbol("name"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var ov,av,lv;const cv=Symbol("pbrMetallicRoughness"),hv=Symbol("normalTexture"),uv=Symbol("occlusionTexture"),dv=Symbol("emissiveTexture"),pv=Symbol("kernel"),mv=Symbol("name"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var fv;ov=hv,av=uv,lv=dv;const gv=Symbol("material"),vv=Symbol("kernel"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var yv,xv;fv=gv;const bv=Symbol("kernel"),wv=Symbol("baseColorFactor"),_v=Symbol("baseColorTexture"),Mv=Symbol("metallicRoughnessTexture"),Sv=Symbol("metallicFactor"),Tv=Symbol("roughnessFactor"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Ev,Av;yv=_v,xv=Mv;const Lv=Symbol("kernel"),Rv=Symbol("minFilter"),Cv=Symbol("magFilter"),Pv=Symbol("wrapS"),Ov=Symbol("wrapT"),Iv=Symbol("name"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Dv;Ev=Rv,Av=Cv;const Nv=Symbol("kernel"),Fv=Symbol("texture"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Uv,zv;Dv=Fv;const kv=Symbol("kernel"),Bv=Symbol("source"),Hv=Symbol("sampler"),Gv=Symbol("name"); /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Vv,jv,Wv,qv,Xv,Yv;Uv=Bv,zv=Hv;const Jv={model:class extends nv{constructor(t,e){super(t),this[fv]=Object.freeze([]),this[vv]=t;for(const t of e.materials)this[vv].deserialize("material",t)}get materials(){return this[vv].getElementsByType("material")}get ownerModel(){return this}},material:class extends nv{constructor(t,e){super(t),this[ov]=null,this[av]=null,this[lv]=null,this[pv]=t,null!=e.name&&(this[mv]=e.name);const{pbrMetallicRoughness:n,normalTexture:i,occlusionTexture:r,emissiveTexture:s}=e;this[cv]=t.deserialize("pbr-metallic-roughness",n),null!=i&&(this[hv]=t.deserialize("texture-info",i)),null!=r&&(this[uv]=t.deserialize("texture-info",r)),null!=s&&(this[dv]=t.deserialize("texture-info",s))}get pbrMetallicRoughness(){return this[cv]}get normalTexture(){return this[hv]}get occlusionTexture(){return this[uv]}get emissiveTexture(){return this[dv]}get name(){return this[mv]}},"pbr-metallic-roughness":class extends nv{constructor(t,e){super(t),this[yv]=null,this[xv]=null,this[bv]=t,this[wv]=Object.freeze(e.baseColorFactor),this[Sv]=e.metallicFactor,this[Tv]=e.roughnessFactor;const{baseColorTexture:n,metallicRoughnessTexture:i}=e;null!=n&&(this[_v]=t.deserialize("texture-info",n)),null!=i&&(this[Mv]=t.deserialize("texture-info",i))}get baseColorFactor(){return this[wv]}get metallicFactor(){return this[Sv]}get roughnessFactor(){return this[Tv]}get baseColorTexture(){return this[_v]}get metallicRoughnessTexture(){return this[Mv]}async setBaseColorFactor(t){await this[bv].mutate(this,"baseColorFactor",t),this[wv]=Object.freeze(t)}async setMetallicFactor(t){await this[bv].mutate(this,"metallicFactor",t),this[Sv]=t}async setRoughnessFactor(t){await this[bv].mutate(this,"roughnessFactor",t),this[Tv]=t}},image:class extends nv{constructor(t,e){super(t),this[iv]=t,this[rv]=e.uri||null,null!=e.name&&(this[sv]=e.name)}get name(){return this[sv]}get type(){return null!=this.uri?"external":"embedded"}get uri(){return this[rv]}async setURI(t){await this[iv].mutate(this,"uri",t),this[rv]=t}},sampler:class extends nv{constructor(t,e){super(t),this[Ev]=null,this[Av]=null,this[Lv]=t,null!=e.name&&(this[Iv]=e.name),this[Rv]=e.minFilter||null,this[Cv]=e.magFilter||null,this[Pv]=e.wrapS||10497,this[Ov]=e.wrapT||10497}get name(){return this[Iv]}get minFilter(){return this[Rv]}get magFilter(){return this[Cv]}get wrapS(){return this[Pv]}get wrapT(){return this[Ov]}async setMinFilter(t){await this[Lv].mutate(this,"minFilter",t),this[Rv]=t}async setMagFilter(t){await this[Lv].mutate(this,"magFilter",t),this[Cv]=t}async setWrapS(t){await this[Lv].mutate(this,"wrapS",t),this[Pv]=t}async setWrapT(t){await this[Lv].mutate(this,"wrapT",t),this[Ov]=t}},texture:class extends nv{constructor(t,e){super(t),this[Uv]=null,this[zv]=null,this[kv]=t;const{sampler:n,source:i,name:r}=e;null!=r&&(this[Gv]=r),null!=n&&(this[Hv]=t.deserialize("sampler",n)),null!=i&&(this[Bv]=t.deserialize("image",i))}get name(){return this[Gv]}get sampler(){return this[Hv]}get source(){return this[Bv]}async setSampler(t){await this[kv].mutate(this,"sampler",t),this[Hv]=t}async setSource(t){await this[kv].mutate(this,"source",t),this[Bv]=t}},"texture-info":class extends nv{constructor(t,e){super(t),this[Dv]=null,this[Nv]=t;const{texture:n}=e;null!=n&&(this[Fv]=t.deserialize("texture",n))}get texture(){return this[Fv]}async setTexture(t){await this[Nv].mutate(this,"texture",t),this[Fv]=t}}},Zv=Symbol("onMessageEvent"),Kv=Symbol("port"),Qv=Symbol("model"),$v=Symbol("elementsByLocalId"),ty=Symbol("localIdsByElement"),ey=Symbol("elementsByType"),ny=Symbol("pendingMutations"),iy=Symbol("nextMutationId");class ry{constructor(t,e){this[Vv]=new Map,this[jv]=new Map,this[Wv]=new Map,this[qv]=new Map,this[Xv]=0,this[Yv]=t=>{const{data:e}=t;switch(e&&e.type){case $g:{const t=e,{applied:n,mutationId:i}=t,r=this[ny].get(i);this[ny].delete(i),null!=r&&(n?r.resolve():r.reject());break}}};const n=new Array("model","material","pbr-metallic-roughness","sampler","image","texture","texture-info");for(const t of n)this[ey].set(t,new Set);this[Kv]=t,this[Kv].addEventListener("message",this[Zv]),this[Kv].start(),this[Qv]=this.deserialize("model",e)}get model(){return this[Qv]}async mutate(t,e,n){if(!this[ty].has(t))throw new Error("Cannot mutate unknown element");const i=this[ty].get(t);return n instanceof nv&&(n=this[ty].get(n)),new Promise(((t,r)=>{const s=this[iy]++;this[Kv].postMessage({type:tv,id:i,property:e,value:n,mutationId:s}),this[ny].set(s,{resolve:t,reject:r})}))}deserialize(t,e){const{id:n}=e;if(this[$v].has(n))return this[$v].get(n);const i=Jv[t];if(null==i)throw new Error("Cannot deserialize unknown type: "+t);const r=new i(this,e);return this[$v].set(n,r),this[ty].set(r,n),this[ey].get(t).add(r),r}getElementsByType(t){return this[ey].has(t)?Array.from(this[ey].get(t)):[]}deactivate(){this[Kv].close(),this[Kv].removeEventListener("message",this[Zv])}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var sy;Vv=$v,jv=ty,Wv=ey,qv=ny,Xv=iy,Yv=Zv;const oy=Symbol("modelGraft"),ay=Symbol("port"),ly=Symbol("onMessageEvent");class cy{constructor(t,e){this[sy]=async t=>{const{data:e}=t;if(e&&e.type&&e.type===tv){let t=!1;const{mutationId:n}=e;try{await this[oy].mutate(e.id,e.property,e.value),t=!0}finally{this[ay].postMessage({type:$g,applied:t,mutationId:n})}}},this[oy]=t,this[ay]=e,this[ay].addEventListener("message",this[ly]),this[ay].start()}dispose(){this[ay].removeEventListener("message",this[ly]),this[ay].close()}}sy=ly; /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const hy=(()=>{let t=0;return()=>t++})(),uy=Symbol("callbacks"),dy=Symbol("visitMesh"),py=Symbol("visitElement"),my=Symbol("visitNode"),fy=Symbol("visitScene"),gy=Symbol("visitMaterial");class vy{constructor(t){this[uy]=t}visit(t,e={}){const n=!!e.allScenes,i=!!e.sparse,r=n?t.scenes||[]:t.scenes&&null!=t.scene?[t.scenes[t.scene]]:[],s={hierarchy:[],visited:new Set,sparse:i,gltf:t};for(const e of r)this[fy](t.scenes.indexOf(e),s)}[py](t,e,n,i,r){if(null==e)return;const s=e[t],{sparse:o,hierarchy:a,visited:l}=n;null!=s&&(o&&l.has(s)||(l.add(s),a.push(s),null!=i&&i(s,t,a),null!=r&&r(s),a.pop()))}[fy](t,e){const{gltf:n}=e,{scene:i}=this[uy];this[py](t,n.scenes,e,i,(t=>{if(null!=t.nodes)for(const n of t.nodes)this[my](n,e)}))}[my](t,e){const{gltf:n}=e,{node:i}=this[uy];this[py](t,n.nodes,e,i,(t=>{if(null!=t.mesh&&this[dy](t.mesh,e),null!=t.children)for(const n of t.children)this[my](n,e)}))}[dy](t,e){const{gltf:n}=e,{mesh:i}=this[uy];this[py](t,n.meshes,e,i,(t=>{for(const n of t.primitives)null!=n.material&&this[gy](n.material,e)}))}[gy](t,e){const{gltf:n}=e,{material:i}=this[uy];this[py](t,n.materials,e,i)}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var yy;const xy=Symbol("correlatedObjects"),by=Symbol("sourceObject"),wy=Symbol("graft"),_y=Symbol("id");class My{constructor(t,e,n=null){this[yy]=hy(),this[wy]=t,this[by]=e,this[xy]=n,t.adopt(this)}get ownerModel(){return this[wy].model}get internalID(){return this[_y]}get name(){return this[by].name||null}get correlatedObjects(){return this[xy]}get sourceObject(){return this[by]}mutate(t,e){throw new Error("Mutation not implemented for this element")}toJSON(){const t={id:this[_y]},{name:e}=this;return null!=e&&(t.name=e),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Sy;yy=_y;const Ty=new Bo,Ey=Symbol("threeTextures"),Ay=Symbol("bufferViewImages");class Ly extends My{constructor(t,e,n){if(super(t,e,n),this[Sy]=new WeakMap,null!=e.bufferView)for(const t of n)this[Ay].set(t,t.image)}get[Ey](){return this[xy]}async mutate(t,e){let n=null;if("uri"!==t)throw new Error(`Cannot configure property "${t}" on Image`);null!=e&&(n=await new Promise(((t,n)=>{Ty.load(e,t,void 0,n)})));for(const t of this[Ey])null==n&&null!=this.sourceObject.bufferView?t.image=this[Ay].get(t):t.image=n,t.needsUpdate=!0}toJSON(){const t=super.toJSON(),{uri:e}=this.sourceObject;return null!=e&&(t.uri=e),t}}Sy=Ay; /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ const Ry=(()=>{const t=[9728,9729,9984,9985,9986,9987];return e=>t.indexOf(e)>-1})(),Cy=(()=>{const t=[9728,9729];return e=>t.indexOf(e)>-1})(),Py=(()=>{const t=[33071,33648,10497];return e=>t.indexOf(e)>-1})(),Oy={minFilter:9987,magFilter:9729,wrapS:10497,wrapT:10497},Iy=Symbol("threeTextures");class Dy extends My{get[Iy](){return this[xy]}constructor(t,e,n){super(t,e,n)}async mutate(t,e){const n=this.sourceObject;if(null!=e){if(((t,e)=>{switch(t){case"minFilter":return Ry(e);case"magFilter":return Cy(e);case"wrapS":case"wrapT":return Py(e);default:throw new Error(`Cannot configure property "${t}" on Sampler`)}})(t,e)){n[t]=e;for(const n of this[Iy])n[t]=e,n.needsUpdate=!0}}else if(t in n){delete n[t];for(const e of this[Iy])e[t]=Oy[t],e.needsUpdate=!0}}toJSON(){const t=super.toJSON(),{minFilter:e,magFilter:n,wrapS:i,wrapT:r}=this.sourceObject;return null!=e&&(t.minFilter=e),null!=n&&(t.magFilter=n),10497!==i&&(t.wrapS=i),10497!==r&&(t.wrapT=r),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Ny,Fy;const Uy=Symbol("source"),zy=Symbol("sampler");class ky extends My{constructor(t,e,n){super(t,e,n),this[Ny]=null,this[Fy]=null;const i=t.correlatedSceneGraph.gltf,{sampler:r,source:s}=e;if(null!=r){const e=i.samplers&&i.samplers[r];null!=e&&(this[zy]=new Dy(t,e,n))}if(null!=s){const e=i.images&&i.images[s];null!=e&&(this[Uy]=new Ly(t,e,n))}}get sampler(){return this[zy]}get source(){return this[Uy]}toJSON(){const t=super.toJSON(),{sampler:e,source:n}=this;return null!=e&&(t.sampler=e.toJSON()),null!=n&&(t.source=n.toJSON()),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var By;Ny=Uy,Fy=zy;const Hy=Symbol("texture");class Gy extends My{constructor(t,e,n){super(t,e,n),this[By]=null;const i=t.correlatedSceneGraph.gltf,{index:r}=e,s=null!=r&&null!=i.textures?i.textures[r]:null;null!=s&&(this[Hy]=new ky(t,s,n))}get texture(){return this[Hy]}toJSON(){const t=super.toJSON(),{texture:e}=this;return null!=e&&(t.texture=e.toJSON()),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var Vy,jy;By=Hy;const Wy=Symbol("threeMaterials"),qy=Symbol("baseColorTexture"),Xy=Symbol("metallicRoughnessTexture");class Yy extends My{constructor(t,e,n){super(t,e,n),this[Vy]=null,this[jy]=null;const{baseColorTexture:i,metallicRoughnessTexture:r}=e,s=new Set,o=new Set;for(const t of n)null!=i&&null!=t.map&&s.add(t.map),null!=r&&null!=t.metalnessMap&&o.add(t.metalnessMap);s.size>0&&(this[qy]=new Gy(t,i,s)),o.size>0&&(this[Xy]=new Gy(t,r,o))}get[(Vy=qy,jy=Xy,Wy)](){return this[xy]}get baseColorFactor(){return this.sourceObject.baseColorFactor||[1,1,1,1]}get metallicFactor(){return this.sourceObject.metallicFactor||0}get roughnessFactor(){return this.sourceObject.roughnessFactor||0}get baseColorTexture(){return this[qy]}get metallicRoughnessTexture(){return this[Xy]}async mutate(t,e){if(!["baseColorFactor","metallicFactor","roughnessFactor"].includes(t))throw new Error(`Cannot mutate ${t} on PBRMetallicRoughness`);switch(t){case"baseColorFactor":for(const t of this[Wy]){t.color.fromArray(e),t.opacity=e[3];const n=this[by];1===e&&1===e&&1===e&&1===e?delete n.baseColorFactor:n.baseColorFactor=e}break;case"metallicFactor":for(const t of this[Wy]){t.metalness=e;this[by].metallicFactor=e}break;case"roughnessFactor":for(const t of this[Wy]){t.roughness=e;this[by].roughnessFactor=e}}}toJSON(){const t=super.toJSON(),{baseColorTexture:e,metallicRoughnessTexture:n,baseColorFactor:i,roughnessFactor:r,metallicFactor:s}=this;return null!=e&&(t.baseColorTexture=e.toJSON()),null!=i&&(t.baseColorFactor=i),null!=s&&(t.metallicFactor=s),null!=r&&(t.roughnessFactor=r),null!=n&&(t.metallicRoughnessTexture=n.toJSON()),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */var Jy,Zy,Ky,Qy;const $y=Symbol("pbrMetallicRoughness"),tx=Symbol("normalTexture"),ex=Symbol("occlusionTexture"),nx=Symbol("emissiveTexture");class ix extends My{constructor(t,e,n){super(t,e,n),this[Jy]=null,this[Zy]=null,this[Ky]=null,this[Qy]=null;const{pbrMetallicRoughness:i,normalTexture:r,occlusionTexture:s,emissiveTexture:o}=e;null!=i&&(this[$y]=new Yy(t,i,n));const a=new Set,l=new Set,c=new Set;for(const t of n){const{normalMap:e,aoMap:n,emissiveMap:i}=t;null!=r&&null!=e&&a.add(e),null!=s&&null!=n&&l.add(n),null!=o&&null!=i&&c.add(i)}a.size>0&&(this[tx]=new Gy(t,r,a)),l.size>0&&(this[ex]=new Gy(t,s,l)),c.size>0&&(this[nx]=new Gy(t,o,c))}get pbrMetallicRoughness(){return this[$y]}get normalTexture(){return this[tx]}get occlusionTexture(){return this[ex]}get emissiveTexture(){return this[nx]}toJSON(){const t=super.toJSON(),{pbrMetallicRoughness:e,normalTexture:n,occlusionTexture:i,emissiveTexture:r}=this;return null!=e&&(t.pbrMetallicRoughness=e.toJSON()),null!=n&&(t.normalTexture=n.toJSON()),null!=i&&(t.occlusionTexture=i.toJSON()),null!=r&&(t.emissiveTexture=r.toJSON()),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var rx,sx;Jy=$y,Zy=tx,Ky=ex,Qy=nx;const ox=Symbol("modelUri"),ax=Symbol("materials");class lx extends My{constructor(t,e,n){super(t,n.gltf),this[rx]="",this[sx]=[],this[ox]=e;new vy({material:e=>{this[ax].push(new ix(t,e,n.gltfElementMap.get(e)))}}).visit(n.gltf,{sparse:!0})}get materials(){return this[ax]}toJSON(){const t=super.toJSON();return t.modelUri=this[ox],t.materials=this[ax].map((t=>t.toJSON())),t}} /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ var cx,hx;rx=ox,sx=ax;const ux=Symbol("model"),dx=Symbol("correlatedSceneGraph"),px=Symbol("elementsByInternalId"),mx=Symbol("eventDelegate");class fx{constructor(t,e){this[cx]=document.createDocumentFragment(),this.addEventListener=(...t)=>this[mx].addEventListener(...t),this.removeEventListener=(...t)=>this[mx].removeEventListener(...t),this.dispatchEvent=(...t)=>this[mx].dispatchEvent(...t),this[hx]=new Map,this[dx]=e,this[ux]=new lx(this,t,e)}get correlatedSceneGraph(){return this[dx]}get model(){return this[ux]}getElementByInternalId(t){const e=this[px].get(t);return null==e?null:e}adopt(t){this[px].set(t.internalID,t)}async mutate(t,e,n){const i=this.getElementByInternalId(t);await i.mutate(e,n),this.dispatchEvent(new CustomEvent("mutation",{detail:{element:i}}))}}cx=mx,hx=px;var gx=0,vx=1,yx=2,xx=3,bx=4,wx=5121,_x=5123,Mx=5126,Sx=5125,Tx=34962,Ex=34963,Ax=9728,Lx=9729,Rx=9984,Cx=9985,Px=9986,Ox=9987,Ix=33071,Dx=33648,Nx=10497,Fx={};Fx[1003]=Ax,Fx[1004]=Rx,Fx[1005]=Px,Fx[1006]=Lx,Fx[1007]=Cx,Fx[1008]=Ox,Fx[1001]=Ix,Fx[1e3]=Nx,Fx[1002]=Dx;var Ux={scale:"scale",position:"translation",quaternion:"rotation",morphTargetInfluences:"weights"},zx=function(){};zx.prototype={constructor:zx,parse:function(t,e,n){var i={binary:!1,trs:!1,onlyVisible:!0,truncateDrawRange:!0,embedImages:!0,maxTextureSize:1/0,animations:[],forcePowerOfTwoTextures:!1,includeCustomExtensions:!1};(n=Object.assign({},i,n)).animations.length>0&&(n.trs=!0);var r,s={asset:{version:"2.0",generator:"GLTFExporter"}},o=0,a=[],l=[],c=new Map,h=[],u={},d={meshes:new Map,attributes:new Map,attributesNormalized:new Map,materials:new Map,textures:new Map,images:new Map},p=new Map,m=0;function f(t){return p.has(t)||p.set(t,m++),p.get(t)}function g(t,e){return t.length===e.length&&t.every((function(t,n){return t===e[n]}))}function v(t){return 4*Math.ceil(t/4)}function y(t,e){e=e||0;var n=v(t.byteLength);if(n!==t.byteLength){var i=new Uint8Array(n);if(i.set(new Uint8Array(t)),0!==e)for(var r=t.byteLength;r0&&(e.extras=i)}catch(e){console.warn("THREE.GLTFExporter: userData of '"+t.name+"' won't be serialized because of JSON.stringify error - "+e.message)}}function b(t,e){var n=!1,i={};0===e.offset.x&&0===e.offset.y||(i.offset=e.offset.toArray(),n=!0),0!==e.rotation&&(i.rotation=e.rotation,n=!0),1===e.repeat.x&&1===e.repeat.y||(i.scale=e.repeat.toArray(),n=!0),n&&(t.extensions=t.extensions||{},t.extensions.KHR_texture_transform=i,u.KHR_texture_transform=!0)}function w(t){return s.buffers||(s.buffers=[{byteLength:0}]),a.push(t),0}function _(t,e,i,r){var a;if(t.array.constructor===Float32Array)a=Mx;else if(t.array.constructor===Uint32Array)a=Sx;else if(t.array.constructor===Uint16Array)a=_x;else{if(t.array.constructor!==Uint8Array)throw new Error("THREE.GLTFExporter: Unsupported bufferAttribute component type.");a=wx}if(void 0===i&&(i=0),void 0===r&&(r=t.count),n.truncateDrawRange&&void 0!==e&&null===e.index){var l=i+r,c=e.drawRange.count===1/0?t.count:e.drawRange.start+e.drawRange.count;i=Math.max(i,e.drawRange.start),(r=Math.min(l,c)-i)<0&&(r=0)}if(0===r)return null;var h,u=function(t,e,n){for(var i={min:new Array(t.itemSize).fill(Number.POSITIVE_INFINITY),max:new Array(t.itemSize).fill(Number.NEGATIVE_INFINITY)},r=e;r4?p=t.array[u*t.itemSize+d]:0===d?p=t.getX(u):1===d?p=t.getY(u):2===d?p=t.getZ(u):3===d&&(p=t.getW(u)),e===Mx?c.setFloat32(h,p,!0):e===Sx?c.setUint32(h,p,!0):e===_x?c.setUint16(h,p,!0):e===wx&&c.setUint8(h,p),h+=a}var m={buffer:w(c.buffer),byteOffset:o,byteLength:l};return void 0!==r&&(m.target=r),r===Tx&&(m.byteStride=t.itemSize*a),o+=l,s.bufferViews.push(m),{id:s.bufferViews.length-1,byteLength:0}}(t,a,i,r,h),p={bufferView:d.id,byteOffset:d.byteOffset,componentType:a,count:r,max:u.max,min:u.min,type:{1:"SCALAR",2:"VEC2",3:"VEC3",4:"VEC4",16:"MAT4"}[t.itemSize]};return!0===t.normalized&&(p.normalized=!0),s.accessors||(s.accessors=[]),s.accessors.push(p),s.accessors.length-1}function M(t,e,i){d.images.has(t)||d.images.set(t,{});var a=d.images.get(t),c=1023===e?"image/png":"image/jpeg",h=c+":flipY/"+i.toString();if(void 0!==a[h])return a[h];s.images||(s.images=[]);var u={mimeType:c};if(n.embedImages){var p=r=r||document.createElement("canvas");p.width=Math.min(t.width,n.maxTextureSize),p.height=Math.min(t.height,n.maxTextureSize),n.forcePowerOfTwoTextures&&!function(t){return T.isPowerOfTwo(t.width)&&T.isPowerOfTwo(t.height)}(p)&&(console.warn("GLTFExporter: Resized non-power-of-two image.",t),p.width=T.floorPowerOfTwo(p.width),p.height=T.floorPowerOfTwo(p.height));var m=p.getContext("2d");!0===i&&(m.translate(0,p.height),m.scale(1,-1)),m.drawImage(t,0,0,p.width,p.height),!0===n.binary?l.push(new Promise((function(t){p.toBlob((function(e){(function(t){return s.bufferViews||(s.bufferViews=[]),new Promise((function(e){var n=new window.FileReader;n.readAsArrayBuffer(t),n.onloadend=function(){var t=y(n.result),i={buffer:w(t),byteOffset:o,byteLength:t.byteLength};o+=t.byteLength,s.bufferViews.push(i),e(s.bufferViews.length-1)}}))})(e).then((function(e){u.bufferView=e,t()}))}),c)}))):u.uri=p.toDataURL(c)}else u.uri=t.src;s.images.push(u);var f=s.images.length-1;return a[h]=f,f}function S(t){s.samplers||(s.samplers=[]);var e={magFilter:Fx[t.magFilter],minFilter:Fx[t.minFilter],wrapS:Fx[t.wrapS],wrapT:Fx[t.wrapT]};return s.samplers.push(e),s.samplers.length-1}function E(t){if(d.textures.has(t))return d.textures.get(t);s.textures||(s.textures=[]);var e={sampler:S(t),source:M(t.image,t.format,t.flipY)};t.name&&(e.name=t.name),s.textures.push(e);var n=s.textures.length-1;return d.textures.set(t,n),n}function A(t){if(d.materials.has(t))return d.materials.get(t);if(t.isShaderMaterial)return console.warn("GLTFExporter: THREE.ShaderMaterial not supported."),null;s.materials||(s.materials=[]);var e={pbrMetallicRoughness:{}};t.isMeshBasicMaterial?(e.extensions={KHR_materials_unlit:{}},u.KHR_materials_unlit=!0):t.isGLTFSpecularGlossinessMaterial?(e.extensions={KHR_materials_pbrSpecularGlossiness:{}},u.KHR_materials_pbrSpecularGlossiness=!0):t.isMeshStandardMaterial||console.warn("GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.");var n=t.color.toArray().concat([t.opacity]);if(g(n,[1,1,1,1])||(e.pbrMetallicRoughness.baseColorFactor=n),t.isMeshStandardMaterial?(e.pbrMetallicRoughness.metallicFactor=t.metalness,e.pbrMetallicRoughness.roughnessFactor=t.roughness):t.isMeshBasicMaterial?(e.pbrMetallicRoughness.metallicFactor=0,e.pbrMetallicRoughness.roughnessFactor=.9):(e.pbrMetallicRoughness.metallicFactor=.5,e.pbrMetallicRoughness.roughnessFactor=.5),t.isGLTFSpecularGlossinessMaterial){e.pbrMetallicRoughness.baseColorFactor&&(e.extensions.KHR_materials_pbrSpecularGlossiness.diffuseFactor=e.pbrMetallicRoughness.baseColorFactor);var i=[1,1,1];t.specular.toArray(i,0),e.extensions.KHR_materials_pbrSpecularGlossiness.specularFactor=i,e.extensions.KHR_materials_pbrSpecularGlossiness.glossinessFactor=t.glossiness}if(t.metalnessMap||t.roughnessMap)if(t.metalnessMap===t.roughnessMap){var r={index:E(t.metalnessMap)};b(r,t.metalnessMap),e.pbrMetallicRoughness.metallicRoughnessTexture=r}else console.warn("THREE.GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.");if(t.map){var o={index:E(t.map)};b(o,t.map),t.isGLTFSpecularGlossinessMaterial&&(e.extensions.KHR_materials_pbrSpecularGlossiness.diffuseTexture=o),e.pbrMetallicRoughness.baseColorTexture=o}if(t.isGLTFSpecularGlossinessMaterial&&t.specularMap){var a={index:E(t.specularMap)};b(a,t.specularMap),e.extensions.KHR_materials_pbrSpecularGlossiness.specularGlossinessTexture=a}if(t.emissive){var l=t.emissive.clone().multiplyScalar(t.emissiveIntensity).toArray();if(g(l,[0,0,0])||(e.emissiveFactor=l),t.emissiveMap){var c={index:E(t.emissiveMap)};b(c,t.emissiveMap),e.emissiveTexture=c}}if(t.normalMap){var h={index:E(t.normalMap)};t.normalScale&&-1!==t.normalScale.x&&(t.normalScale.x!==t.normalScale.y&&console.warn("THREE.GLTFExporter: Normal scale components are different, ignoring Y 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t.morphTargetDictionary)T[t.morphTargetDictionary[E]]=E;for(n=0;n0&&(l.extras={},l.extras.targetNames=S)}var N=Array.isArray(t.material);if(N&&0===a.groups.length)return null;for(var U=N?t.material:[t.material],z=N?a.groups:[{materialIndex:0,start:void 0,count:void 0}],k=(n=0,z.length);n0&&(B.targets=u),null!==a.index){var H=f(a.index);void 0===z[n].start&&void 0===z[n].count||(H+=":"+z[n].start+":"+z[n].count),d.attributes.has(H)?B.indices=d.attributes.get(H):(B.indices=_(a.index,a,z[n].start,z[n].count),d.attributes.set(H,B.indices)),null===B.indices&&delete B.indices}var G=A(U[z[n].materialIndex]);null!==G&&(B.material=G),h.push(B)}l.primitives=h,s.meshes||(s.meshes=[]),s.meshes.push(l);var V=s.meshes.length-1;return d.meshes.set(r,V),V}function R(t,e){s.animations||(s.animations=[]);for(var n=(t=zx.Utils.mergeMorphTargetTracks(t.clone(),e)).tracks,i=[],r=[],o=0;o0&&(e.range=t.distance)):t.isSpotLight&&(e.type="spot",t.distance>0&&(e.range=t.distance),e.spot={},e.spot.innerConeAngle=(t.penumbra-1)*t.angle*-1,e.spot.outerConeAngle=t.angle),void 0!==t.decay&&2!==t.decay&&console.warn("THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, and expects light.decay=2."),!t.target||t.target.parent===t&&0===t.target.position.x&&0===t.target.position.y&&-1===t.target.position.z||console.warn("THREE.GLTFExporter: Light direction may be lost. 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e?n.orthographic={xmag:2*t.right,ymag:2*t.top,zfar:t.far<=0?.001:t.far,znear:t.near<0?0:t.near}:n.perspective={aspectRatio:t.aspect,yfov:T.degToRad(t.fov),zfar:t.far<=0?.001:t.far,znear:t.near<0?0:t.near},""!==t.name&&(n.name=t.type),s.cameras.push(n),s.cameras.length-1}(t);else if(t.isDirectionalLight||t.isPointLight||t.isSpotLight)u.KHR_lights_punctual||(s.extensions=s.extensions||{},s.extensions.KHR_lights_punctual={lights:[]},u.KHR_lights_punctual=!0),e.extensions=e.extensions||{},e.extensions.KHR_lights_punctual={light:P(t)};else if(t.isLight)return console.warn("THREE.GLTFExporter: Only directional, point, and spot lights are supported.",t),null;if(t.isSkinnedMesh&&h.push(t),t.children.length>0){for(var l=[],d=0,p=t.children.length;d0&&(e.children=l)}s.nodes.push(e);var v=s.nodes.length-1;return c.set(t,v),v}function I(t){s.scenes||(s.scenes=[],s.scene=0);var e={};""!==t.name&&(e.name=t.name),s.scenes.push(e);for(var i=[],r=0,o=t.children.length;r0&&(e.nodes=i),x(t,e)}!function(t){t=t instanceof Array?t:[t];for(var e=[],i=0;i0&&function(t){var e=new xr;e.name="AuxScene";for(var n=0;n0&&(s.extensionsUsed=i),s.buffers&&s.buffers.length>0&&(s.buffers[0].byteLength=t.size),!0===n.binary){(r=new window.FileReader).readAsArrayBuffer(t),r.onloadend=function(){var t=y(r.result),n=new DataView(new ArrayBuffer(8));n.setUint32(0,t.byteLength,!0),n.setUint32(4,5130562,!0);var i=y(function(t){if(void 0!==window.TextEncoder)return(new TextEncoder).encode(t).buffer;for(var e=new Uint8Array(new ArrayBuffer(t.length)),n=0,i=t.length;n255?32:r}return e.buffer}(JSON.stringify(s)),32),o=new DataView(new ArrayBuffer(8));o.setUint32(0,i.byteLength,!0),o.setUint32(4,1313821514,!0);var a=new ArrayBuffer(12),l=new DataView(a);l.setUint32(0,1179937895,!0),l.setUint32(4,2,!0);var c=12+o.byteLength+i.byteLength+n.byteLength+t.byteLength;l.setUint32(8,c,!0);var h=new Blob([a,o,i,n,t],{type:"application/octet-stream"}),u=new window.FileReader;u.readAsArrayBuffer(h),u.onloadend=function(){e(u.result)}}}else{var r;if(s.buffers&&s.buffers.length>0)(r=new window.FileReader).readAsDataURL(t),r.onloadend=function(){var t=r.result;s.buffers[0].uri=t,e(s)};else e(s)}}))}},zx.Utils={insertKeyframe:function(t,e){var n,i=.001,r=t.getValueSize(),s=new t.TimeBufferType(t.times.length+1),o=new t.ValueBufferType(t.values.length+r),a=t.createInterpolant(new t.ValueBufferType(r));if(0===t.times.length){s[0]=e;for(var l=0;lt.times[t.times.length-1]){if(Math.abs(t.times[t.times.length-1]-e)e){s.set(t.times.slice(0,l+1),0),s[l+1]=e,s.set(t.times.slice(l+1),l+2),o.set(t.values.slice(0,(l+1)*r),0),o.set(a.evaluate(e),(l+1)*r),o.set(t.values.slice((l+1)*r),(l+2)*r),n=l+1;break}}return t.times=s,t.values=o,n},mergeMorphTargetTracks:function(t,e){for(var n=[],i={},r=t.tracks,s=0;s=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);return s>3&&o&&Object.defineProperty(e,n,o),o};const Jx=Math.PI/32,Zx={basis:[_c(dc(Jx,"rad"))],keywords:{auto:[null]}},Kx=Symbol("autoRotateStartTime"),Qx=Symbol("radiansPerSecond"),$x=Symbol("syncRotationRate"),tb=Symbol("cameraChangeHandler"),eb=Symbol("onCameraChange"),nb=(t=>{var e,n,i,r;class s extends t{constructor(...t){super(...t),this[e]=new uc,this[n]=new Map,this[i]=t=>{t.forEach((t=>{t instanceof MutationRecord&&"childList"!==t.type||(t.addedNodes.forEach((t=>{this[Hp](t)})),t.removedNodes.forEach((t=>{this[Gp](t)})),this[wp]())}))},this[r]=new MutationObserver(this[kp]);const{domElement:s}=this[Up],{style:o}=s;o.display="none",o.pointerEvents="none",o.position="absolute",o.top="0",this.shadowRoot.querySelector(".default").appendChild(s)}connectedCallback(){super.connectedCallback();for(let t=0;t{var e,n,i,r,s,a,l,c;class h extends t{constructor(){super(...arguments),this[c]=null,this[e]=null,this[n]=null,this[i]=null,this[r]=null,this[s]=null,this[a]=t=>{const{data:e}=t;if(e&&e.type===Qg){const t=e.model,n=this[Wx];if(null!=n)n.deactivate();else if(null==t)return;this[Wx]=null!=t?new ry(e.port,t):null,this.dispatchEvent(new CustomEvent("scene-graph-ready",{detail:{url:t?t.modelUri:null}}))}},this[l]=t=>{this[wp]()}}get model(){const t=this[Wx];return t?t.model:void 0}connectedCallback(){super.connectedCallback();const{port1:t,port2:e}=new MessageChannel;t.start(),e.start(),this[Gx]=t,this[Vx]=e,this[Gx].onmessage=this[qx]}disconnectedCallback(){super.disconnectedCallback(),this[Gx].close(),this[Vx].close(),this[Gx]=null,this[Vx]=null,null!=this[jx]&&this[jx].dispose(),null!=this[Wx]&&this[Wx].deactivate()}updated(t){if(super.updated(t),t.has(Hx)){const e=t.get(Hx);null!=e&&e.removeEventListener("mutation",this[Xx]);const n=this[Hx];null!=n&&n.addEventListener("mutation",this[Xx])}}[(c=Hx,e=Bx,n=Gx,i=Vx,r=jx,s=Wx,Mp)](){super[Mp](),this[kx]()}[kx](){const t=this[bp],{model:e}=t,{currentGLTF:n}=e;let i=null,r=null;if(null!=n){const{correlatedSceneGraph:t}=n,s=this[Hx],o=this[jx];if(null!=t){if(null!=o&&o.dispose(),null!=s&&n===this[Bx])return;i=new fx(e.url||"",t);let a=null;null!=i&&null!=i.model?(a=new MessageChannel,r=new cy(i,a.port1),this[Vx].postMessage({type:Qg,model:i.model.toJSON(),port:a.port2},[a.port2])):this[Vx].postMessage({type:Qg,model:null,port:null})}}this[Hx]=i,this[jx]=r,this[Bx]=n}async exportScene(t){const{model:e}=this[bp];return new Promise((async(n,i)=>{if(null==e)return i("Model missing or not yet loaded");const r={binary:!0,onlyVisible:!0,maxTextureSize:1/0,forcePowerOfTwoTextures:!1,includeCustomExtensions:!1,embedImages:!0};Object.assign(r,t),r.animations=e.animations,r.truncateDrawRange=!0;const s=e[Ic];let o=!1;null!=s&&(o=s.visible,s.visible=!1);(new zx).parse(e.modelContainer,(t=>n(new Blob([r.binary?t:JSON.stringify(t)],{type:r.binary?"application/octet-stream":"application/json"}))),r),null!=s&&(s.visible=o)}))}}return a=qx,l=Xx,function(t,e,n,i){for(var r,s=arguments.length,o=s<3?e:null===i?i=Object.getOwnPropertyDescriptor(e,n):i,a=t.length-1;a>=0;a--)(r=t[a])&&(o=(s<3?r(o):s>3?r(e,n,o):r(e,n))||o);s>3&&o&&Object.defineProperty(e,n,o)}([o({type:Object})],h.prototype,c,void 0),h})((t=>{var e,n,i;class r extends t{constructor(){super(...arguments),this.autoRotate=!1,this.autoRotateDelay=3e3,this.rotationPerSecond="auto",this[e]=performance.now(),this[n]=0,this[i]=t=>this[eb](t)}connectedCallback(){super.connectedCallback(),this.addEventListener("camera-change",this[tb]),this[Kx]=performance.now()}disconnectedCallback(){super.disconnectedCallback(),this.removeEventListener("camera-change",this[tb]),this[Kx]=performance.now()}updated(t){super.updated(t),t.has("autoRotate")&&(this[Kx]=performance.now())}[(e=Kx,n=Qx,i=tb,$x)](t){this[Qx]=t[0]}[_p](t,e){if(super[_p](t,e),!this.autoRotate||!this[Pp]()||this[Tp].isPresenting)return;const n=Math.min(e,t-this[Kx]-this.autoRotateDelay);n>0&&(this[bp].yaw=this.turntableRotation+this[Qx]*n*.001)}[eb](t){this.autoRotate&&"user-interaction"===t.detail.source&&(this[Kx]=performance.now())}get turntableRotation(){return this[bp].yaw}resetTurntableRotation(t=0){this[bp].yaw=t}}return Yx([o({type:Boolean,attribute:"auto-rotate"})],r.prototype,"autoRotate",void 0),Yx([o({type:Number,attribute:"auto-rotate-delay"})],r.prototype,"autoRotateDelay",void 0),Yx([ef({intrinsics:Zx,updateHandler:$x}),o({type:String,attribute:"rotation-per-second"})],r.prototype,"rotationPerSecond",void 0),r})((t=>{var e,n,i;class r extends t{constructor(){super(...arguments),this.environmentImage=null,this.skyboxImage=null,this.shadowIntensity=0,this.shadowSoftness=1,this.exposure=1,this[e]=null,this[n]=null,this[i]=t=>{t.element===this&&this[bg]()}}connectedCallback(){super.connectedCallback(),this[Tp].loader.addEventListener("preload",this[_g])}disconnectedCallback(){super.disconnectedCallback(),this[Tp].loader.removeEventListener("preload",this[_g])}updated(t){super.updated(t),t.has("shadowIntensity")&&(this[bp].setShadowIntensity(.1*this.shadowIntensity),this[wp]()),t.has("shadowSoftness")&&(this[bp].setShadowSoftness(this.shadowSoftness),this[wp]()),t.has("exposure")&&(this[bp].exposure=this.exposure,this[wp]()),(t.has("environmentImage")||t.has("skyboxImage"))&&this[Rp]()&&this[bg]()}[(e=yg,n=wg,i=_g,Mp)](){super[Mp](),null!=this[yg]&&this[xg](this[yg])}async[bg](){const{skyboxImage:t,environmentImage:e}=this;null!=this[wg]&&(this[wg](),this[wg]=null);const{textureUtils:n}=this[Tp];if(null!=n)try{const{environmentMap:i,skybox:r}=await new Promise((async(i,r)=>{const s=n.generateEnvironmentMapAndSkybox(Kc(t),Kc(e),{progressTracker:this[Ep]});this[wg]=()=>r(s),i(await s)})),s=i.texture;this[bp].background=null!=r?r.userData.url===s.userData.url?s:r:null,this[xg](i.texture),this[bp].model.dispatchEvent({type:"envmap-update"})}catch(t){if(t instanceof Error)throw this[xg](null),t}}[xg](t){this[yg]=t,this[bp].environment=this[yg],this.dispatchEvent(new CustomEvent("environment-change")),this[wp]()}}return vg([o({type:String,attribute:"environment-image"})],r.prototype,"environmentImage",void 0),vg([o({type:String,attribute:"skybox-image"})],r.prototype,"skyboxImage",void 0),vg([o({type:Number,attribute:"shadow-intensity"})],r.prototype,"shadowIntensity",void 0),vg([o({type:Number,attribute:"shadow-softness"})],r.prototype,"shadowSoftness",void 0),vg([o({type:Number})],r.prototype,"exposure",void 0),r})((t=>{var e,n,i,r,s,a,l,c,h,u,d,p,m,f,g,v,y;class x extends t{constructor(){super(...arguments),this.cameraControls=!1,this.cameraOrbit="0deg 75deg 105%",this.cameraTarget="auto auto auto",this.fieldOfView="auto",this.minCameraOrbit="auto",this.maxCameraOrbit="auto",this.minFieldOfView="auto",this.maxFieldOfView="auto",this.interactionPromptThreshold=3e3,this.interactionPromptStyle=Ef,this.interactionPrompt=Sf,this.interactionPolicy=Af,this.orbitSensitivity=1,this.touchAction=Lf,this[e]=this.shadowRoot.querySelector(".interaction-prompt"),this[n]=this.shadowRoot.querySelector(".interaction-prompt > .animated-container"),this[i]=1/0,this[r]=0,this[s]=1/0,this[a]=!1,this[l]=!1,this[c]=new mf(this[bp].camera,this[yp]),this[h]=0,this[u]=new ul,this[d]=!1,this[p]=!1,this[m]=!1,this[f]=t=>this[Qf](t),this[g]=t=>this[$f](t),this[v]=()=>this[Kf](),this[y]=()=>this[Zf]()}getCameraOrbit(){const{theta:t,phi:e,radius:n}=this[og];return{theta:t,phi:e,radius:n}}getCameraTarget(){return Op(this[bp].getTarget())}getFieldOfView(){return this[Bf].getFieldOfView()}getMinimumFieldOfView(){return this[Bf].options.minimumFieldOfView}getMaximumFieldOfView(){return this[Bf].options.maximumFieldOfView}jumpCameraToGoal(){this[ag]=!0,this.requestUpdate(ag,!1)}resetInteractionPrompt(){this[ig]=0,this[ng]=1/0,this[eg]=!1,this[tg]=this.interactionPrompt===Sf&&this.cameraControls}connectedCallback(){super.connectedCallback(),this[Bf].addEventListener("change",this[Yf]),this[Bf].addEventListener("pointer-change-start",this[Jf]),this[Bf].addEventListener("pointer-change-end",this[Jf])}disconnectedCallback(){super.disconnectedCallback(),this[Bf].removeEventListener("change",this[Yf]),this[Bf].removeEventListener("pointer-change-start",this[Jf]),this[Bf].removeEventListener("pointer-change-end",this[Jf])}updated(t){super.updated(t);const e=this[Bf],n=this[yp];if(t.has("cameraControls")&&(this.cameraControls?(e.enableInteraction(),this.interactionPrompt===Sf&&(this[tg]=!0),n.addEventListener("focus",this[Xf]),n.addEventListener("blur",this[qf])):(n.removeEventListener("focus",this[Xf]),n.removeEventListener("blur",this[qf]),e.disableInteraction(),this[Vf]())),(t.has("interactionPrompt")||t.has("cameraControls")||t.has("src"))&&(this.interactionPrompt===Sf&&this.cameraControls&&!this[eg]?this[tg]=!0:this[Vf]()),t.has("interactionPromptStyle")&&this[Hf].classList.toggle("wiggle",this.interactionPromptStyle===Ef),t.has("interactionPolicy")){const t=this.interactionPolicy;e.applyOptions({interactionPolicy:t})}if(t.has("touchAction")){const t=this.touchAction;e.applyOptions({touchAction:t})}t.has("orbitSensitivity")&&(this[Bf].sensitivity=this.orbitSensitivity),!0===this[ag]&&Promise.resolve().then((()=>{this[Bf].jumpToGoal(),this[bp].jumpToGoal(),this[ag]=!1}))}[(e=Hf,n=Gf,i=rg,r=ig,s=ng,a=eg,l=tg,c=Bf,h=sg,u=og,d=ag,p=lg,m=cg,f=Yf,g=Jf,v=Xf,y=qf,ug)](t){this[Bf].setFieldOfView(180*t[0]/Math.PI)}[hg](t){if(this[cg]){const{theta:e,phi:n}=this.getCameraOrbit();t[0]=e,t[1]=n,this[cg]=!1}this[Bf].setOrbit(t[0],t[1],t[2])}[pg](t){this[Bf].applyOptions({minimumAzimuthalAngle:t[0],minimumPolarAngle:t[1],minimumRadius:t[2]}),this.jumpCameraToGoal()}[mg](t){this[Bf].applyOptions({maximumAzimuthalAngle:t[0],maximumPolarAngle:t[1],maximumRadius:t[2]}),this[Wf](t[2]),this.jumpCameraToGoal()}[fg](t){this[Bf].applyOptions({minimumFieldOfView:180*t[0]/Math.PI}),this.jumpCameraToGoal()}[gg](t){this[Bf].applyOptions({maximumFieldOfView:180*t[0]/Math.PI}),this.jumpCameraToGoal()}[dg](t){const[e,n,i]=t;this[bp].setTarget(e,n,i),this[Tp].arRenderer.updateTarget()}[_p](t,e){if(super[_p](t,e),this[Tp].isPresenting||!this[Pp]())return;const n=performance.now();if(this[tg]){const t=this.interactionPrompt===Sf?this[mp]:this[rg];this.loaded&&n>t+this.interactionPromptThreshold&&(this[yp].setAttribute("aria-label","Use mouse, touch or arrow keys to control the camera!"),this[tg]=!1,this[ng]=n,this[Hf].classList.add("visible"))}if(isFinite(this[ng])&&this.interactionPromptStyle===Ef){const t=this[bp],e=(n-this[ng])/5e3%1,i=xf(e),r=bf(e);if(this[Gf].style.opacity=""+r,i!==this[ig]){const e=i*t.width*.05,n=(i-this[ig])*Math.PI/16;this[Gf].style.transform=`translateX(${e}px)`,this[Bf].adjustOrbit(n,0,0),this[ig]=i}}this[Bf].update(t,e),this[bp].updateTarget(e)}[Vf](){this[tg]=!1,this[Hf].classList.remove("visible"),this[ng]=1/0}[Wf](t){const{idealCameraDistance:e}=this[bp].model,n=2*Math.max(e,t);this[Bf].updateNearFar(0,n)}[jf](){const{theta:t,phi:e}=this[og],{theta:n,phi:i}=this[Bf].getCameraSpherical(this[og]),r=this.getRootNode();if(null!=r&&r.activeElement===this){const r=(4+Math.floor((t%kf+zf)/Ff))%4,s=(4+Math.floor((n%kf+zf)/Ff))%4,o=Math.floor(e/Uf),a=Math.floor(i/Uf);if(s!==r||a!==o){const t=`View from stage ${Mf[a]}${_f[s]}`;this[yp].setAttribute("aria-label",t)}}}[Sp](t){const e=this[Bf],n=this[bp].framedFieldOfView;super[Sp](t);const i=this[bp].framedFieldOfView,r=e.getFieldOfView()/n;this[sg]=i*r,e.updateAspect(this[bp].aspect),this.requestUpdate("maxFieldOfView",this.maxFieldOfView),this.requestUpdate("fieldOfView",this.fieldOfView),this.jumpCameraToGoal()}[Mp](){super[Mp]();const{framedFieldOfView:t}=this[bp];this[sg]=t,this[lg]?this[cg]=!0:this[lg]=!0,this.requestUpdate("maxFieldOfView",this.maxFieldOfView),this.requestUpdate("fieldOfView",this.fieldOfView),this.requestUpdate("minCameraOrbit",this.minCameraOrbit),this.requestUpdate("maxCameraOrbit",this.maxCameraOrbit),this.requestUpdate("cameraOrbit",this.cameraOrbit),this.requestUpdate("cameraTarget",this.cameraTarget),this.jumpCameraToGoal()}[Kf](){const t=this[yp];isFinite(this[rg])||(this[rg]=performance.now());const e=this[pp];t.getAttribute("aria-label")!==e&&t.setAttribute("aria-label",e),this.interactionPrompt!==Tf||this[eg]||(this[tg]=!0)}[Zf](){this.interactionPrompt===Tf&&(this[tg]=!1,this[Hf].classList.remove("visible"),this[ng]=1/0,this[rg]=1/0)}[Qf]({source:t}){this[jf](),this[wp](),t===df&&(this[eg]=!0,this[Vf]()),this.dispatchEvent(new CustomEvent("camera-change",{detail:{source:t}}))}[$f](t){"pointer-change-start"===t.type?this[vp].classList.add("pointer-tumbling"):this[vp].classList.remove("pointer-tumbling")}}return yf([o({type:Boolean,attribute:"camera-controls"})],x.prototype,"cameraControls",void 0),yf([ef({intrinsics:Of,observeEffects:!0,updateHandler:hg}),o({type:String,attribute:"camera-orbit",hasChanged:()=>!0})],x.prototype,"cameraOrbit",void 0),yf([ef({intrinsics:Nf,observeEffects:!0,updateHandler:dg}),o({type:String,attribute:"camera-target",hasChanged:()=>!0})],x.prototype,"cameraTarget",void 0),yf([ef({intrinsics:Rf,observeEffects:!0,updateHandler:ug}),o({type:String,attribute:"field-of-view",hasChanged:()=>!0})],x.prototype,"fieldOfView",void 0),yf([ef({intrinsics:If,updateHandler:pg}),o({type:String,attribute:"min-camera-orbit",hasChanged:()=>!0})],x.prototype,"minCameraOrbit",void 0),yf([ef({intrinsics:Df,updateHandler:mg}),o({type:String,attribute:"max-camera-orbit",hasChanged:()=>!0})],x.prototype,"maxCameraOrbit",void 0),yf([ef({intrinsics:Cf,updateHandler:fg}),o({type:String,attribute:"min-field-of-view",hasChanged:()=>!0})],x.prototype,"minFieldOfView",void 0),yf([ef({intrinsics:Pf,updateHandler:gg}),o({type:String,attribute:"max-field-of-view",hasChanged:()=>!0})],x.prototype,"maxFieldOfView",void 0),yf([o({type:Number,attribute:"interaction-prompt-threshold"})],x.prototype,"interactionPromptThreshold",void 0),yf([o({type:String,attribute:"interaction-prompt-style"})],x.prototype,"interactionPromptStyle",void 0),yf([o({type:String,attribute:"interaction-prompt"})],x.prototype,"interactionPrompt",void 0),yf([o({type:String,attribute:"interaction-policy"})],x.prototype,"interactionPolicy",void 0),yf([o({type:Number,attribute:"orbit-sensitivity"})],x.prototype,"orbitSensitivity",void 0),yf([o({type:String,attribute:"touch-action"})],x.prototype,"touchAction",void 0),x})((t=>{var e,n,i,r,s,a,l,c,h,d;class p extends t{constructor(){super(...arguments),this.ar=!1,this.arScale="auto",this.arModes="webxr scene-viewer quick-look",this.iosSrc=null,this.quickLookBrowsers="safari",this[e]=!1,this[n]=this.shadowRoot.querySelector(".ar-button"),this[i]=document.createElement("a"),this[r]=new Set,this[s]=em,this[a]=!1,this[l]=new Set,this[c]=t=>{t.preventDefault(),this.activateAR()},this[h]=({status:t})=>{t!==Wh&&this[Tp].arRenderer.presentedScene!==this[bp]||(this.setAttribute("ar-status",t),this.dispatchEvent(new CustomEvent("ar-status",{detail:{status:t}})))},this[d]=t=>{"_apple_ar_quicklook_button_tapped"==t.data&&this.dispatchEvent(new CustomEvent("quick-look-button-tapped"))}}get canActivateAR(){return this[am]!==em}connectedCallback(){super.connectedCallback(),this[Tp].arRenderer.addEventListener("status",this[mm]),this.setAttribute("ar-status",Wh),this[um].addEventListener("message",this[fm])}disconnectedCallback(){super.disconnectedCallback(),this[Tp].arRenderer.removeEventListener("status",this[mm]),this[um].removeEventListener("message",this[fm])}async update(t){super.update(t),t.has("quickLookBrowsers")&&(this[hm]=Zp(this.quickLookBrowsers)),(t.has("ar")||t.has("arModes")||t.has("iosSrc"))&&(t.has("arModes")&&(this[lm]=Kp(this.arModes)),t.has("arScale")&&(this[bp].canScale="fixed"!==this.arScale),this[gm]())}async activateAR(){switch(this[am]){case Qp:this[sm]();break;case tm:await this[im]();break;case $p:this[rm]();break;default:console.warn("No AR Mode can be activated. This is probably due to missing configuration or device capabilities")}}async[(e=om,n=nm,i=um,r=lm,s=am,a=dm,l=hm,c=pm,h=mm,d=fm,gm)](){if(this[am]=em,this.ar){const t=[];this[lm].forEach((e=>{t.push(e)}));for(const e of t){if("webxr"===e&&u&&!Yp&&await this[Tp].arRenderer.supportsPresentation()){this[am]=tm;break}if("scene-viewer"===e&&b&&!Jp){this[am]=$p;break}if("quick-look"===e&&this.iosSrc&&this[cm]&&m){this[am]=Qp;break}}}if(this.canActivateAR)this[nm].classList.add("enabled"),this[nm].addEventListener("click",this[pm]);else if(this[nm].classList.contains("enabled")){this[nm].removeEventListener("click",this[pm]),this[nm].classList.remove("enabled");const t=Yh;this.setAttribute("ar-status",t),this.dispatchEvent(new CustomEvent("ar-status",{detail:{status:t}}))}}get[cm](){return y?this[hm].has("chrome"):!!x&&this[hm].has("safari")}async[im](){console.log("Attempting to present in AR..."),this[cp]||(this[dm]=!0,this[fp](),await((t,e,n=null)=>new Promise((i=>{t.addEventListener(e,(function r(s){n&&!n(s)||(i(s),t.removeEventListener(e,r))}))}))) /* @license * Copyright 2020 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the 'License'); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an 'AS IS' BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */(this,"load"),this[dm]=!1);try{this[nm].removeEventListener("click",this[pm]),await this[Tp].arRenderer.present(this[bp])}catch(t){console.warn("Error while trying to present to AR"),console.error(t),await this[Tp].arRenderer.stopPresenting(),Yp=!0,await this[gm](),this.activateAR()}finally{this[gm]()}}[Rp](){return super[Rp]()||this[dm]}[rm](){const t=this.src.replace("?","&"),e=self.location.toString(),n=new URL(e),i=new URL(t,e);n.hash="#model-viewer-no-ar-fallback";let r=`?file=${i.toString()}&mode=ar_only`;t.includes("&link=")||(r+="&link="+e),t.includes("&title=")||(r+="&title="+encodeURIComponent(this.alt||"")),"fixed"===this.arScale&&(r+="&resizable=false");const s=`intent://arvr.google.com/scene-viewer/1.0${r}#Intent;scheme=https;package=com.google.ar.core;action=android.intent.action.VIEW;S.browser_fallback_url=${encodeURIComponent(n.toString())};end;`;self.addEventListener("hashchange",(()=>{"#model-viewer-no-ar-fallback"===self.location.hash&&(Jp=!0,self.history.back(),this[gm]())}),{once:!0}),this[um].setAttribute("href",s),this[um].click()}[sm](){const t=new URL(this.iosSrc,self.location.toString());"fixed"===this.arScale&&(t.hash="allowsContentScaling=0");const e=this[um];e.setAttribute("rel","ar");const n=document.createElement("img");e.appendChild(n),e.setAttribute("href",t.toString()),e.click(),e.removeChild(n)}}return Xp([o({type:Boolean,attribute:"ar"})],p.prototype,"ar",void 0),Xp([o({type:String,attribute:"ar-scale"})],p.prototype,"arScale",void 0),Xp([o({type:String,attribute:"ar-modes"})],p.prototype,"arModes",void 0),Xp([o({type:String,attribute:"ios-src"})],p.prototype,"iosSrc",void 0),Xp([o({type:String,attribute:"quick-look-browsers"})],p.prototype,"quickLookBrowsers",void 0),p})((t=>{var e,n,i,r,s,a,l,c,h,u,d,p,m;class f extends t{constructor(...t){super(...t),this.poster=null,this.reveal=Lg,this.loading=Cg,this[e]=!1,this[n]=!1,this[i]=0,this[r]=null,this[s]=this.shadowRoot.querySelector(".slot.poster"),this[a]=this.shadowRoot.querySelector("#default-poster"),this[l]=this.shadowRoot.querySelector("#default-progress-bar > .bar"),this[c]=this.shadowRoot.querySelector("#default-progress-bar > .mask"),this[h]=this[Ug].getAttribute("aria-label"),this[u]=()=>this[Jg](),this[d]=t=>this[Zg](t),this[p]=t=>this[Kg](t),this[m]=((t,e)=>{let n=null;const i=(...i)=>{null==n&&(t(...i),n=self.setTimeout((()=>n=null),e))};return i.flush=()=>{null!=n&&(self.clearTimeout(n),n=null)},i})((t=>{const e=this[Dg].parentNode;requestAnimationFrame((()=>{this[Ng].style.opacity=""+.2*(1-t),this[Dg].style.transform=`scaleX(${t})`,0===t&&(e.removeChild(this[Dg]),e.appendChild(this[Dg])),1===t?this[Dg].classList.add("hide"):this[Dg].classList.remove("hide")}))}),100);const o=(self.ModelViewerElement||{}).dracoDecoderLocation||"https://www.gstatic.com/draco/versioned/decoders/1.3.6/";oc.setDRACODecoderLocation(o)}static set dracoDecoderLocation(t){oc.setDRACODecoderLocation(t)}static get dracoDecoderLocation(){return oc.getDRACODecoderLocation()}static mapURLs(t){Nd.singleton.loader[ic].manager.setURLModifier(t)}dismissPoster(){this[Cp]()?this[Bg]():(this[zg]=Og,this[fp]())}getDimensions(){return Op(this[bp].model.size)}connectedCallback(){super.connectedCallback(),this[Fg].addEventListener("click",this[qg]),this[Fg].addEventListener("keydown",this[Xg]),this[Ep].addEventListener("progress",this[Yg]),Ig.registerInstance(this)}disconnectedCallback(){super.disconnectedCallback(),this[Fg].removeEventListener("click",this[qg]),this[Fg].removeEventListener("keydown",this[Xg]),this[Ep].removeEventListener("progress",this[Yg]),Ig.unregisterInstance(this)}async updated(t){super.updated(t),t.has("poster")&&null!=this.poster&&(this[Ug].style.backgroundImage=`url(${this.poster})`),t.has("alt")&&this[Ug].setAttribute("aria-label",`${this[pp]}. ${this[Wg]}`),(t.has("reveal")||t.has("loaded"))&&(this[Cp]()||this[fp]())}[(e=Hg,n=jg,i=Vg,r=zg,s=Fg,a=Ug,l=Dg,c=Ng,h=Wg,u=qg,d=Xg,p=Yg,m=Gg,Jg)](){this.reveal!==Rg&&this.dismissPoster()}[Zg](t){if(this.reveal!==Rg)switch(t.keyCode){case 32:case 13:this.dismissPoster()}}[Kg](t){const e=t.detail.totalProgress;this[Vg]=Math.max(e,this[Vg]),1===e&&(this[Gg].flush(),!this[Cp]()||null==this[zg]&&this.reveal!==Lg||this[Bg]()),this[Gg](e),this.dispatchEvent(new CustomEvent("progress",{detail:{totalProgress:e}}))}[Rp](){return!!this.src&&(null!=this[zg]||this.loading===Pg||this.reveal===Lg&&this[up])}[Cp](){const{src:t}=this;return!!t&&super[Cp]()&&1===this[Vg]}[kg](){const t=this[Fg],e=this[Ug];e.removeAttribute("tabindex"),e.removeAttribute("aria-hidden"),t.classList.add("show");const n=this.modelIsVisible;this[Hg]=!1,this[dp](n),this[jg]=!1}[Bg](){this[zg]=null;const t=this[Fg],e=this[Ug];if(t.classList.contains("show")){t.classList.remove("show");const n=this.modelIsVisible;this[Hg]=!0,this[dp](n),t.addEventListener("transitionend",(()=>{requestAnimationFrame((()=>{this[jg]=!0;const t=this.getRootNode();t&&t.activeElement===this&&this[yp].focus(),e.setAttribute("aria-hidden","true"),e.tabIndex=-1,this.dispatchEvent(new CustomEvent("poster-dismissed"))}))}),{once:!0})}}[Lp](){return super[Lp]()&&this[Hg]}[Pp](){return super[Pp]()&&this[jg]}async[fp](){this[Vg]=0,null!=this[bp].model.currentGLTF&&null!=this.src&&this[Rp]()||this[kg](),await super[fp]()}}return Ag([o({type:String})],f.prototype,"poster",void 0),Ag([o({type:String})],f.prototype,"reveal",void 0),Ag([o({type:String})],f.prototype,"loading",void 0),f})((t=>{var e;class n extends t{constructor(){super(...arguments),this.autoplay=!1,this.animationName=void 0,this.animationCrossfadeDuration=300,this[e]=!0}get availableAnimations(){return this.loaded?this[bp].model.animationNames:[]}get paused(){return this[Fp]}get currentTime(){return this[bp].model.animationTime}set currentTime(t){this[bp].model.animationTime=t,this[Tp].threeRenderer.shadowMap.needsUpdate=!0,this[wp]()}pause(){this[Fp]||(this[Fp]=!0,this[Tp].threeRenderer.shadowMap.autoUpdate=!1,this.dispatchEvent(new CustomEvent("pause")))}play(){this[Fp]&&this.availableAnimations.length>0&&(this[Fp]=!1,this[Tp].threeRenderer.shadowMap.autoUpdate=!0,this[bp].model.hasActiveAnimation||this[Np](),this.dispatchEvent(new CustomEvent("play")))}[(e=Fp,Mp)](){super[Mp](),this[Fp]=!0,this.autoplay&&(this[Np](),this.play())}[_p](t,e){if(super[_p](t,e),this[Fp]||!this[Pp]())return;const{model:n}=this[bp];n.updateAnimation(e/1e3),this[wp]()}updated(t){super.updated(t),t.has("autoplay")&&this.autoplay&&this.play(),t.has("animationName")&&this[Np]()}async[fp](){return this[bp].model.stopAnimation(),super[fp]()}[Np](){const{model:t}=this[bp];t.playAnimation(this.animationName,this.animationCrossfadeDuration/1e3),this[Fp]&&(t.updateAnimation(0),this[wp]())}}return Dp([o({type:Boolean})],n.prototype,"autoplay",void 0),Dp([o({type:String,attribute:"animation-name"})],n.prototype,"animationName",void 0),Dp([o({type:Number,attribute:"animation-crossfade-duration"})],n.prototype,"animationCrossfadeDuration",void 0),n})((t=>{var e;const n=Symbol("endPolyfillCoordination");return e=n,class extends t{constructor(){super(...arguments),this[e]=null}connectedCallback(){super.connectedCallback&&super.connectedCallback(),null==this[n]&&(this[n]=(t=>{if(null==t.shadowRoot||t.hasAttribute("data-js-focus-visible"))return()=>{};if(!self.applyFocusVisiblePolyfill){const e=()=>{self.applyFocusVisiblePolyfill(t.shadowRoot)};return self.addEventListener("focus-visible-polyfill-ready",e,{once:!0}),()=>{self.removeEventListener("focus-visible-polyfill-ready",e)}}return self.applyFocusVisiblePolyfill(t.shadowRoot),()=>{}})(this))}disconnectedCallback(){super.disconnectedCallback&&super.disconnectedCallback(),null!=this[n]&&(this[n](),this[n]=null)}}})(Ip)))))))));customElements.define("model-viewer",nb);export{nb as ModelViewerElement};